From johnc@bbs.xnet.com Tue Jan 24 21:41:06 PST 1995 Article: 2001 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2001 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!xnet!quake.xnet.com!bbs!johnc From: johnc@bbs.xnet.com (John Crookshank) Message-ID: Newsgroups: comp.graphics.packages.lightwave Subject: Re: NEWTEK FLYER PRICES References: <3fp74r$rkg@newsbf02.news.aol.com> <3ftqt1$dd1@news1.shell> <3fuvfq$c13@news.primenet.com> Date: 23 Jan 95 20:49:43 CST Organization: XNet Public Access Internet, Naperville, IL (708-983-6435) Lines: 13 krishna@primenet.com (Glenn Saunders) writes: >I don't understand. Wouldn't any drive which is PAR compatible also be >FLYER compatible? It's got to have a certain data rate capacity, right? PAR uses JPEG compression, which lets them get away with using the much slower IDE drives. In order to handle the full D2 bandwidth output, the Flyer requires SCSI-II-FAST drives, which are many times faster than IDE drives. --------------------------------------------------------------------- [ John Crookshank | MicroTech Solutions, Inc. ] [ johnc@bbs.xnet.com | BBS:708-851-3929 Voice:708-851-3033 ] --------------------------------------------------------------------- From eric@bigdog.engr.arizona.edu Tue Jan 24 21:42:11 PST 1995 Article: 2002 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2002 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!nic-nac.CSU.net!news.Cerritos.edu!news.Arizona.EDU!bigdog.engr.arizona.edu!eric From: eric@bigdog.engr.arizona.edu (Eric Case) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 3.5 and Firecracker 24? Date: 24 Jan 1995 03:45:00 GMT Organization: University of Arizona, CCIT Lines: 23 Distribution: world Message-ID: <3g1t3s$9l2@news.CCIT.Arizona.EDU> References: <3g0qjo$sq4@news.CCIT.Arizona.EDU> NNTP-Posting-Host: bigdog.engr.arizona.edu X-Newsreader: TIN [version 1.2 PL2] Marvin Landis (marvinl@amber.rc.arizona.edu) wrote: : Is there a plug-in for Lightwave 3.5 standalone that allows rendering directly : to a FireCracker 24 card? I have looked around on tomahawk and aminet, but : have not been able to find anything. I know Lightrave supported the FC24 : board, so I was just wondering if someone might have added that capability for : "the real thing". Thanks for any help you can provide!! Hello Marvin, LW 3.5 does not (AFAIK) have plug-ins 4.0 will, but 3.5 does not. If you want the plug-in SDK you can get it from ftp.newtek.com or I could drop if off one day this week. See you later. -Eric : -- : Marvin Landis : marvinl@amber.rc.arizona.edu -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu From jgoldman@bu.edu Tue Jan 24 21:41:42 PST 1995 Article: 2003 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2003 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!purdue!news.bu.edu!jgoldman From: jgoldman@bu.edu (Jeffrey Goldman) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 24 Jan 1995 04:10:17 GMT Organization: Boston University Lines: 16 Message-ID: <3g1uj9$of9@news.bu.edu> References: <3fv5o3$ppl@earth.usa.net> <3g0dmv$j0j@beta.inc.net> NNTP-Posting-Host: acs2.bu.edu X-Newsreader: TIN [version 1.2 PL0] John Foust (syndesis@beta.inc.net) wrote: : In article <3fv5o3$ppl@earth.usa.net>, jgjones@earth.usa.net (James Jones/Nibbles and Bits) says: : >$49.95 tops. : > : >-Jim : Oh, wonderful. You can't make a living with a $49.95 retail price : on a product. The street price ends up being about $30. : Cool! ;) J.----> E-Mail: jgoldman@acs.bu.edu From 74507.345@CompuServe.COM Tue Jan 24 21:42:18 PST 1995 Article: 2004 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2004 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!swrinde!pipex!uunet!news.inhouse.compuserve.com!news.production.compuserve.com!news From: john bunnell <74507.345@CompuServe.COM> Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW FAQ or GOOD INFO SOURCE?!?!!?!!? Date: 24 Jan 1995 05:13:46 GMT Organization: via CompuServe Information Service Lines: 8 Message-ID: <3g22aa$l7r$1@mhade.production.compuserve.com> References: <3g15h8$7jn$1@mhadf.production.compuserve.com> Brent, why all that good equipment and no manual??? Wondering Aloud, jmb -- jmb animating with his hair on fire From Jeric@cup.portal.com Tue Jan 24 21:40:49 PST 1995 Article: 2005 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2005 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PC Question For The Techies Date: 23 Jan 1995 22:40:08 -0800 Organization: The Portal System (TM) Lines: 22 Sender: pccop@unix.portal.com Message-ID: <131612@cup.portal.com> References: <3fqmh3$5fp@ixnews3.ix.netcom.com> <3frgq3$9ml@newsbf02.news.aol.com> NNTP-Posting-Host: news1.unix.portal.com Greg Milneck writes: >DX4-100). Currently most apps that run under Windows dont run properly >under >NT, like Photoshop and Doom. Unfortunately I can confirm that one CAN run DOOM under NT, in a DOS window. It's slower, but it runs. Yeuuugghhhhh. I'm talkin' Micro-speak...... >CamCollect@ aol.com Baton Rouge, LA 70809 > *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From spnigel@ix.netcom.com Tue Jan 24 21:41:19 PST 1995 Article: 2006 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2006 Path: netcom.com!ix.netcom.com!netnews From: spnigel@ix.netcom.com (Scott Nigel) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Flyer/Alpha Date: 24 Jan 1995 07:25:23 GMT Organization: Netcom Lines: 37 Distribution: world Message-ID: <3g2a13$b9e@ixnews2.ix.netcom.com> References: <63211-790651317@mindlink.bc.ca> <3ft0ib$ogb@ixnews3.ix.netcom.com> <3ft1lt$gpo@news.eecs.uic.edu> <3fuftc$ie0@news.primenet.com> NNTP-Posting-Host: ix-wh2-20.ix.netcom.com In <3fuftc$ie0@news.primenet.com> steph@primenet.com (Steph Greenberg) writes: > >Brian Dupras (bdupras@bert.eecs.uic.edu) wrote: >: Scott Nigel (spnigel@ix.netcom.com) wrote: > >: > I want to sync Video(from LW3D) to Audio... > > >It is my understanding that the PAR with the Razor editing software is >capable of just that. This is the answer I got upon a similar inquiry. > >Any PAR experts out there? I got my answer as part of a PC inquiry. > >Also, AVID is now available on PCs. > >-- >----------------------------------------------------------------------- -------- >Steph Greenberg >steph@primenet.com "Every Friday is a prelude to Monday." >----------------------------------------------------------------------- Thanks alot steve... I just found an article in DIGITAL VIDEO(FEB'95) magazine on pp. 10 that has a small blurb on Razor professional. "The timeline is a true SMPTE timeline that allows you to set the frame rate to NTSC, PAL, film or any thingelse you like. System requirements are 486/33 PC with 16MB of RAM running Windows 3.1 and a sound card..." Next page there is an ad for AVID technologies...1 800 949 2843. they are sending me the literature. Again thanks a bunch. Scott P. Nigel "Lightwave, for some, is a luxury Lightwave, for me, is survival" From krishna@primenet.com Tue Jan 24 21:41:52 PST 1995 Article: 2007 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2007 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!asuvax!names.maricopa.edu!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Apology for inqury. about 3D Studio Tele NO. Date: 24 Jan 1995 02:53:47 GMT Organization: Primenet Lines: 21 Message-ID: <3g1q3r$bi0@news.primenet.com> References: NNTP-Posting-Host: usr3.primenet.com X-Newsreader: TIN [version 1.2 PL2] Mere mortal David Griffiths provoked me by writing: : On an Amiga system, 8mb of memory is the absolute minimum that you can : get anything done in Lightwave with (and still not much at that). : 16mb would be a good "all-purpose" amount of memory. If you've got the money, then fine. But: With VMM running, 8 megabytes is enough to get the job done with LW. But not without giving the hard drive a good workout. It's almost worth the memory to take some of the load off the virtual memory because after a few weeks of heavy rendering I bet it really reduces the useful lifespan of the drive/partition. Maybe I am underestimating HD durability... However, if you set the segment size to something huge, then it'll mostly just bang the hard drive in fits and spurts. If the segment size is left at the default, however, the hard drive will tick away nonstop throughout the render which has got to cut down throughput more that way. From wturber@primenet.com Tue Jan 24 21:42:16 PST 1995 Article: 2008 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2008 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!asuvax!names.maricopa.edu!news.primenet.com!ip086.phx.primenet.com!wturber From: wturber@primenet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW FAQ or GOOD INFO SOURCE?!?!!?!!? Date: Mon, 23 Jan 1995 20:36:44 LOCAL Organization: Primenet Lines: 40 Message-ID: References: <3g15h8$7jn$1@mhadf.production.compuserve.com> NNTP-Posting-Host: ip086.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3g15h8$7jn$1@mhadf.production.compuserve.com> Brent <74774.3200@CompuServe.COM> writes: >From: Brent <74774.3200@CompuServe.COM> >Subject: LW FAQ or GOOD INFO SOURCE?!?!!?!!? >Date: 23 Jan 1995 21:02:32 GMT >I've done a little work on mt A4000, but I have no manaul for >Toaster/LW. I've managed to make do with what I already know and >have bean pretty happy. Now I'm taking on a rather bold and >ambitious task of a short animation piece. I've got all the >equipment I'll need. BetaSP on line system, PAR, a4000 040/40, >full sound studio, but I'm not very comfortable with LW. >(its limitations/capabilities) and all the command and what they >do. I usually fumble around until i get something to do what i >want. But I've not been able to... say ... have one object morph >into another object that owns more/less points than the original. ^^^^^^^^^^^^^^^^ Can't be done in versions up to 3.5. I doubt it will be possible in 4.0 either. Actually, I wonder if it is even a reasonable feat to ever try to program. >I need help fast and reliable! >any help and suggestions would be greatly appreciated,>thanks, >--Brent-- >---CSI--- Stranahan has some tapes that are reputed to be excellent. He can plug them more if he wants. There are archives of this newsgroup on ftp.cdrom.com/pub/aminet. Not sure of the exact subdirectory. This won't be fast, but should be a good free resource. Subscribe to LW Pro (and maybe even Video Toaster User) or locate some back issues. BTW - how come you don't have a manual? Jay From wal@cais2.cais.com Tue Jan 24 21:41:43 PST 1995 Article: 2009 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2009 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!sun.cais.com!news.cais.com!cais2.cais.com!wal From: wal@cais2.cais.com (William Leventry) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 24 Jan 1995 11:58:09 GMT Organization: Capital Area Internet Service Lines: 33 Message-ID: <3g2q0h$dkr@news.cais.com> References: <3fv5o3$ppl@earth.usa.net> <3g0dmv$j0j@beta.inc.net> NNTP-Posting-Host: cais2.cais.com X-Newsreader: TIN [version 1.2 PL2] John Foust (syndesis@beta.inc.net) wrote: : In article <3fv5o3$ppl@earth.usa.net>, jgjones@earth.usa.net (James Jones/Nibbles and Bits) says: : > : > >>syndesis@beta.inc.net (John Foust) wrote: : > >>> Wouldn't it be funny if Syndesis ended up publishing a plug-in for : > >>> LW Win/SGI that let you run your ARexx scripts on any platform? : > >>> How much would you pay for this, given the already-leaked pricing : > >>> structure for LW/Win and LW/SGI? : > >>> : > >> Off the top of my head, anything under $250.00. : > >> : > > I'd go $180 for sure. : > : >$49.95 tops. : > : >-Jim : Oh, wonderful. You can't make a living with a $49.95 retail price : on a product. The street price ends up being about $30. : Dear Mr. Frost, Evidently, you cant make a living gouging folks on CD Roms full of PD objects either. Your presence in this group begins to remind me of a lawyer who always arrives at the scene of an accident at the same time as an ambulance. Please spare us your lame attempts at market research. Please dont ask questions you dont want the answers to. Please bite me. From dtiberio@ic.sunysb.edu Tue Jan 24 21:41:08 PST 1995 Article: 2010 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2010 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsfeed.pitt.edu!uunet!psinntp!adam.cc.sunysb.edu!dtiberio From: dtiberio@ic.sunysb.edu (David Tiberio) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NEWTEK FLYER PRICES Date: 24 Jan 1995 03:58:19 GMT Organization: State University of New York at Stony Brook Lines: 23 Message-ID: <3g1tsr$ptg@adam.cc.sunysb.edu> References: <3fp74r$rkg@newsbf02.news.aol.com> NNTP-Posting-Host: libws4.ic.sunysb.edu In article <3fp74r$rkg@newsbf02.news.aol.com> jkrause357@aol.com (JKrause357) writes: >THE NEWTEK FLYER IS A GREAT EDITING SYSTEM. BUT SOMEONE >IS REALLY JACKING UP THE HARD DRIVES PRICES, (WHICH ARE SUPPOSED TO BE >EXAMPLE: A 2 GIG IBM DRIVE CAN BE BOUGHT FOR $1300.00. MOST >DEALERS ARE SELLING THE SAME DRIVE FROM $1700.00 TO $2200.00. ^^^^^^^ You don't realise this but most dealers are paying $1650 to $1700 to get NewTek drives, 2 gigabytes. Be careful for those dealers selling non-NewTek drives. Ask for drives with NewTek approval stickers on them, or you are taking a risk. -- MY EMAIL IS NOT WORKING! TRY dtiberio@cup.portal.com or dtiberio@sunysb.edu I BUY USED A4000's (516) 476-1615 - AREA52 BBS (516) 476-1290 Lightwave files dtiberio@libserv1.ic.sunysb.edu - Amiga/Toaster Reference Manual v3.010 From syndesis@beta.inc.net Tue Jan 24 21:41:46 PST 1995 Article: 2011 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2011 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 24 Jan 1995 15:13:43 GMT Organization: Syndesis Corporation Lines: 44 Message-ID: <3g35f7$a8b@beta.inc.net> References: <3fv5o3$ppl@earth.usa.net> <3g0dmv$j0j@beta.inc.net> <3g2q0h$dkr@news.cais.com> NNTP-Posting-Host: t10.inc.net X-Newsreader: WinVN 0.92.6+ In article <3g2q0h$dkr@news.cais.com>, wal@cais2.cais.com (William Leventry) says: >Dear Mr. Frost, That's "Foust". >Evidently, you cant make a living gouging folks on CD Roms full of >PD objects either. Your presence in this group begins to remind me >of a lawyer who always arrives at the scene of an accident at the >same time as an ambulance. > >Please spare us your lame attempts at market research. > >Please dont ask questions you dont want the answers to. > >Please bite me. Gouging? Gee, at least I came up with a way that any LightWave enthusiast can get a copy of the CDROM for *free*. Can you name a few other products where by making a small, Internet-ish, BBS-ish contribution of handing over a single model of your own creation, that you get a product for free that other people have happily paid $100? Anyone out there who's interested in submitting to 3D-ROM Volume III, just send me your postal address in e-mail and I'll send you a submission form so you can get one, too. Considering the extra effort we add to the disc, by pre-translating the models, assembling the manual of thumbnail renderings, short descriptions and a keyword-cross-referenced index, I think the $99.95 price is about average. According to my records, we invested a man-year of effort into the first 3D-ROM, not counting the capital investments. By comparison, how would you assess Pixar's "128" disc, at $199.95 retail, that only contains 128 tileable bitmap images? As for market research, I'm only using a little Socratic dialogue to help educate the great unwashed, who obviously aren't as smart as you, and who have the mistaken impression that serious products in niche markets can retail for $50. $50 retail means a distributor wants to buy it for $20, and then they add their "slim" percentage and you buy it for $30, after shopping around to avoid all the other mail order companies who were selling it for $31 and $32, and then you pay an extra $10 to get it shipped overnight. There's "gougers", and then there's "chiselers." :-) From camcollect@aol.com Fri Jan 27 13:42:18 PST 1995 Article: 2012 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2012 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!uunet!newstf01.news.aol.com!not-for-mail From: camcollect@aol.com (CamCollect) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PC Question For The Techies Date: 24 Jan 1995 10:45:42 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 26 Sender: root@newsbf02.news.aol.com Message-ID: <3g37b6$e68@newsbf02.news.aol.com> References: <131612@cup.portal.com> Reply-To: camcollect@aol.com (CamCollect) Greg Milneck writes: >DX4-100). Currently most apps that run under Windows dont run PROPERLY >under >NT, like Photoshop and Doom. and Jeric@cup.portal.com (J Eric Chard) replied: >>>Unfortunately I can confirm that one CAN run DOOM under NT, in a >>>DOS window. It's slower, but it runs. I think the key word was "properly", why would any real Doomer want to play Doom in a DOS window slower than the SAME computer could play full screen under Windows. +++++++++++++++++++++++++++++++++++++++++++++++++++ Greg Milneck The Video Company 504-928-4814 9146 Jefferson Hwy. CamCollect@ aol.com Baton Rouge, LA 70809 Amiga 2000,3000T,4000..Aspen DEC Alpha 275..Shablamm 133 mhz +++++++++++++++++++++++++++++++++++++++++++++++++++ From dma@mcs.com Fri Jan 27 13:42:22 PST 1995 Article: 2013 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2013 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!newsfeed.pitt.edu!godot.cc.duq.edu!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: SGI Date: 24 Jan 1995 16:09:45 GMT Organization: MCSNet Services Lines: 5 Message-ID: <3g38oa$4sd@News1.mcs.com> NNTP-Posting-Host: dma.pr.mcs.net For anyone that may be interested, I came across Silicon Graphics web page. The address is http://www.sgi.com From vtourang@chat.carleton.ca Fri Jan 27 13:42:24 PST 1995 Article: 2014 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2014 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!bnr.co.uk!bcarh8ac.bnr.ca!bcarh189.bnr.ca!nott!cunews!chat!vtourang From: vtourang@chat.carleton.ca (Vince Tourangeau) Subject: NewTek e-mail address Message-ID: Sender: news@cunews.carleton.ca (News Administrator) Organization: Carleton University X-Newsreader: TIN [version 1.2 PL2] Date: Tue, 24 Jan 1995 18:12:54 GMT Lines: 14 Does anyone know the e-mail address of anybody at NewTek? I have a couple questions I'd like to ask. Vince ---------------------------------------------------------------------- Flaming Carrot: "Come here and look in the window!" Herbie: "GADZOOKS! Shakespeare is an AEROBICS INSTRUCTOR!!!" Vince Tourangeau Carleton University vtourang@chat.carleton.ca From muscls@aol.com Fri Jan 27 13:42:33 PST 1995 Article: 2015 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2015 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!newstf01.news.aol.com!not-for-mail From: muscls@aol.com (Muscls) Newsgroups: comp.graphics.packages.lightwave Subject: Flyer Hard Drive Prices Date: 24 Jan 1995 14:51:30 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <3g3lo2$fs9@newsbf02.news.aol.com> Reply-To: muscls@aol.com (Muscls) Does anyone know why the cost of Flyer Drives are higher, other than the firm ware the drive is not different. Our Producers Association of over 2,000 members are boycotting this rediculous cost increase. In addition we have heard other potential buyers are to. When is New Tek going to sell the drives at the going price or a bit above. How soon??? Please answer! From muscls@aol.com Fri Jan 27 13:42:37 PST 1995 Article: 2016 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2016 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!newstf01.news.aol.com!not-for-mail From: muscls@aol.com (Muscls) Newsgroups: comp.graphics.packages.lightwave Subject: FLYER HARD DRIVE PRICES Date: 24 Jan 1995 14:56:07 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 1 Sender: root@newsbf02.news.aol.com Message-ID: <3g3m0n$ftb@newsbf02.news.aol.com> Reply-To: muscls@aol.com (Muscls) Any idea how soon the hard drives are coming down??????? From sgant@cris.com Fri Jan 27 13:42:40 PST 1995 Article: 2017 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2017 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!deathstar.cris.com!NewsWatcher!user From: sgant@cris.com (Scott Gant) Newsgroups: comp.graphics.packages.lightwave Subject: Open GL libraries in SGI version.... Date: Tue, 24 Jan 1995 15:29:23 -0500 Organization: Digital Image Lines: 4 Message-ID: NNTP-Posting-Host: crc2.cris.com I was wondering, since Lightwave for NT won't be using the new OpenGL graphics libraries, will they be used in the SGI version? And if not, why not? What's the point then? It would be like a slightly faster PPC with NO 3D graphic acceleration! From craven@rlyeh.muc.de Fri Jan 27 13:42:26 PST 1995 Article: 2018 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2018 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!zib-berlin.de!informatik.tu-muenchen.de!news.muc.de!rlyeh.muc.de!craven Newsgroups: comp.graphics.packages.lightwave X-NewsReader: IntuiNews 1.2 (15.5.94) From: "Dirk Taggesell" Date: Tue, 24 Jan 95 18:53:19 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: binary Subject: IFF_Pic->Object, How? Message-ID: <31148081@rlyeh.muc.de> Organization: R'lyeh - Home of Cthulhu Lines: 25 Hi there! Yesterday i ran in a big problem using Lightwave3.5 on my Amiga. I got a Picture of a logo (IFF, two colors black and white) and tried to convert it into an Lightwave object to perform a "flying logo" animation for a client. But I couldn't find any possibility to convert this pic to an object. The only way I found to achieve this seems to make a box in modeler, go to Layout and use the Picture as a displacement or clip map. But I have to subdivide my Box into very much polygons which results in a huge amount of surfaces and points. I cannot beleave that there is no simple way to convert a pic into an object because it is a very often needed function. What is the best way to do this in Lightwave 3.5? mfg Craven _ ____ Dirk Taggesell, Muenchen _ // / \ Z-Netz: | not connected \\ // ( OS/2 ) UseNet: | craven@rlyeh.muc.de \X/ \____/ USENET is a wonderful mechanism for making a fool of yourself in front of a very large audience. --Lars Poulsen From dingebre@xmission.com Fri Jan 27 13:42:46 PST 1995 Article: 2019 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2019 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!reuter.cse.ogi.edu!psgrain!charnel.ecst.csuchico.edu!xmission!xmission!not-for-mail From: dingebre@xmission.com (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Alpha Processors and Lightwave (again!?) :> Date: 24 Jan 1995 16:56:23 -0700 Organization: XMission Public Access Internet (801-539-0900) Lines: 17 Message-ID: <3g4437$ieb@xmission.xmission.com> References: NNTP-Posting-Host: xmission X-Newsreader: TIN [version 1.2 PL2] jubei@slip.net wrote: : I am considering the purchase of one of the workstations so as to be : able to run Lightwave as soon as it comes out. (hint hint) But since I : prefer to deal with a local dealer, I was wondering if there was a service : in the San Francisco, CA area whom I should contact? A personal opinion follows: DEC isn't doing too well, and the AXP processor hasn't sold well either. You might want to wait and see how the processor wars end. My bets are on PowerPC, and perhaps MIPS, if SGI can hold its market share. The RISC series still seems to be going strong, too. -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From virtualbri@aol.com Fri Jan 27 13:43:14 PST 1995 Article: 2020 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2020 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsfeed.pitt.edu!uunet!newstf01.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 24 Jan 1995 19:15:03 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <3g4567$ijs@newsbf02.news.aol.com> References: <3g35f7$a8b@beta.inc.net> Reply-To: virtualbri@aol.com (VirtualBri) After reading a lot of pricing discussions and Arexx talk... So, uh, what about those CGI shots in Voyager? Anyone care at this point which shots they actually are? Rasing his hand from the back of the room... --Brian From M-video@ix.netcom.com Fri Jan 27 13:42:23 PST 1995 Article: 2021 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2021 Path: netcom.com!ix.netcom.com!netnews From: M-video@ix.netcom.com (Michael Mitchell) Newsgroups: comp.graphics.packages.lightwave Subject: FS:SONY BVP-150 video camera Date: 25 Jan 1995 00:46:44 GMT Organization: Netcom Lines: 6 Distribution: world Message-ID: <3g471k$o8m@ixnews2.ix.netcom.com> References: <3g38oa$4sd@News1.mcs.com> NNTP-Posting-Host: ix-wc1-15.ix.netcom.com I ahve a Sony BVP-150 pro video camera that I am selling with a Fujinon x12 lense mod # A12x9B 1:1.7/9-108mm ERM-78, also a NRG power supply, the camera includes a hard case... $1500.00 please e-mail me if interested... thanks From frank@nbre.nfe.be Fri Jan 27 13:42:13 PST 1995 Article: 2022 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2022 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!Belgium.EU.net!ub4b!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2f249bf0@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave Subject: LW tutorial-videos Date: 24 Jan 95 00:19:28 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.2 (14.1.95) Lines: 14 Can somebody here give me a list af all the tutorial videos from NewTek for LichtWave ? Do they exist in PAL or only in NTSC ? Also , I live in Belgium (Europe) . What is the best way to get them ? ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | | Deurne Belgium | |__________________________________|_____________________________| From mkornwei@netcom.com Fri Jan 27 13:42:32 PST 1995 Article: 2023 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2023 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!mkornwei From: mkornwei@netcom.com (Mark Kornweibel) Subject: Re: IFF_Pic->Object, How? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <31148081@rlyeh.muc.de> Date: Wed, 25 Jan 1995 17:00:10 GMT Lines: 18 Dirk Taggesell (craven@rlyeh.muc.de) wrote: : Hi there! : Yesterday i ran in a big problem using Lightwave3.5 on my Amiga. I got : a Picture of a logo (IFF, two colors black and white) and tried to : convert it into an Lightwave object to perform a "flying logo" : animation for a client. There are at least two solutions I can think of. One is a program called Pixel 3D which converts bitmaps to objects, with extrusion depth (I believe) being defined by bitmap color (if it's not b&w). The less powerful solution is to load the image into modeler as a background image and trace it--this would minimize polygons. mkornwei@netcom.com -- -- how can I be so skinny and still live so fat? -- From scc6969@netcom.com Fri Jan 27 13:43:56 PST 1995 Article: 2024 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2024 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!scc6969 From: scc6969@netcom.com (Stephen Chan) Subject: Lightwave or 3DStudio? PC Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Wed, 25 Jan 1995 18:48:10 GMT Lines: 24 Hello, I'm currently looking for a package to perform sophisticated special FX, e.g. particles, lens flares, etc. Initially, I was drawn to 3DStudio because of it's apparent popularity in the professional community. As the creative director of a game developing company this was a great endorsement. However, 3DStudio, with all the plug-ins costs in excess of $9000. In addition, it seems that many of the former 3DStudio users are using it merely because it's the best performer currently on PCs. Can anyone tell me what sort of features Lightwave has? What sort of modeler, can we model using splines, what kind of quick preview features does it possess, the speed of its renderer and if it can renderer under Dos as well as Windows. Also, a listing of it's physics effects, if any would be very helpful (e.g. wind, collision, gravity, etc.) I'm presuming that Lightwave 4.0 will be out soon of course :). Any information that you can give us would be appreciated. Thanks in advance! P.S. Currently, we are using Animation Master from Hash, Inc. for character animation, and whatever new software we will settle upon will be primarily be for environments and inorganic modeling (spaceships, castles, structures, weapons, etc.) Thanks again, -Stephen C. Chan From johnc@bbs.xnet.com Fri Jan 27 13:42:36 PST 1995 Article: 2025 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2025 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!xnet!quake.xnet.com!bbs!johnc From: johnc@bbs.xnet.com (John Crookshank) Message-ID: Newsgroups: comp.graphics.packages.lightwave Subject: Re: Flyer Hard Drive Prices References: <3g3lo2$fs9@newsbf02.news.aol.com> Date: 24 Jan 95 21:32:52 CST Organization: XNet Public Access Internet, Naperville, IL (708-983-6435) Lines: 33 muscls@aol.com (Muscls) writes: >Does anyone know why the cost of Flyer Drives are higher, other than the >firm ware the drive is not different. Our Producers Association of over >2,000 >members are boycotting this rediculous cost increase. In addition we have >heard other potential buyers are to. When is New Tek going to sell the >drives at the going price or a bit above. How soon??? Please answer! There is no special firmware being used in the Flyer drives. The drives being shipped with the special NewTek sticker are no different than what you could order yourself. They are not modified in any way, they are being shipped directly from standard Hard Drive distributors to the Amiga distributors, who apply the stickers, mark them up a VERY generous amount, and then charge the local Amiga Dealers for this "service". We have even received a fax from one of these "NewTek-Approved" distributors who tells us that the Flyer will not work properly unless we use their special $200 "NewTek-Approved" SCSI cables. Granted, it's a very nice SCSI cable bundle, but to state that the Flyer won't work unless their particular SCSI cable is used really insults my intelligence. What started out as a simple program by NewTek to help assure that people got the proper drives to work with the Flyer has gotten distorted and perverted entirely out of hand. Unfortunately, almost all of this nonsense is out of NewTek's hands - it is the distributors (not dealers) who are slapping on the big mark-up here, and making the most outrageous claims. --------------------------------------------------------------------- [ John Crookshank | MicroTech Solutions, Inc. ] [ | Chicagoland's Premier Toaster/Flyer Dealer ] [ johnc@bbs.xnet.com | BBS:708-851-3929 Voice:708-851-3033 ] --------------------------------------------------------------------- From johnc@bbs.xnet.com Fri Jan 27 13:42:38 PST 1995 Article: 2026 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2026 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!xnet!quake.xnet.com!bbs!johnc From: johnc@bbs.xnet.com (John Crookshank) Message-ID: Newsgroups: comp.graphics.packages.lightwave Subject: Re: FLYER HARD DRIVE PRICES References: <3g3m0n$ftb@newsbf02.news.aol.com> Date: 24 Jan 95 21:34:25 CST Organization: XNet Public Access Internet, Naperville, IL (708-983-6435) Lines: 12 muscls@aol.com (Muscls) writes: >Any idea how soon the hard drives are coming down??????? They are coming down VERY fast. Give the dealership where I work a call to find out how much... --------------------------------------------------------------------- [ John Crookshank | MicroTech Solutions, Inc. ] [ | Chicagoland's Premier Toaster/Flyer Dealer ] [ johnc@bbs.xnet.com | BBS:708-851-3929 Voice:708-851-3033 ] --------------------------------------------------------------------- From shf@netcom.com Fri Jan 27 13:43:59 PST 1995 Article: 2027 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2027 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: LW FAQ or GOOD INFO SOURCE?!?!!?!!? Message-ID: Organization: The Blue Planet References: <3g15h8$7jn$1@mhadf.production.compuserve.com> Date: Wed, 25 Jan 1995 19:45:55 GMT Lines: 17 +-- wturber@primenet.com (Walter J. Turberville (III)) writes: | In article <> Brent <74774.3200@CompuServe.COM> writes: | >want. But I've not been able to... say ... have one object morph | >into another object that owns more/less points than the original. | Can't be done in versions up to 3.5. I doubt it will be possible in 4.0 | either. Actually, I wonder if it is even a reasonable feat to ever try to | program. It has been done as a reasearch project for SigGRAPH, but the general method was to partition both objects into more subdivided objects with the same number of points. One method which worked for objects of arbitrary topology involved a cross-fade in voxel space, but looked really bad. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From johnc@bbs.xnet.com Fri Jan 27 13:42:27 PST 1995 Article: 2028 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2028 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!xnet!quake.xnet.com!bbs!johnc From: johnc@bbs.xnet.com (John Crookshank) Message-ID: Newsgroups: comp.graphics.packages.lightwave Subject: Re: IFF_Pic->Object, How? References: <31148081@rlyeh.muc.de> Date: 24 Jan 95 21:39:23 CST Organization: XNet Public Access Internet, Naperville, IL (708-983-6435) Lines: 13 "Dirk Taggesell" writes: >I cannot beleave that there is no simple way to convert a pic into an >object because it is a very often needed function. To convert a bit-map graphic into a Lightwave object, you need to purchase Pixel 3D Professional. Lightwave will not do this on it's own. --------------------------------------------------------------------- [ John Crookshank | MicroTech Solutions, Inc. ] [ | Chicagoland`s Premier Toaster/Flyer Dealer ] [ johnc@bbs.xnet.com | BBS:708-851-3929 Voice:708-851-3033 ] --------------------------------------------------------------------- From idynamic@mcs.com Fri Jan 27 13:43:03 PST 1995 Article: 2029 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2029 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!news.kei.com!ddsw1!usenet From: Steve Bailey Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 25 Jan 1995 04:24:31 GMT Organization: MCSNet Services Lines: 22 Message-ID: <3g4jpv$917@News1.mcs.com> References: <3fn80v$jes@newsbf02.news.aol.com> <3frlct$f5b@b <3fs3nh$lv5@News1.mcs.com> <3fuh4m$5pq@beta.inc.net> NNTP-Posting-Host: idynamic.pr.mcs.net syndesis@beta.inc.net (John Foust) wrote: > You'd pay $150 for LW/Win, and another $200 for a Rexx interpreter > for it? The only way, as far as I know, of getting LW 4.0 for $150.00 is if I'm currently running screamernet. Personally, I am not, though we use it at work. As an individual, I'll be getting my Toaster 4.0 upgrade with LW for, what is it, $600.00? If I want it for my PC, that's another $700-$900 (whatever the street price becomes). I may be wrong about these figures, but knowing this, I'd surely add $200 to be able to continue running ARexx plug-ins. I have already invested in plug-ins for 3.1/3.5. And now that I have a good working knowledge of them, I'd love to see them find use in the new LW order. Steve Bailey Image Dynamics, Chicago From idynamic@mcs.com Fri Jan 27 13:42:28 PST 1995 Article: 2030 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2030 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!zombie.ncsc.mil!news.duke.edu!godot.cc.duq.edu!ddsw1!usenet From: Steve Bailey Newsgroups: comp.graphics.packages.lightwave Subject: Re: IFF_Pic->Object, How? Date: 25 Jan 1995 04:41:41 GMT Organization: MCSNet Services Lines: 33 Message-ID: <3g4kq5$917@News1.mcs.com> References: <31148081@rlyeh.muc.de> NNTP-Posting-Host: idynamic.pr.mcs.net "Dirk Taggesell" wrote: > > Hi there! > > Yesterday i ran in a big problem using Lightwave3.5 on my Amiga. I got > a Picture of a logo (IFF, two colors black and white) and tried to > convert it into an Lightwave object to perform a "flying logo" > animation for a client. > But I couldn't find any possibility to convert this pic to an object. > The only way I found to achieve this seems to make a box in modeler, go to > Layout and use the Picture as a displacement or clip map. > But I have to subdivide my Box into very much polygons which results > in a huge amount of surfaces and points. > > I cannot beleave that there is no simple way to convert a pic into an > object because it is a very often needed function. > > What is the best way to do this in Lightwave 3.5? If you don't want to invest in new software, you could try taking the image into Modeller. Go to the Display (I think) menu item and choose BGImage. The image must be loaded in Layout. Choose the image and it will appear in the axis window of your choice. Then use Polygon/Points to make an outline of the object/image/text. Or you could use Pixel Pro, though I find it to be not so accurate. I'm not sure if Interchange Plus from Syndesis does this or not. Hope this helps. Steve Bailey Image Dynamics, Chicago From almenache@earthlink.com Fri Jan 27 13:43:27 PST 1995 Article: 2031 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2031 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!news.sprintlink.net!nntp.earthlink.net!usenet From: almenache@earthlink.com Newsgroups: comp.graphics.packages.lightwave Subject: Optical motion Capture Studio Date: 25 Jan 1995 04:33:04 GMT Organization: ThreeSpace Lines: 18 Message-ID: <3g4ka0$d6p@moon.earthlink.net> NNTP-Posting-Host: almenache.earthlink.net X-Newsreader: AIR News 3.X (SPRY, Inc.) ThreeSpace, a Los Angeles based computer animation and interactive media company has opened an Optical Motion Capture Studio for Film, Video and Games Production The studio will function as a service bureau for other computer animation and game development companies, as well as for in-house production. The optical based system is able to handle up to 120 samples per second of data without the need of heavy suits and cables, and the resulting data is much cleaner than with the commonly used magnetic systems. It uses multiple cameras to record the motion of actors wearing reflective markers. The video images are then processed and the system’s computer combines the multiple camera views to mathematically locate the 3D coordinates of each marker. The raw data generated by the system is then filtered with ThreeSpace’s proprietary software to be integrated into most computer animation packages. Complex and fast motions, such as gymnastic flips with twists can be captured quickly, reducing the time animators would otherwise have to spend working on inverse kinematics software to obtain a much less believable result. For more information please call ThreeSpace at (310)837-4450, fax at (310)837-4470 or e-mail at almenache@earthlink.net From idynamic@mcs.com Fri Jan 27 13:43:23 PST 1995 Article: 2032 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2032 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!hookup!news.kei.com!ddsw1!usenet From: Steve Bailey Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 25 Jan 1995 04:44:30 GMT Organization: MCSNet Services Lines: 13 Message-ID: <3g4kve$917@News1.mcs.com> References: <3g1p5t$lqg@earth.usa.net> NNTP-Posting-Host: idynamic.pr.mcs.net jgjones@earth.usa.net (James Jones/Nibbles and Bits) wrote: > Hmmm... pay $100+ for ARexx plug-in, or pay doctor bills to treat > headaches acquired from trying to learn C... I guess $100-200 > doesn't sound so bad at that. > My thoughts exactly. The book BORLAND C++ FOR DUMMIES should be retitled, BORLAND C++ FOR DUMMIES (Compared to Steven Hawkings). :) Steve Bailey C++ newbie From dma@mcs.com Fri Jan 27 13:42:31 PST 1995 Article: 2033 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2033 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!lamarck.sura.net!hookup!news.mathworks.com!news.duke.edu!godot.cc.duq.edu!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: IFF_Pic->Object, How? Date: 25 Jan 1995 04:51:14 GMT Organization: MCSNet Services Lines: 43 Message-ID: <3g4lc2$9u0@News1.mcs.com> References: <31148081@rlyeh.muc.de> NNTP-Posting-Host: dma.pr.mcs.net "Dirk Taggesell" wrote: > > Hi there! > > Yesterday i ran in a big problem using Lightwave3.5 on my Amiga. I got > a Picture of a logo (IFF, two colors black and white) and tried to > convert it into an Lightwave object to perform a "flying logo" > animation for a client. > But I couldn't find any possibility to convert this pic to an object. > The only way I found to achieve this seems to make a box in modeler, go to > Layout and use the Picture as a displacement or clip map. > But I have to subdivide my Box into very much polygons which results > in a huge amount of surfaces and points. > > I cannot beleave that there is no simple way to convert a pic into an > object because it is a very often needed function. > > What is the best way to do this in Lightwave 3.5? Hello there. Do you want the best way, or the easiest way? They are different. The easiest way is with a program called PIXEL 3D. It will do exactly what you're looking for. Simply run the software, load the 2bit image, extrude, shade, whatever, then save it as a LightWave object, or any other number of object types. If you want the make the logo look REALLY nice, do this: In LightWave, load the image. Go into modeler. Under options, select background image. Place it on the appropriate axis (Z usually). You must set the ratio correctly as well. 4x3 usally works. >From there, place points, in order, around your logo. When complete, press CNTRL O. Now you have a smoothe curve that you can add and deleter points to. From there, you move the points to match the logo exactly. Once. it looks like an outline of your logo, select FREEZE to make a polygon. Now, bevel, extrude, and animate. It's time consuming, but well worth the effort if you do it right. Best of Luck. --Dan Ablan AGA, Chicago From bdupras@bert.eecs.uic.edu Fri Jan 27 13:42:41 PST 1995 Article: 2034 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2034 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Open GL libraries in SGI version.... Date: 25 Jan 1995 05:15:55 GMT Organization: University of Illinois at Chicago Lines: 22 Message-ID: <3g4mqb$74a@news.eecs.uic.edu> References: NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] Scott Gant (sgant@cris.com) wrote: > I was wondering, since Lightwave for NT won't be using the new OpenGL > graphics libraries, will they be used in the SGI version? And if not, why > not? What's the point then? It would be like a slightly faster PPC with NO > 3D graphic acceleration! As of now, GL isn't supported. The reason(s) are probably pretty simple. The original LW "engines" (I'm not sure about the UI) was written in C++ for the Amiga, and therefor had no GL support. Now, with 4.0 coming out for Win, WinNT, *and* SGI I'm sure Allen and Stuart - the *two* programmers - just don't have enough time to do it. I'd rather have 4.0 come out now multi-platform and wait for 5.0 to support stuff like GL than to have to wait for 4.0 to support all that before it ships. Speaking of GL, though, does anyone know if GL is a goal for LW at any time? (This question directed at Lee, Stu, or Allen.) If so, is it going to be a 5.0 type thing? Brian bdupras@bert.eecs.uic.edu From bh479@cleveland.Freenet.Edu Fri Jan 27 13:43:28 PST 1995 Article: 2035 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2035 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usenet.ins.cwru.edu!cleveland.Freenet.Edu!bh479 From: bh479@cleveland.Freenet.Edu (James F. Sislo) Newsgroups: comp.graphics.packages.lightwave Subject: Any Advise? Date: 25 Jan 1995 05:48:05 GMT Organization: Case Western Reserve University, Cleveland, Ohio (USA) Lines: 16 Message-ID: <3g4oml$9jk@usenet.INS.CWRU.Edu> NNTP-Posting-Host: kanga.ins.cwru.edu Hello everybody! I'm going to be doing some compositing with Lightwave. I will be using the translate feature of the PAR (Cool Feature) My question is this: When I render the first pass at Med Rez Low AA and save it to the PAr drive, when I use those files in my next seq how do I AA the current objects with out anti-alaising what I have already anti-alaised on the first pass. I then want to take that seq and use it in my next seq... Maybe it images wouldn't look bad if I kept AA them but I think I read somewhere in LWPro that it will. Is this making sence? I hope so! Thanks -- Jim Sislo________________________________________________________ "What I really need is a swimming lesson" Elvis Presley to Annmargret Viva Las Vegas ----------------------------------------------------------------- From spnigel@ix.netcom.com Fri Jan 27 13:42:14 PST 1995 Article: 2036 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2036 Path: netcom.com!ix.netcom.com!netnews From: spnigel@ix.netcom.com (Scott Nigel) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW tutorial-videos Date: 25 Jan 1995 07:20:20 GMT Organization: Netcom Lines: 23 Distribution: world Message-ID: <3g4u3k$22f@ixnews2.ix.netcom.com> References: <2f249bf0@nbre.nfe.be> NNTP-Posting-Host: ix-wh1-15.ix.netcom.com In <2f249bf0@nbre.nfe.be> frank@nbre.nfe.be (Frank Aalbers) writes: >Can somebody here give me a list af all the tutorial videos from NewTek for >LichtWave ? Do they exist in PAL or only in NTSC ? > >Also , I live in Belgium (Europe) . What is the best way to get them ? Frank, Instructional videotapes can be bought from: Desktop Images 611 North Orchard Drive Burbank, CA 91505 USA (818)841-8277 I still had their biz card in my back pocket from when I bought all their tapes in February. Still watch 'em... Hope this helps, Scott P. Nigel "Lightwave, for some, is a luxury Lightwave, for me, is survival" From nairdo@next3.corp.mot.com Fri Jan 27 13:43:42 PST 1995 Article: 2037 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2037 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!pipex!uunet!mdisea!mothost!schbbs!news From: nairdo@next3.corp.mot.com (Nick Airdo) Subject: Toaster and the ICD Flicker Fixer ?? Organization: MOTOROLA Date: Wed, 25 Jan 1995 07:35:56 GMT Message-ID: <1995Jan25.073556.10502@schbbs.mot.com> Sender: news@schbbs.mot.com (SCHBBS News Account) Nntp-Posting-Host: 129.188.159.156 Lines: 12 Does anyone have any knowledge of using the ICD Flicker Fixer (this one plugs in under the Denise chip) with the Toaster? ie, Can I use the ICD's video out (into a nice SVGA monitor) instead of the Amiga's RGB out? Will the Toaster need the Amiga RGB port to be terminated? (my RGB is dead) -- Regards, Nicholas Airdo From jalberty@aardvark.ucs.uoknor.edu Fri Jan 27 13:42:45 PST 1995 Article: 2038 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2038 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.uoregon.edu!netnews.nwnet.net!ns1.nodak.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: Modeler Drill Function ? Date: 24 Jan 95 15:53:37 CST Organization: University of Oklahoma. (USA) Lines: 20 Message-ID: <1995Jan24.155337.1@ucsvax> References: <3fihem$1mdo@usenetp1.news.prodigy.com> <3fn60o$dke@News1.mcs.com> <3fotc6$dma@news.primenet.com> <3fpa15$dvn@News1.mcs.com> <3fpsh9$86t@news.primenet.com> NNTP-Posting-Host: 129.15.10.11 In article <3fpsh9$86t@news.primenet.com>, krishna@primenet.com (Glenn Saunders) writes: > The concept then is that each box is not a separate cell, but based on > whether you click on the top or bottom, the collumn is either a fg or bg > layer. I thought you could have a different image in the fg and bg layer > right on top of eachother. > > That I understand. > > As for metaform, I can't find a reference for it in the manual, at least > not yet, nor is it a button on the tool menu. Is that another name or a > submenu for something? > > I'm definitely going to have to get LW PRO or some videos. The manual > really isn't enough. > Metaform is under the Subdivide menu in Modeler. AC From djmccoy@primenet.com Fri Jan 27 13:43:25 PST 1995 Article: 2039 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2039 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!cs.utexas.edu!asuvax!names.maricopa.edu!news.primenet.com!djmccoy From: djmccoy@primenet.com (Daniel J. McCoy) Newsgroups: comp.graphics.packages.lightwave Subject: INFO: Newsgroup Charter Date: 25 Jan 1995 02:35:13 GMT Organization: Primenet Lines: 84 Message-ID: <3g4dd1$16v@news.primenet.com> NNTP-Posting-Host: usr2.primenet.com X-Newsreader: TIN [version 1.2 PL2] I thought I'd repost this newsgroup's charter in case it was forgotten or the newer folk wanted to know about it. If you are interested in finding the Lightwave mailing list or this newsgroup's message archives, you can ftp to ftp.netcom.com and look for the pub/dj/djmccoy/Lightwave directory. Daniel J. McCoy --------------------------------------------------------------------------- comp.graphics.packages.lightwave ---------------------------------------------------------------------------- Group Name: comp.graphics.packages.lightwave Status: Unmoderated Summary: Discussion of all aspects of Lightwave 3D, a 3D modeling, rendering and animation package from NewTek Inc. Distribution: World Proposed by: Daniel J. McCoy (djmccoy@netcom.com) > djmccoy@primenet.com preferred CHARTER ------- This unmoderated newsgroup proposed as comp.graphics.packages.lightwave will be used for the discussion of NewTek Inc's Lightwave 3D, a 3D modeling and rendering package. Topics appropriate to this newsgroup will include but are not limited to: * General questions and answers on using Lightwave 3D. * Product announcements relating to Lightwave 3D and third party products that benefit Lightwave 3D. * Rexx macros to enhance Layout and Modeler usage. * Optimizing options to get the most out of Lightwave 3D. As Lightwave 3D is scheduled to be released for Windows, WindowsNT and SGI platforms by the end of the year, the following topics are examples of what is not appropriate to discuss in this proposed newsgroup: * Platform specific discussions which should be directed to their appropriate newsgroups. * Lightwave oriented product advertising should be limited to brief messages pointing to an e-mail address or phone number to get further information. * Advertising platform specific products should be directed to the appropriate platform newsgroups. BACKGROUND ---------- In the past, Lightwave 3D was only distributed with the Video Toaster which limited it's use to those living in countries where NTSC was the video standard. However, Lightwave 3D is now also available as a standalone package for ALL Amiga owners. In addition, NewTek Inc. announced at Siggraph '94 that Lightwave 3D will be ported to Windows, WindowsNT, and SGI platforms by the end of 1994. Lightwave 3D is used by a great number of professionals and hobbyists for a wide variety of uses and projects. TV shows such as Babylon 5, seaQuest and RoboCop are examples of where Lightwave 3D is used. RATIONALE --------- Currently, there is a mailing list dedicated to Lightwave 3D with a subscriber base of approximately 500 users with an average of 25-30 messages a day. Since the release of the standalone version and the announcement at Siggraph, interest has grown and so has the mailing list. Due to subscriber responses, it may be appropriate for a new newsgroup to be created to take the place of this mailing list in an effort to expand the user base and information sharing on Lightwave 3D. It has also been expressed by several subscribers that don't have Usenet newsgroup access that perhaps a mail gateway can be created for access to this newsgroup. I am unable to provide such a service, however I would like to hear from anyone who can personally. -- Daniel J. McCoy BIX: dmccoy // Internet: djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com \X/ From Jeric@cup.portal.com Fri Jan 27 13:43:22 PST 1995 Article: 2040 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2040 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!pipex!uunet!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 25 Jan 1995 02:00:17 -0800 Organization: The Portal System (TM) Lines: 44 Sender: pccop@unix.portal.com Message-ID: <131671@cup.portal.com> References: <3fv5o3$ppl@earth.usa.net> <3g0dmv$j0j@beta.inc.net> NNTP-Posting-Host: news1.unix.portal.com >In article <3fv5o3$ppl@earth.usa.net>, jgjones@earth.usa.net (James Jones/Nibb l >es and Bits) says: >> >> >>syndesis@beta.inc.net (John Foust) wrote: >> >>> Wouldn't it be funny if Syndesis ended up publishing a plug-in for >> >>> LW Win/SGI that let you run your ARexx scripts on any platform? >> >>> How much would you pay for this, given the already-leaked pricing >> >>> structure for LW/Win and LW/SGI? >> >>> >> >> Off the top of my head, anything under $250.00. >> >> >> > I'd go $180 for sure. >> >>$49.95 tops. >> >>-Jim > That's LESS than AREXX sold for originally, what, 5 years ago! NOT practical. >>>>>>>>>>>>>>> Show of hands for those who HAVE programmed or altered AREXX macros for Modeler! I would have even done more, but Layout's AREXX implementation was not extensive enough, IMHO, to bother with, not to mention the dox were very scanty. This did not prevent others from developing useful batch render AREXX functionality. AAMOF, I just ordered Power Macros, violating my oath to quit spending money on my poor orphan systems. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From Jeric@cup.portal.com Fri Jan 27 13:43:44 PST 1995 Article: 2041 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2041 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!pipex!uunet!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Defije ne Obj as Light ? Date: 25 Jan 1995 02:00:23 -0800 Organization: The Portal System (TM) Lines: 22 Sender: pccop@unix.portal.com Distribution: world Message-ID: <131672@cup.portal.com> References: <3fvhfg$4hm@news.cs.tu-berlin.de> <3fvod2$i59@ixnews3.ix.netcom.com> NNTP-Posting-Host: news1.unix.portal.com >> >>Is there a way to define an object as a lightsource ? > >Did you try making the object LUMINOUS, try values over >100...anything...experiment. > >>maybe a neon-lamp: cylindrical obj, lumi. surface, but for the real >>lightning effect u have to use a couple of lights... >> >> How about the possibility to define a whole obj as a ( point ) >>lightsource. Why not just PUT a point light inside the object? *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From dma@mcs.com Fri Jan 27 13:43:43 PST 1995 Article: 2042 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2042 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!hookup!news.mathworks.com!panix!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: Toaster and the ICD Flicker Fixer ?? Date: 25 Jan 1995 15:14:50 GMT Organization: MCSNet Services Lines: 19 Message-ID: <3g5pta$be5@News1.mcs.com> References: <1995Jan25.073556.10502@schbbs.mot.com> NNTP-Posting-Host: dma.pr.mcs.net >>nairdo@next3.corp.mot.com (Nick Airdo) wrote: > Does anyone have any knowledge of using the ICD Flicker Fixer (this one plugs > in under the Denise chip) with the Toaster? > ie, Can I use the ICD's video out (into a nice SVGA monitor) instead of the > Amiga's RGB out? > Will the Toaster need the Amiga RGB port to be terminated? (my RGB is dead) Nick, one of the best investments I've made, was an ICD Flicker Fixer. I purchased an NEC MultiSync 3FGe, and bypass my 2500's RGB port. The picture quality is outstanding! I was told I needed to terminate the RGB port, but have left the terminator off a couple of times, and there's never been a problem. So, you can use any SVGA monitor, the only thing is, for it to work on an Amiga, it must sync down to 15Khz. That's it. --Dan From bdupras@bert.eecs.uic.edu Fri Jan 27 13:43:16 PST 1995 Article: 2043 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2043 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 25 Jan 1995 15:29:55 GMT Organization: University of Illinois at Chicago Lines: 44 Message-ID: <3g5qpj$a66@news.eecs.uic.edu> References: <3fv5o3$ppl@earth.usa.net> <3g0dmv$j0j@beta.inc.net> <3g2q0h$dkr@news.cais.com> NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] William Leventry (wal@cais2.cais.com) wrote: > : > >>> > : > >> Off the top of my head, anything under $250.00. > : > >> > : > > I'd go $180 for sure. > : > > : >$49.95 tops. > : > > : >-Jim > : Oh, wonderful. You can't make a living with a $49.95 retail price > : on a product. The street price ends up being about $30. > : > Dear Mr. Frost, > Evidently, you cant make a living gouging folks on CD Roms full of > PD objects either. Your presence in this group begins to remind me > of a lawyer who always arrives at the scene of an accident at the > same time as an ambulance. > Please spare us your lame attempts at market research. > Please dont ask questions you dont want the answers to. > Please bite me. As a person that frequents this group and that uses Lightwave, I think I speak for most when I say that this type of attitude isn't welcome here. John Foust works for a company that makes good software that directly relates to Lightwave. I asked a serious question a while back about an AREXX interpreter Plug-In for LW and John is helping to answer it. If people are willing to pay, his company just might consider a product like this. It's posts like yours that really degrade the quality of Usenet and that keep professionals from frequenting the news. I'm sure John doesn't want to hear from some whiner about how he chooses to gather info on a product idea. Keep your complaining to yourself and if you have a serious concern, post it like you've been tought some manners. Otherwise, keep the discussion to LW. Brian bdupras@bert.eecs.uic.edu From mbtaylor@cc.ukans.edu Fri Jan 27 13:42:17 PST 1995 Article: 2044 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2044 Path: netcom.com!netcomsv!ix.netcom.com!howland.reston.ans.net!agate!newsxfer.itd.umich.edu!gumby!newspump.wustl.edu!news.starnet.net!wupost!kuhub.cc.ukans.edu!kuhub.cc.ukans.edu!nntp Newsgroups: comp.graphics.packages.lightwave Subject: Re: PC Question For The Techies Message-ID: <1995Jan25.022537.83637@kuhub.cc.ukans.edu> From: mbtaylor@cc.ukans.edu Date: 25 Jan 95 02:25:36 CST Reply-To: mbtaylor@cc.ukans.edu References: <3fqmh3$5fp@ixnews3.ix.netcom.com> Nntp-Posting-Host: kuts2p03.cc.ukans.edu X-Newsreader: IBM NewsReader/2 v1.09 Lines: 19 In , wturber@primenet.com (Walter J. Turberville (III)) writes: >In article <3frgq3$9ml@newsbf02.news.aol.com> camcollect@aol.com (CamCollect) writes: > >How much does a ShaBlamm cost? Any reviews? > >Jay There is a good review with real-world speed tests in the Nov. issue of VTU, p. 58. Mark >>+++++++++++++++++++++++++++++++++++++++++++++++++++ >>Greg Milneck The Video Company >>504-928-4814 9146 Jefferson Hwy. >>CamCollect@ aol.com Baton Rouge, LA 70809 >>Amiga 2000,3000T,4000..Aspen DEC Alpha 275..Shablamm 133 mhz >>+++++++++++++++++++++++++++++++++++++++++++++++++++ From acertech@aol.com Fri Jan 27 13:43:58 PST 1995 Article: 2045 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2045 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!pipex!uunet!newstf01.news.aol.com!not-for-mail From: acertech@aol.com (AcerTech) Newsgroups: comp.graphics.packages.lightwave Subject: LightROM Date: 25 Jan 1995 12:09:13 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 10 Sender: root@newsbf02.news.aol.com Message-ID: <3g60jp$r6t@newsbf02.news.aol.com> Reply-To: acertech@aol.com (AcerTech) Howdy! I was wondering if the LightROM CD-ROM disc has any good Star Trek models on it? I know it probably has nice Star Wars and Babylon 5 models, but I'm a Trekker so I'm always looking for good models related to all the series and movies. Thanks in advance. ^_^ Ken Lau klau@smtplink.altos.com "Out There...Thataway." - James T. Kirk, ST:TMP From softfx@aol.com Fri Jan 27 13:44:02 PST 1995 Article: 2046 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2046 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!pipex!uunet!newstf01.news.aol.com!not-for-mail From: softfx@aol.com (SoftFX) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Dale Luck's Amiga networking software Date: 25 Jan 1995 18:24:29 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <3g6mjd$1i0@newsbf02.news.aol.com> References: Reply-To: softfx@aol.com (SoftFX) Maybe, he the owner of our company started in the "Amiga" thing many years ago. (Matter of fact, I just saw Dale at Macworld earlier this month). Anyway, I don't know where he is now (So. Cal?), but Scott might. Try him at Sculpt@AOL.com (I'd ask Scott myself, but he isn't here, and I'd probably forget by this time tomorrow.) Good Luck From gdm2475@Msu.oscs.montana.edu Fri Jan 27 13:43:57 PST 1995 Article: 2047 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2047 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!caen!usenet.coe.montana.edu!Msu.oscs.montana.edu!gdm2475 From: gdm2475@Msu.oscs.montana.edu Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave or 3DStudio? PC Date: Wed, 25 Jan 1995 16:37:10 Organization: Montana State University Lines: 18 Message-ID: <0098AFFA.5D404E80@Msu.oscs.montana.edu> References: Reply-To: gdm2475@Msu.oscs.montana.edu NNTP-Posting-Host: trex.oscs.montana.edu In article , scc6969@netcom.com (Stephen Chan) writes: >Hello, I'm currently looking for a package to perform sophisticated >special FX, e.g. particles, lens flares, etc. Initially, I was drawn to >3DStudio because of it's apparent popularity in the professional >community. As the creative director of a game developing company this was >a great endorsement. > **Snip, Snip** >-Stephen C. Chan > Stephen, give me a call at (406) 994 - 4929 or e-mail me and I'd be happy to answer any questions I can. Dana McNeil White Dwarf Productions From Jeff_Holinski@mindlink.bc.ca Fri Jan 27 13:43:33 PST 1995 Article: 2048 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2048 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!newsxfer.itd.umich.edu!agate!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Any Advise? Date: Wed, 25 Jan 95 16:47:34 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 71 Distribution: world Message-ID: <63592-791081254@mindlink.bc.ca> NNTP-Posting-Host: rsoft.mindlink.net In article <3g4oml$9jk@usenet.INS.CWRU.Edu>, bh479@cleveland.Freenet.Edu (James F. Sislo) writes: > > Msg-ID: <3g4oml$9jk@usenet.INS.CWRU.Edu> > Posted: 25 Jan 1995 05:48:05 GMT > > Org. : Case Western Reserve University, Cleveland, Ohio (USA) > > > Hello everybody! > I'm going to be doing some compositing with Lightwave. I will be > using the translate feature of the PAR (Cool Feature) > My question is this: When I render the first pass at Med Rez Low AA and > save > it to the PAr drive, when I use those files in my next seq how do I AA > the > current objects with out anti-alaising what I have already anti-alaised > on > the first pass. I then want to take that seq and use it in my next seq... > Maybe it images wouldn't look bad if I kept AA them but I think I > read somewhere in LWPro that it will. > Is this making sence? I hope so! Thanks > -- > Jim Sislo________________________________________________________ > "What I really need is a swimming lesson" > Elvis Presley to Annmargret Viva Las Vegas > ----------------------------------------------------------------- I've done a bit of compositing. Try rendering the AA'd passes first them composite them with AA turned off. I'm not sure I understand what you're trying to do, but I've set up a couple of jobs where there was a background that had to be raytraced with moving objects in front of it, with a traced foreground in front of them. The way I did it was: 1: render only the background with traced shadows and medium AA. 2: render only the foreground objects with traced shadows and traced reflections. (I needed the foreground object to reflect other parts of itself) Also med AA (don't forget the alpha maps for a cleaner overlay when compositing) 3: render only the figure walking through the scene. No shadows or reflections, low AA (I didn't get that close to the figure so didn't need med AA) Since most of the image is black it rendered very quickly. 4: composite the moving figure over the background. No AA 5: composite the foreground over the anim produced in step 4. No AA Since I only had 3 main layers to deal with this system worked pretty well. It also helped that the foreground and background were still images and only had to be rendered once. Because of the time required to composite some animations may be slower to render this way rather than just doing everything in one pass. In this case the background had to use traced shadows because shadow maps get a little flakey with a lot of lights in the scene. The background image was also very complex so it took a long time to AA if I'd have tried to do it all in one pass. This any help? By the way, I don't think it's possible to read an image from the PAR while it's writing frames to another anim. You will probably have to store every second pass on the hard drive. (read from the hard drive, write to the PAR, then read from the PAR and write the the hard drive.) Jeff H... From Jeff_Holinski@mindlink.bc.ca Fri Jan 27 13:44:08 PST 1995 Article: 2049 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2049 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: 3D ROM V3 Date: Wed, 25 Jan 95 16:19:35 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 9 Distribution: world Message-ID: <63589-791079575@mindlink.bc.ca> NNTP-Posting-Host: rsoft.mindlink.net John, When's the next 3D ROM due? I've got a couple of objects that I contributed to the Light ROM that would probably be suitable for the 3D ROM. Do you have any problem with stuff that has appeared on other object collections? Jeff H... From groshert@mi-hp10.mi-lab.fh-furtwangen.de Fri Jan 27 13:43:53 PST 1995 Article: 2050 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2050 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!pipex!uunet!zib-berlin.de!news.belwue.de!fhai00.ai-lab.fh-furtwangen.de!mi-hp10.mi-lab.fh-furtwangen.de!groshert From: groshert@mi-hp10.mi-lab.fh-furtwangen.de (Groshert Kai) Newsgroups: comp.graphics.packages.lightwave Subject: PAR Prices Date: 25 Jan 1995 14:50:21 GMT Organization: FH-Furtwangen Lines: 7 Distribution: world Message-ID: <3g5ofd$ja4@zeus.ai-lab.fh-furtwangen.de> NNTP-Posting-Host: mi-hp10.mi-lab.fh-furtwangen.de Keywords: PAR Lightwave Sorry for this kinda off-topic question but can anyone on here give me the US-prices for the PAR? Thanks a lot! Kai From alank@aspsys.com Fri Jan 27 13:42:48 PST 1995 Article: 2051 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2051 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!csnnews!aspsys.com!alank From: alank@aspsys.com (Alan Kahn) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Alpha Processors and Lightwave (again!?) :> Date: Wed, 25 Jan 1995 17:47:32 Organization: Aspen Systems Lines: 36 Message-ID: References: <3g4437$ieb@xmission.xmission.com> NNTP-Posting-Host: 204.131.54.72 X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] In article <3g4437$ieb@xmission.xmission.com> dingebre@xmission.com (David Ingebretsen) writes: >From: dingebre@xmission.com (David Ingebretsen) >Subject: Re: Alpha Processors and Lightwave (again!?) :> >Date: 24 Jan 1995 16:56:23 -0700 >jubei@slip.net wrote: >: I am considering the purchase of one of the workstations so as to be >: able to run Lightwave as soon as it comes out. (hint hint) But since I >: prefer to deal with a local dealer, I was wondering if there was a service >: in the San Francisco, CA area whom I should contact? >A personal opinion follows: >DEC isn't doing too well, and the AXP processor hasn't sold well either. >You might want to wait and see how the processor wars end. My bets are on >PowerPC, and perhaps MIPS, if SGI can hold its market share. The RISC >series still seems to be going strong, too. >-- >David >David M. Ingebretsen *** Binary Illusions / 3D Physics *** >dingebre@xmission.xmission.com *** Animation and more *** Another personal opinion: Well, since we make Alpha you knew I had to disagree. Alphas are new, and like all new things, take some time to catch on strong. Say what you will about DEC, they are still a 12 Billion Dollar organization and have created and fully support the Alpha - - - it is the fastest CPU available today and is here to stay. Will it even replace the PC CISC market? I don't think so, but who cares. Compared to PowerPC & MIPS, Alpha currently has, and will maintain, the corner for price performance in the RISC market. Alan Kahn Aspen Systems 303 431 4606 x108 From camcollect@aol.com Fri Jan 27 13:42:21 PST 1995 Article: 2052 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2052 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!pipex!uunet!newstf01.news.aol.com!not-for-mail From: camcollect@aol.com (CamCollect) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PC Question For The Techies Date: 25 Jan 1995 22:29:42 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 16 Sender: root@newsbf02.news.aol.com Message-ID: <3g74v6$4t1@newsbf02.news.aol.com> References: Reply-To: camcollect@aol.com (CamCollect) >>Sorry about the wast of bandwidth, but I just can't resist this one. >>Under NT, I can run Doom and ScreamerNet AT THE SAME TIME! :) Dave, I have been unsuccesfull running Doom II on the Alpha, whats the secret? Greg Milneck, Jr. The Video Company Baton Rouge, LA, USA camcollect@aol.com From wturber@primenet.com Fri Jan 27 13:43:30 PST 1995 Article: 2053 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2053 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!asuvax!names.maricopa.edu!news.primenet.com!ip005.phx.primenet.com!wturber From: wturber@primenet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Any Advise? Date: Wed, 25 Jan 1995 09:11:32 LOCAL Organization: Primenet Lines: 45 Message-ID: References: <3g4oml$9jk@usenet.INS.CWRU.Edu> NNTP-Posting-Host: ip005.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3g4oml$9jk@usenet.INS.CWRU.Edu> bh479@cleveland.Freenet.Edu (James F. Sislo) writes: >From: bh479@cleveland.Freenet.Edu (James F. Sislo) >Subject: Any Advise? >Date: 25 Jan 1995 05:48:05 GMT >Hello everybody! > I'm going to be doing some compositing with Lightwave. I will be >using the translate feature of the PAR (Cool Feature) >My question is this: When I render the first pass at Med Rez Low AA and save >it to the PAr drive, when I use those files in my next seq how do I AA the >current objects with out anti-alaising what I have already anti-alaised on >the first pass. I then want to take that seq and use it in my next seq... > Maybe it images wouldn't look bad if I kept AA them but I think I >read somewhere in LWPro that it will. > Is this making sence? I hope so! Thanks >-- >Jim Sislo________________________________________________________ >"What I really need is a swimming lesson" >Elvis Presley to Annmargret Viva Las Vegas >----------------------------------------------------------------- If I remember correctly (I think I read it in LW Pro), the anti-aliasing looks at the color differences (green first) of adjacent pixels and then averages the adjacent pixels. If you use adaptive sampling and a reasonable threshold (8 or so) most of the anti-aliasing is done on the "edges" that show up in rendered frames. It seems to me that a subsequent anti-aliasing would have a diminished effect since the pixels near these "edges" have already been averaged. Anyway, I think the multiple passes would have a minimal effect. However, this is a guess. BTW, since you are using the PAR, it will introduce a certain amount of artifacting (Gibbs phenomenon - depending on the degree of compression). The second pass of anti-aliasing may diminish this effect. It would be an interesting experiment to render a frame just showing a background image from the PAR and anti-aliasing it and then do the same without to see if the artifacting was diminished. Anyway, I'd give it a shot using adaptive sampling and a threshold of around 8 (I think these are the default settings and they work well for video). Jay From muscls@aol.com Fri Jan 27 13:42:39 PST 1995 Article: 2054 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2054 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swiss.ans.net!newstf01.news.aol.com!not-for-mail From: muscls@aol.com (Muscls) Newsgroups: comp.graphics.packages.lightwave Subject: Re: FLYER HARD DRIVE PRICES Date: 26 Jan 1995 00:03:27 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 3 Sender: root@newsbf02.news.aol.com Message-ID: <3g7aev$68u@newsbf02.news.aol.com> References: Reply-To: muscls@aol.com (Muscls) John thanks for the info, I'll be calling you! thanks Joe From rick3d@aol.com Fri Jan 27 13:44:17 PST 1995 Article: 2055 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2055 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swiss.ans.net!newstf01.news.aol.com!not-for-mail From: rick3d@aol.com (Rick3D) Newsgroups: comp.graphics.packages.lightwave Subject: FS:BCD-2000 Date: 26 Jan 1995 02:49:53 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 5 Sender: root@newsbf02.news.aol.com Message-ID: <3g7k71$861@newsbf02.news.aol.com> Reply-To: rick3d@aol.com (Rick3D) bcd-2000 for sale $550 excellent for single frame recording will work on any paralell or serial Deck, Timecode generator, reader, Cables , manual. e mail me Rick3d@aol.com From mark@fusion.mv.com Fri Jan 27 13:43:35 PST 1995 Article: 2056 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2056 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!mv!fusion!mark Newsgroups: comp.graphics.packages.lightwave From: mark@fusion.mv.com (Mark Thompson) Subject: Re: Any Advise? References: <3g4oml$9jk@usenet.INS.CWRU.Edu> X-NewsSoftware: GRn 2.1 Feb 19, 1994 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: Date: Thu, 26 Jan 95 01:29:35 EST Organization: Fusion Films, Inc. Lines: 15 bh479@cleveland.Freenet.Edu (James F. Sislo) writes: > My question is this: When I render the first pass at Med Rez Low AA and save > it to the PAr drive, when I use those files in my next seq how do I AA the > current objects with out anti-alaising what I have already anti-alaised on > the first pass. I then want to take that seq and use it in my next seq... Background images are not antialiased by LW. However, the adaptive edge checking algorithm does find edges in them which may give you the false impression that they are being re-antialiased. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From Jeric@cup.portal.com Fri Jan 27 13:44:19 PST 1995 Article: 2057 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2057 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!pipex!uunet!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: PLUG-INS: What do you want? Date: 26 Jan 1995 00:40:09 -0800 Organization: The Portal System (TM) Lines: 19 Sender: pccop@unix.portal.com Message-ID: <131720@cup.portal.com> NNTP-Posting-Host: news1.unix.portal.com My cousin is a professional programmer, and thinks that he could tackle some plug-ins. He's not an animator, and is not familiar with the current imaging technology, but he is pretty sharp (dual major, math/physics) and is looking for more interesting work than his current employment. So: What do we all want? From some of Stuart's & Allen's comments the Plugin system is flexible in the extreme. So let your imaginations run wild. Prolly a good place to start is the 3DS plug-in catalog. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From jalberty@aardvark.ucs.uoknor.edu Fri Jan 27 13:43:47 PST 1995 Article: 2058 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2058 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.uoregon.edu!netnews.nwnet.net!ns1.nodak.edu!news.uoknor.edu!ucsvax!jalberty From: jalberty@aardvark.ucs.uoknor.edu Newsgroups: comp.graphics.packages.lightwave Subject: Tape drives Date: 25 Jan 95 08:18:46 CST Organization: University of Oklahoma. (USA) Lines: 9 Message-ID: <1995Jan25.081846.1@ucsvax> NNTP-Posting-Host: 129.15.10.11 I just got a Sony 5200 DAT tape backup drive and Amiback won't recognize it... has anybody had experience hooking this beast up to an Amiga? I'm using an Oktagon SCSI controller on an A4000. If you have used one before, I'd appreciate any suggestions you can give in email... =) Alan Chan Graphics/Animation Design Vision Digital From Jeric@cup.portal.com Fri Jan 27 13:43:34 PST 1995 Article: 2059 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2059 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Any Advise? Date: 26 Jan 1995 01:40:08 -0800 Organization: The Portal System (TM) Lines: 22 Sender: pccop@unix.portal.com Distribution: world Message-ID: <131721@cup.portal.com> References: <63592-791081254@mindlink.bc.ca> NNTP-Posting-Host: news1.unix.portal.com Jeff Holsinsky writes: >By the way, I don't think it's possible to read an image from the PAR while >it's writing frames to another anim. You will probably have to store every >second pass on the hard drive. (read from the hard drive, write to the PAR, >then read from the PAR and write the the hard drive.) > I'm happy to report that you can read AND write to the PAR semi- simultaneously, even from multiple files. Lord I love that board! > > >Jeff H... > *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From jgross@netcom.com Fri Jan 27 13:42:57 PST 1995 Article: 2060 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2060 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Voyager No-Prize Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com> <3ffqva$s5d@news.primenet.com> Date: Thu, 26 Jan 1995 22:05:06 GMT Lines: 10 : The wireframe was Alias. Since John has said that the Amblin Voyager : model was made in LightWave, I have to guess that this was a model : used by the motion-control people to design shots. John? Yes, That was something that either Rick Sternbach or Michael Okuda made. The motion control people use a foam model of the Voyager for blocking shots, and David Stipes now has a LightWave standin of the Voyager that we use when setting up scenes. He is starting to design shots himself in LW. JG From jgross@netcom.com Fri Jan 27 13:42:58 PST 1995 Article: 2061 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2061 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Voyager No-Prize Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com> Date: Thu, 26 Jan 1995 22:07:46 GMT Lines: 15 : >I believe the CG Voyager was the one taking off from DS9. : All of the far shots of voyager were CG.... and not to bad mouth Lightwave (I : just paid $600 for it) It looks so flat, obvious and video-like (as opposed : to the film look) If it was so obvious, why didn't you see it? ALL of the far shots of the Voyager were the real model. Nice try. JG Amblin Imaging From jgross@netcom.com Fri Jan 27 13:42:56 PST 1995 Article: 2062 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2062 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Voyager No-Prize Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com> <3ffqva$s5d@news.primenet.com> Date: Thu, 26 Jan 1995 22:10:28 GMT Lines: 12 : Look at the motions the maqui did in battle.... would you want to motion : control that? : I can't think of a bad shot in Voyager but when the Maqui were mixed with : Motion control Cardassian vessels or the Voyager, it was noticable... I wouldn't want to motion control the Maquis, but that's exactly what was done. The Maquis ships are all practical models. JG Amblin Imaging From jgross@netcom.com Fri Jan 27 13:43:08 PST 1995 Article: 2063 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2063 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Voyager No-Prize Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com> Date: Thu, 26 Jan 1995 22:13:31 GMT Lines: 17 : >I'd say a couple shots during the fight at the end. Such as when the little : >Bad Hair Day alien ship flies over Voyager and V fires its phaser array : >at it. : I'd say more shots than one might think... They were carefully concealed or : mixed into film shots or backgrounds... Every scene in the final battle with : radical motion was CG and most SFX like fires, explosions, clouds, rays and : beams were also done so... (even the transporter beam was done with new : software and it sucked ) Wrong Again! Every scene in the final battle was motion control. Phasar beams are added in a Harry bay. The only part of the transporter done with LW is the anamorphic flares. JG Amblin Imaging From oxleyd@logica.co.uk Fri Jan 27 13:43:31 PST 1995 Article: 2064 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2064 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!logica.co.uk!diablo.logica.co.uk!user From: oxleyd@logica.co.uk (David Oxley) Subject: Re: Any Advise? Message-ID: Sender: news@carmen.logica.co.uk (News Manager Account) Nntp-Posting-Host: diablo.logica.co.uk Organization: Logica UK Ltd X-Newsreader: Value-Added NewsWatcher 2.0b24.0+ References: <3g4oml$9jk@usenet.INS.CWRU.Edu> Date: Thu, 26 Jan 1995 09:46:52 GMT Lines: 16 In article , Walter J. Turberville (III) wrote: > Anyway, I'd give it a shot using adaptive sampling and a threshold of around > 8 (I think these are the default settings and they work well for video). Following some of Lee Stranahan's advice (who wouldn't ;-) I found that you can, sometimes, speed up rendering by increasing the sampling threshold to the point just before you begin to notice edge aliasing or ramping. It requires a bit of trial and error, but it can help. Just a thought :-) |David Oxley, Logica UK|SH5/HR 75 Hampstead Rd|+44 171 6379111x1800| | |London NW1 2PL England|+44 171 3443633(fax)| `----------------------^----------------------^--------------------' All opinions expressed are mine, not Logica's. (this space for rent) From jgross@netcom.com Fri Jan 27 13:43:11 PST 1995 Article: 2065 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2065 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Voyager No-Prize Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3ffd39$dve@newsbf02.news.aol.com> Date: Thu, 26 Jan 1995 22:29:57 GMT Lines: 21 Here's the list of LightWave CGI in the Voyager Pilot: The LW model was used for three shots of the opening sequence: - THe one flying past the sun - The one traveling through the wake - the final shot going past the planet and warping towards the nebula All the planets were LW generated All the galactiv wave and badlands were LW THe shot of the Voyager getting wiped out by the wave was LW (including the VGR) The final warp shot was all LW as well (including the VGR) Also, there were misc LW elements used throughout such as transporter flares, alien fractal patterns, etc. In the the first show (Parallax) all of the warp shots were 100% LW. JG Amblin Imaging From jgross@netcom.com Fri Jan 27 13:44:54 PST 1995 Article: 2066 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2066 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: LW Pro sub. info? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3fmh48$klf@news.nd.edu> Date: Thu, 26 Jan 1995 22:33:11 GMT Lines: 9 : Could someone post/send mail regarding : how I can subscribe to LW Pro? : Thanks in Advance Avid Media group publishes LWPRO. They can be contacted at 800-322-2843 or 408-774-6770. JGross editor, LWPRO From dave@gaspra.pd.com Fri Jan 27 13:42:19 PST 1995 Article: 2067 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2067 Path: netcom.com!csus.edu!csulb.edu!paris.ics.uci.edu!news.service.uci.edu!ihnp4.ucsd.edu!agate!howland.reston.ans.net!news.sprintlink.net!hookup!news.mathworks.com!panix!ddsw1!news.rtd.com!gaspra.pd.com!dave From: Dave Gilinsky Newsgroups: comp.graphics.packages.lightwave Subject: Re: PC Question For The Techies Date: Wed, 25 Jan 1995 13:11:11 -0700 Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc. Lines: 17 Message-ID: References: <131612@cup.portal.com> <3g37b6$e68@newsbf02.news.aol.com> NNTP-Posting-Host: pd.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3g37b6$e68@newsbf02.news.aol.com> On 24 Jan 1995, CamCollect wrote: > I think the key word was "properly", why would any real Doomer want to > play Doom in a DOS window slower than the SAME computer could play full > screen under Windows. > Sorry about the wast of bandwidth, but I just can't resist this one. Under NT, I can run Doom and ScreamerNet AT THE SAME TIME! :) Dave Gilinsky (DG75) Pixel Dust, Inc. dave@gaspra.pd.com _______________________________________________________________________________ From syndesis@beta.inc.net Fri Jan 27 13:44:09 PST 1995 Article: 2068 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2068 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 3D ROM V3 Date: 26 Jan 1995 14:29:48 GMT Organization: Syndesis Corporation Lines: 21 Message-ID: <3g8bks$ki4@beta.inc.net> References: <63589-791079575@mindlink.bc.ca> NNTP-Posting-Host: debbie.inc.net X-Newsreader: WinVN 0.92.6+ In article <63589-791079575@mindlink.bc.ca>, Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) says: > >John, > >When's the next 3D ROM due? >I've got a couple of objects that I contributed to the Light ROM that would >probably be suitable for the 3D ROM. Do you have any problem with stuff >that has appeared on other object collections? I hope we'll have it done well in advance of Siggraph. We've already got a pile of submissions, and we'll do another push in a few weeks by sending out letters to everyone who contributed to earlier discs, as well as mentioning the offer in the next edition of the regular newsletter mailing. "Sell everything three times" is the watchword of the freelance writer, so I'm sympathetic to your recycling. On the other hand, we get to hear from the customers who complain that they found "all the same models" on some other source, be it Avalon, another CD, a BBS, etc. You don't have any other objects? From keithr@ibm.net Fri Jan 27 13:44:28 PST 1995 Article: 2069 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2069 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swiss.ans.net!newsgate.advantis.net!news-m01.ny.us.ibm.net!news From: keithr@ibm.net Newsgroups: comp.graphics.packages.lightwave Subject: Lightwave 4.0 Plug Ins... Date: 26 Jan 1995 17:19:20 GMT Lines: 5 Message-ID: <3g8lio$b00@news-s01.ny.us.ibm.net> Reply-To: keithr@ibm.net NNTP-Posting-Host: slip37-16.il.us.ibm.net X-Newsreader: IBM NewsReader/2 v1.07 I have heard little or nothing about the plug in specification for Lightwave 4.0 could someone tell me how portable these plug ins will be ? Will each plug in have to recompiled for each version of the software (Amiga, NT, etc) ? Just curious... From keithc@tomahawk.welch.jhu.edu. Fri Jan 27 13:43:02 PST 1995 Article: 2070 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2070 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!math.ohio-state.edu!darwin.sura.net!blaze.cs.jhu.edu!jhunix1.hcf.jhu.edu!tomahawk.welch.jhu.edu!keithc From: keithc@tomahawk.welch.jhu.edu. (Keith Christopher) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 26 Jan 1995 17:36:25 GMT Organization: Sun Microsystems, Inc. Lines: 38 Distribution: world Message-ID: <3g8mip$ljg@jhunix1.hcf.jhu.edu> References: Reply-To: keithc@tomahawk.welch.jhu.edu. NNTP-Posting-Host: 128.220.59.75 In article BoJ@netcom.com, shf@netcom.com (Stuart Ferguson) writes: >+-- stranahan@aol.com (Stranahan) writes: >| We aren't in habit of pulling features for no good reason - but Stuart is >| the authority on this, it's never even occured to me to ask. I can't see >| why we would. > >Yes, I'm the authority. I'm the god; I'M THE GOD! > >Sorry. > >I've always wanted to have a rexx or rexx-like scripting capability on >all platforms. There are literally hundreds of macros available >commercially for LightWave, and I had no desire to leave these companies >in the lurch when we went multi-platform. There were several >possiblities for interpreters we could have used in 4.0, and they all >failed to do what we needed. So I designed the current scripting >system to work as a plug-in allowing either someone else or us to write >an interpreter plug-in later. This will happen, one way or another. > >This is my story and I'm sticking to it. Someone PLEASE put this in >a FAQ so I don't have to keep answering the same question over and over. >Thanks. >-- > Stuart Ferguson (shf@netcom.com) > "How do you compute that? Where on the > graph do `must' and `cannot' meet?" If someone puts all these together or if there's a newsgroup archive I'll gladly put a few choice items online in the tomahawk mosaic site. Mbe even put up a gopher. Lee, Stuart, alan, Any submissions ? Keith From keithc@tomahawk.welch.jhu.edu. Fri Jan 27 13:44:42 PST 1995 Article: 2071 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2071 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!swrinde!sgiblab!darwin.sura.net!blaze.cs.jhu.edu!jhunix1.hcf.jhu.edu!tomahawk.welch.jhu.edu!keithc From: keithc@tomahawk.welch.jhu.edu. (Keith Christopher) Newsgroups: comp.graphics.packages.lightwave Subject: Toroid Date: 26 Jan 1995 17:41:50 GMT Organization: Sun Microsystems, Inc. Lines: 9 Distribution: world Message-ID: <3g8msu$ljg@jhunix1.hcf.jhu.edu> Reply-To: keithc@tomahawk.welch.jhu.edu. NNTP-Posting-Host: 128.220.59.75 I posted this to the list but I figured I'd post here as well. I recently purchased LW 3.5SA and after installing it found out that the toroid macro did some wierd things. If I accept the default values and use the Y axis, the top view looks excellent, however the left view is a single line and the front view looks like a disk extruded on the y axis only. I installed the 3.5 modeler update and still same problem. Anyone ? Any ideas ? This is the .fp modeler and layout, the toroid works fine on the non-fp modeler. All other macros work find in the FP version. Keith From U249026@netnews.uci.kun.nl Fri Jan 27 13:44:24 PST 1995 Article: 2072 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2072 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!EU.net!sun4nl!news.nic.surfnet.nl!IRIX.uci.kun.nl!netnews.uci.kun.nl!U249026 From: U249026@netnews.uci.kun.nl (Branko Collin) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Stranahan Strife Date: Thu, 26 Jan 95 16:17:45 MET Organization: K.U. Nijmegen Lines: 21 Message-ID: <17332E52CS86.U249026@netnews.uci.kun.nl> References: <3f65q2$3kc@news.CCIT.Arizona.EDU> <131053@cup.portal.com> NNTP-Posting-Host: vm.uci.kun.nl In article <131053@cup.portal.com> Jeric@cup.portal.com (J Eric Chard) writes: > >>>Give us a break here. We'd like a macro language, but there isn't much >>of >>>a common tongue for it. However someone could probably create a plug-in >>>that interperates a simple ASCII based command set, or converts AREXX >>>et al to a plug -in or or or or or >>> Before REXX came to Amiga, it already existed on PCs, so I guess there must be floating around cheap interpreters or compilers somewhere. ....................................................................... . Branko Collin . 'WHOP . . . whisssssCRAC! . . // u249026@vm.uci.kun.nl . THUMPA THUMPA' . . \X/ bcollin@mpi.nl (work) . Meccano - Gilette . ....................................................................... From dingebre@xmission.com Fri Jan 27 13:42:51 PST 1995 Article: 2073 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2073 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!news.cs.utah.edu!news.cc.utah.edu!xmission!xmission!not-for-mail From: dingebre@xmission.com (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Alpha Processors and Lightwave (again!?) :> Date: 26 Jan 1995 13:31:05 -0700 Organization: XMission Public Access Internet (801-539-0900) Lines: 62 Message-ID: <3g90q9$hpk@xmission.xmission.com> References: <3g4437$ieb@xmission.xmission.com> NNTP-Posting-Host: xmission X-Newsreader: TIN [version 1.2 PL2] Alan Kahn (alank@aspsys.com) wrote: : >DEC isn't doing too well, and the AXP processor hasn't sold well either. : >You might want to wait and see how the processor wars end. My bets are on : >PowerPC, and perhaps MIPS, if SGI can hold its market share. The RISC : >series still seems to be going strong, too. : >-- : >David : >David M. Ingebretsen *** Binary Illusions / 3D Physics *** : >dingebre@xmission.xmission.com *** Animation and more *** : Another personal opinion: : Well, since we make Alpha you knew I had to disagree. Alphas are new, and : like all new things, take some time to catch on strong. Say what you will : about DEC, they are still a 12 Billion Dollar organization and have created : and fully support the Alpha - - - it is the fastest CPU available today and is : here to stay. Will it even replace the PC CISC market? I don't think so, but : who cares. Compared to PowerPC & MIPS, Alpha currently has, and will : maintain, the corner for price performance in the RISC market. Hi Alan, I will agree 100% that the AXP is the fastest out there and didn't, don't, and won't (well, not too much anyway) argue that. *I* don't know, however, if the AXP will maintain the corner for price performance. There are some mighty fast CPUs being developed and the prices are dropping. Let's rejoin the performance discussion in a year, or even six months. The AXP may very well still be the leader. Regarding DEC's health, my opinion is based on trade journals and discussions with others who's opinions I value. Billion dollar companies go under, too. Much more slowly and perhaps not all the way, but they do go away. The problem with the Alpha catching on strong is, as always, third party support. The Alpha needs people to buy them to catch on. I don't think that most people will buy them unless the applications and tools they need exist. Those tools won't exist in great numbers unill there is a user base large enough to warrant the expense of purchasing hardware, development tools, and committing resources (read programmers and hardware design folk) to the task. This is the cycle that killed the "Next" system. It seems thus far that there is a fair amount of software being ported to the Alpha, mostly graphics and image processing tools... My original point was just to be a bit cautious. I personally can't afford to be the first one on the block with all the newest toys and I bet there are many like me. As for me, I'm waiting. The hardware I use now is making me money and I am keeping up (barely) with production deadlines. The developers that I support are still supporting my hardware and OS (for now anyway). There just isn't, for ME, a good reason to start jumping to such new hardware. When I purchase new hardware, I will carefully consider the Alpha and whatever else has been released in the interim. I appreciate your patience and your very polite response Alan. When I need to migrate to new hardware, I will be in touch. -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From dingebre@xmission.com Fri Jan 27 13:44:20 PST 1995 Article: 2074 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2074 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!library.ucla.edu!csulb.edu!nic-nac.CSU.net!charnel.ecst.csuchico.edu!xmission!xmission!not-for-mail From: dingebre@xmission.com (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PLUG-INS: What do you want? Date: 26 Jan 1995 13:33:32 -0700 Organization: XMission Public Access Internet (801-539-0900) Lines: 18 Message-ID: <3g90us$i4r@xmission.xmission.com> References: <131720@cup.portal.com> NNTP-Posting-Host: xmission X-Newsreader: TIN [version 1.2 PL2] J Eric Chard (Jeric@cup.portal.com) wrote: : My cousin is a professional programmer, and thinks that he could : tackle some plug-ins. : He's not an animator, and is not familiar with the current imaging : technology, but he is pretty sharp (dual major, math/physics) and is looking : for more interesting work than his current employment. : So: What do we all want? All I would ask is that you support all the platforms that LightWave is or will be running on. -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From adamhill@fohnix.metronet.com Fri Jan 27 13:42:44 PST 1995 Article: 2075 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2075 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!psuvax1!news.ecn.bgu.edu!feenix.metronet.com!fohnix.metronet.com!not-for-mail From: adamhill@fohnix.metronet.com (Adam Hill) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Open GL libraries in SGI version.... Date: 26 Jan 1995 15:19:34 -0600 Organization: Texas Metronet, Internet for the Individual 214-705-2901 (info) Lines: 18 Message-ID: <3g93l7$9g5@fohnix.metronet.com> References: <3g4mqb$74a@news.eecs.uic.edu> NNTP-Posting-Host: fohnix.metronet.com Rememeber that Open GL is a *standard* for writing *portable* programs that *use* 3D. You don't necessarily use Open GL to render stuff it is mainly a portable display library. (You COULD use it to produce renders but you would be limited to the render/light/texture methods Open GL is capable of.) Since Allen and Stuart have already ported their 3D display algorithms it might actually be MORE trouble to go back and use Open GL. I would suspect that Open GL might be slower than hand-written code in the absence of HW acceleration. (Where did I put that GLINT chip?) -- Adam Hill - Multimedia Programmer | OS/2 PM and Windows - C,C++ Multimedia ToolBook 3.0 | Visual Basic + Imaging Tools ScriptX | From Kathy@cup.portal.com Fri Jan 27 13:44:44 PST 1995 Article: 2076 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2076 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Kathy From: Kathy@cup.portal.com (Mary Katherine Blohm) Newsgroups: comp.graphics.packages.lightwave Subject: Virtual Memory Date: 26 Jan 1995 13:20:20 -0800 Organization: The Portal System (TM) Lines: 16 Sender: pccop@unix.portal.com Distribution: world Message-ID: <131742@cup.portal.com> NNTP-Posting-Host: news1.unix.portal.com I used to use Gigamem successfully with my Progressive Peripherals '040 on a 2000 and with my 4000. Since the upgrade to Lightwave 3.5 (Toaster version in both), I'm not getting to square one. I have Gigamem 3.12 and VMM 2.1 on hand. My 4000 has 10 megs including the chip. I used to have more memory on the 4000 and it was working. The key setting there was using 10 in the Advanced Options Min Size field of Gigamem. But with just 10 megs I can't load a really big scene I have. Some of the images won't load. On the 2000, it's instant crash on starting Gigamem. I start Lightwave first and then Gigamem and choose Lightwave from the list of tasks. So, if you have successfully used either of these virtual memory programs with similar configurations, please let me know what your settings were. Or maybe someone can explain the meaning of public and non-public allocation and how it relates to Lightwave. Thanks. From Norman@eisner.decus.org Fri Jan 27 13:44:03 PST 1995 Article: 2077 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2077 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!bcm!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Dale Luck's Amiga networking software Followup-To: comp.graphics.packages.lightwave Date: 26 Jan 1995 21:44:04 GMT Organization: Entropy Lines: 27 Distribution: world Message-ID: References: <3g6mjd$1i0@newsbf02.news.aol.com> NNTP-Posting-Host: red_knight.msfc.nasa.gov In article <3g6mjd$1i0@newsbf02.news.aol.com>, softfx@aol.com (SoftFX) wrote: > Maybe, he the owner of our company started in the "Amiga" thing many > years ago. (Matter of fact, I just saw Dale at Macworld earlier this > month). > > Anyway, I don't know where he is now (So. Cal?), but Scott might. Try him > at Sculpt@AOL.com > > (I'd ask Scott myself, but he isn't here, and I'd probably forget by this > time tomorrow.) Good Luck The last post from Dale I saw was in c.s.a.networking or datacomm and he was working with 3do. so try dale@3d0.com Or you can look in the anetFAQ under GFXBase Inc. (Dale's company that produces the X11 products, etc. for the Amiga.) <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh Inputs appreciated! =======================================================================>>>> From baudguy@iac.net Fri Jan 27 13:44:47 PST 1995 Article: 2078 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2078 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.intercon.com!news.iac.net!news From: David White Newsgroups: comp.graphics.packages.lightwave Subject: Abekas Driver Date: 26 Jan 1995 21:47:05 GMT Organization: Internet Access Cincinnati 513-887-8877 Lines: 2 Message-ID: <3g958p$2c2@mississippi.iac.net> NNTP-Posting-Host: dps.iac.net Is there an Abekas driver available yet for NT. I just talked to ASDG and theres does not work in NT, and they have no plans to make one. From adamhill@fohnix.metronet.com Fri Jan 27 13:44:51 PST 1995 Article: 2079 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2079 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!psuvax1!news.ecn.bgu.edu!feenix.metronet.com!fohnix.metronet.com!not-for-mail From: adamhill@fohnix.metronet.com (Adam Hill) Newsgroups: comp.graphics.packages.lightwave Subject: Article mentions IBM REXX in DOS 7.0 Date: 26 Jan 1995 15:56:04 -0600 Organization: Texas Metronet, Internet for the Individual 214-705-2901 (info) Lines: 12 Distribution: usa Message-ID: <3g95pk$gj0@fohnix.metronet.com> NNTP-Posting-Host: fohnix.metronet.com Just to let everyone know: The latest issue of OS/2 Developer has an article on REXX programming. In the article the author talks about how REXX works under DOS and mentions that by the time the article gets to press this version of DOS may or may not be out on the market. -- Adam Hill - Multimedia Programmer | OS/2 PM and Windows - C,C++ Multimedia ToolBook 3.0 | Visual Basic + Imaging Tools ScriptX | From Norman@eisner.decus.org Fri Jan 27 13:44:29 PST 1995 Article: 2080 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2080 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!bcm!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 4.0 Plug Ins... Followup-To: comp.graphics.packages.lightwave Date: 26 Jan 1995 21:55:14 GMT Organization: Entropy Lines: 26 Distribution: world Message-ID: References: <3g8lio$b00@news-s01.ny.us.ibm.net> NNTP-Posting-Host: red_knight.msfc.nasa.gov In article <3g8lio$b00@news-s01.ny.us.ibm.net>, keithr@ibm.net wrote: > I have heard little or nothing about the plug in specification for Lightwave 4.0 > could someone tell me how portable these plug ins will be ? Will each > plug in have to recompiled for each version of the software (Amiga, NT, etc) ? > > Just curious... That's cause it ain't out yet. If want to become a developer contact NewTek and pay your money and sign your nondisclosure Agreement, and they'll tell you all about it. Sorry for sounding snotty, but they haven't really said a whole lot yet. But what they have said online here is that it is C based which does mean that it will need to be compiled on each machine because they aren't binary compatible. If your plugin mainly crunches data, then there should be few incompatibilities between platforms one would think, but I guess we will have to wait and see. <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh Inputs appreciated! =======================================================================>>>> From ebf1791@gold.acns.fsu.edu Fri Jan 27 13:44:53 PST 1995 Article: 2081 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2081 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!mailer.acns.fsu.edu!gold!ebf1791 From: ebf1791@gold.acns.fsu.edu Newsgroups: comp.graphics.packages.lightwave Subject: Comparasions between MIPS, DEC_Alphas in Raptors Date: 26 Jan 1995 21:59:37 GMT Organization: Florida State University Lines: 10 Message-ID: <3g9609$nuc@mailer.fsu.edu> NNTP-Posting-Host: gold.acns.fsu.edu Originator: ebf1791@gold I need some information on the new rendering machines out there, their differences, speed and performance against A4000. Where can I get some reliable information about rendering machines? Edgar Febres, Multimedia Labs Florida State University Tallahasse Fl 32306 (904) 644-4411 From bdupras@bert.eecs.uic.edu Fri Jan 27 13:44:34 PST 1995 Article: 2082 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2082 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 4.0 Plug Ins... Date: 26 Jan 1995 22:10:02 GMT Organization: University of Illinois at Chicago Lines: 18 Message-ID: <3g96jq$5vk@news.eecs.uic.edu> References: <3g8lio$b00@news-s01.ny.us.ibm.net> NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] keithr@ibm.net wrote: > I have heard little or nothing about the plug in specification for Lightwave 4.0 > could someone tell me how portable these plug ins will be ? Will each > plug in have to recompiled for each version of the software (Amiga, NT, etc) ? > Just curious... To get all the info up-to-date as it comes out, send mail to listserv@netcom.com with the line "subscribe lwplugin-l keithr@ibm.net" in the body of the message. You should get a "Welcome" message back via email within a couple minutes. Stuart periodically mails out the newest plug-in specs. Discussion is also allowed through the list. Good luck, Brian bdupras@bert.eecs.uic.edu From jlfitz@cais.cais.com Fri Jan 27 13:44:13 PST 1995 Article: 2083 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2083 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!sun.cais.com!news.cais.com!cais.cais.com!jlfitz From: jlfitz@cais.cais.com (Jeffrey Fitzgerald) Newsgroups: comp.graphics.packages.lightwave Subject: SGI LW = UNIX LW? Date: 26 Jan 1995 03:16:00 GMT Organization: Capital Area Internet Service info@cais.com 703-448-4470 Lines: 12 Message-ID: <3g745g$pic@news.cais.com> NNTP-Posting-Host: cais.com X-Newsreader: TIN [version 1.2 PL2] I was told tonight by an SGI friend that SGI runs on unix. If this is correct, would this LW version operate on a unix based cobra 275? -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jeffrey L. Fitzgerald // if you have to ask, jlfitz@cais.com \X/ you don't understand. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Real Life On-Line Help 24 Hrs a Day... Jesus@Heaven.God * From aonsen@acs.ryerson.ca Fri Jan 27 13:43:54 PST 1995 Article: 2084 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2084 Path: netcom.com!netcomsv!ix.netcom.com!howland.reston.ans.net!torn!hermes.acs.ryerson.ca!hopper!aonsen From: aonsen@acs.ryerson.ca (Adrian Onsen - ASNG/F94) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PAR Prices Date: 26 Jan 1995 14:56:18 GMT Organization: Ryerson Polytechnic University Lines: 23 Distribution: world Message-ID: <3g8d6i$17ol@hermes.acs.ryerson.ca> References: <3g5ofd$ja4@zeus.ai-lab.fh-furtwangen.de> NNTP-Posting-Host: hopper.acs.ryerson.ca X-Newsreader: TIN [version 1.2 PL2] Groshert Kai (groshert@mi-hp10.mi-lab.fh-furtwangen.de) wrote: : Sorry for this kinda off-topic question but can anyone on here give : me the US-prices for the PAR? : Thanks a lot! : Kai Last time I checked, they were in the $1600 price range US... Different stores were selling them at different prices... -- . .:........ . . . : _ __ ___ . _ . . : /_\ | \ |___)| /_\ |\ | ................................. : / \|___/| \|/ \| \| .... aonsen@hermes.acs.ryerson.ca .... . ___ . __, ___. . .......... Aerospace Engineering ..... . / \|\ |(__ |_ |\ | ................. at R.P.U. ......... \___/| \|,__)|___| \| ............. tel:(416)+928+3573 ..... 'Life's a journey, .................................. not a destination' -Aerosmith From syndesis@beta.inc.net Fri Jan 27 13:44:21 PST 1995 Article: 2085 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2085 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PLUG-INS: What do you want? Date: 26 Jan 1995 23:42:46 GMT Organization: Syndesis Corporation Lines: 18 Message-ID: <3g9c1m$rcg@beta.inc.net> References: <131720@cup.portal.com> NNTP-Posting-Host: t20.inc.net X-Newsreader: WinVN 0.92.6+ In article <131720@cup.portal.com>, Jeric@cup.portal.com (J Eric Chard) says: > > My cousin is a professional programmer, and thinks that he could >tackle some plug-ins. > > He's not an animator, and is not familiar with the current imaging >technology, but he is pretty sharp (dual major, math/physics) and is looking >for more interesting work than his current employment. > > So: What do we all want? > > From some of Stuart's & Allen's comments the Plugin system is flexible >in the extreme. So let your imaginations run wild. > > Prolly a good place to start is the 3DS plug-in catalog. And it's also a great idea to have everyone post their ideas to the net, so other software developers can pick up a set of fresh ideas. :-) From jgoldman@bu.edu Fri Jan 27 13:43:09 PST 1995 Article: 2086 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2086 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!purdue!news.bu.edu!jgoldman From: jgoldman@bu.edu (Jeffrey Goldman) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 27 Jan 1995 00:17:56 GMT Organization: Boston University Lines: 29 Message-ID: <3g9e3k$efb@news.bu.edu> References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com> NNTP-Posting-Host: acs2.bu.edu X-Newsreader: TIN [version 1.2 PL0] John Gross (jgross@netcom.com) wrote: : : beams were also done so... (even the transporter beam was done with new : : software and it sucked ) : Wrong Again! Every scene in the final battle was motion control. Phasar : beams are added in a Harry bay. The only part of the transporter done : with LW is the anamorphic flares. Well, now that the secrets have been revealed (see post listing Amblin's LW work), I'd have to say the Transporter Flares didn't look quite right. You know what it was? That old film vs. video thing. Voyager was shot at 24 fps, but the anamorphic flares were moving at 30 fps (looks video smooth). Mixing the two frame rates is really evident. Looks strange... I wonder what would happen if the flares were timed and composited differently? The only other thing would be that I'd expect more environmental illumination to occur with those bright flares. In other words, the live action environment is not being affected by the bright transporter flares. Hey, that's just what I think. Those two elements (speed, matching live action) are fairly important in really achieving the proper results. They're minor subliminal things. But, as we all know, it's the non-intellectual stuff that draws us in... J.----> E-Mail: jgoldman@acs.bu.edu From Jeff_Holinski@mindlink.bc.ca Fri Jan 27 13:44:11 PST 1995 Article: 2087 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2087 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!sol.ctr.columbia.edu!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 3D ROM V3 Date: Thu, 26 Jan 95 16:45:26 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 40 Distribution: world Message-ID: <63656-791167526@mindlink.bc.ca> NNTP-Posting-Host: rsoft.mindlink.net In article <3g8bks$ki4@beta.inc.net>, syndesis@beta.inc.net (John Foust) writes: > > "Sell everything three times" is the watchword of the freelance > writer, so I'm sympathetic to your recycling. On the other > hand, we get to hear from the customers who complain that > they found "all the same models" on some other source, be it > Avalon, another CD, a BBS, etc. You don't have any other objects? > John, Sure I've got other models. The reason I asked is that the ones I got onto the Light ROM are already packed up and ready to ship. I was going to send those AND a couple of others. As for people complaining about seeing the same models on other sites, your disc DOES consist of PD objects. Of course they're going to be available on BBS's and FTP sites. I'm sure anyone with a month to spend downloading objects could get everything on any of your discs. Even CD collections will have a lot of different objects because some people can't be bothered to contribute to every CD. What about objects that won't translate well? I've got a LightWave ocean texture that I was thinking of sending. The geometry is just one big square polygon. It's the fractal noise textures that make it look like water. I suppose you could make a similar texture with Imagine or 3DS, but you'd have to do quite a bit of tweaking to get the movement of the waves to look right. Also, I asked quite a while ago about a fix for the Imagine to LW Interchange converter. If you convert an Imagine cycle object to a LW group all the pivot points are in the wrong places. You ever get anywhere with that? (One of the other objects I'm going to send is an Imagine cycle object.) Jeff H... From sculpt@aol.com Fri Jan 27 13:44:07 PST 1995 Article: 2088 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2088 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: sculpt@aol.com (Sculpt) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Dale Luck's Amiga networking software Date: 26 Jan 1995 20:03:58 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <3g9gpu$7m6@newsbf02.news.aol.com> References: <3g6mjd$1i0@newsbf02.news.aol.com> Reply-To: sculpt@aol.com (Sculpt) NNTP-Posting-Host: newsbf02.mail.aol.com Dale Luck can be contacted at GfxBase at (408) 262-1469. Leave a message on the recorder. Dale still sells his Amiga networking software and hardware on the side. His full time gig is as a Fellow for 3DO. Good Luck Scott From dsmith1@ix.netcom.com Fri Jan 27 13:44:57 PST 1995 Article: 2089 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2089 Path: netcom.com!ix.netcom.com!netnews From: dsmith1@ix.netcom.com (Don Smith) Newsgroups: comp.graphics.packages.lightwave Subject: tape Date: 27 Jan 1995 01:39:52 GMT Organization: Netcom Lines: 47 Distribution: world Message-ID: <3g9it8$7ec@ixnews3.ix.netcom.com> NNTP-Posting-Host: ix-al6-27.ix.netcom.com **** ATTENTION ALL DESKTOP ANIMATORS **** CREATING IN Lightwave * 3D Studio * Topazs * Imagine * Real 3D or any other Desktop 3D program. BREAK INTO THE COMPETITIVE WORLD OF 3D ANIMATION & BE SEEN NATION-WIDE! LightWaved 3D BBS is now compiling a collection of new animations on videotape for distribution to Post Production houses and Animation facilities around the country and the General Public. REAP THE BENEFITS OF YOUR HARD WORK AND CREATIVITY! Get your animations included! Send tape copy of animation and company logo. Documentation should include animation title & credit list (for program credits) to: Don Smith C/O LightWaved 3D BBS 2525 Relieze Valley Rd. Martinez, Ca. 94553 Acceptible tape formats: BetaCam, 3/4" inch, 3/4" SP, SVHS and VHS. Upon completion of this production, a free copy of the finished tape will be sent to all animators used. For additional info: EMail: donsmith12@delphi.com dsmith1@ix.netcom.com Voice: 510-620-6759 Weekdays 510-228-9214 Nights and Weekends or LightWaved 3D BBS 510-228-0886 Leave a comment to the Sysop Open 24hrs - Support for Amiga and PC Desktop Animation From sjg@world.std.com Fri Jan 27 13:42:55 PST 1995 Article: 2090 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2090 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!pipex!uunet!world!sjg From: sjg@world.std.com (Stephen J Gaudet) Subject: Re: Alpha Processors and Lightwave (again!?) :> Message-ID: Organization: The World Public Access UNIX, Brookline, MA X-Newsreader: TIN [version 1.2 PL2] References: Date: Fri, 27 Jan 1995 01:43:17 GMT Lines: 24 jubei@slip.net wrote: : I am considering the purchase of one of the workstations so as to be : able to run Lightwave as soon as it comes out. (hint hint) But since I : prefer to deal with a local dealer, I was wondering if there was a service : in the San Francisco, CA area whom I should contact? Hello Russ The company I work for Nekotech has two locations. One in New Hampshire and the other in Irvine. To reach us you can call 800-635-6895 for NH or 800-635-6894 for CA. We also have complete systems starting at $4,495.00. On site field service available upon request. Cheers Steve ________________________________________________________________ | Stephen Gaudet | Manufacture of Digital Alpha based | | NekoTech / Inco | systems w/ PCI running NT & NTAS at | | 102 Tide Mill Rd Suite 6 | speeds ranging from 166 to 289MHz. | | Hampton, NH 03842-2705 |-------------------------------------| | ph:800-635-6895 fax:603-926-0301 e-mail:sjg@world.std.com | ---------------------------------------------------------------- From scratch@lamar.ColoState.EDU Fri Jan 27 13:44:55 PST 1995 Article: 2091 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2091 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!hookup!swrinde!gatech!purdue!yuma!lamar.ColoState.EDU!scratch From: scratch@lamar.ColoState.EDU (Adrian Corral) Newsgroups: comp.graphics.packages.lightwave Subject: NewTek Doesn't LIKE ME - WHAAAAAA!!!!! Date: 27 Jan 1995 00:29:12 GMT Organization: Colorado State University, Fort Collins, CO 80523 Lines: 24 Message-ID: <3g9eoo$1624@yuma.ACNS.ColoState.EDU> NNTP-Posting-Host: lamar.acns.colostate.edu X-Newsreader: TIN [version 1.2 PL2] Ok, a while back I posted about a problem that I was having with ray-traced shadows producing artifacting (black speck - not polys) on my images. I have the SA v3.5 of Lightwave for my accelerated A1200 with plenty 'O Ram.... I have called NewTek's Tech support quite a few times over the past 2 weeks or so.... I always get the same answer - "give us your phone number because so and so is away from his desk right now, and we will call you back." Ok, I am tired of not hearing anything. I even uploaded stuff for the tech people to look at (upon request) and I still have no answers... GGGRRRRRRR....... Ok, I am just the little guy, but $550.00 deserves some sort of recognition.... Perhaps I am just too small time to be bothered with? :-( -Adrian From sjg@world.std.com Fri Jan 27 13:42:53 PST 1995 Article: 2092 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2092 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!pipex!uunet!world!sjg From: sjg@world.std.com (Stephen J Gaudet) Subject: Re: Alpha Processors and Lightwave (again!?) :> Message-ID: Organization: The World Public Access UNIX, Brookline, MA X-Newsreader: TIN [version 1.2 PL2] References: <3g4437$ieb@xmission.xmission.com> Date: Fri, 27 Jan 1995 01:53:11 GMT Lines: 43 David Ingebretsen (dingebre@xmission.com) wrote: : jubei@slip.net wrote: : : I am considering the purchase of one of the workstations so as to be : : able to run Lightwave as soon as it comes out. (hint hint) But since I : : prefer to deal with a local dealer, I was wondering if there was a service : : in the San Francisco, CA area whom I should contact? : A personal opinion follows: : DEC isn't doing too well, and the AXP processor hasn't sold well either. : You might want to wait and see how the processor wars end. My bets are on : PowerPC, and perhaps MIPS, if SGI can hold its market share. The RISC : series still seems to be going strong, too. : -- Hello David Not to disagree, DEC is doing quite well. If you check Adavnce Systems mag you will see that they sold over 3000 2100 servers for November Comdex till the release of the article in January. Just so you know 2100 servers start at over $20K. Furthermore, companies such as ourselves, Nekotech, Carrera, Aspen and Deskstation will tell you sales are going through the roof. And thats despite not having a ton of applications out on NT for Alpha. However, Digital has over 2000 applications committed by the close of 1995. If you want to see my somewhat current apps list I'll e-mail it to you or anyone else that requests it--its 22 pages. One final note--PowerPC doesn't have squat for NT apps. Cheers Steve ________________________________________________________________ | Stephen Gaudet | Manufacture of Digital Alpha based | | NekoTech / Inco | systems w/ PCI running NT & NTAS at | | 102 Tide Mill Rd Suite 6 | speeds ranging from 166 to 289MHz. | | Hampton, NH 03842-2705 |-------------------------------------| | ph:800-635-6895 fax:603-926-0301 e-mail:sjg@world.std.com | ---------------------------------------------------------------- From syndesis@beta.inc.net Fri Jan 27 13:44:26 PST 1995 Article: 2093 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2093 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Stranahan Strife Date: 27 Jan 1995 02:38:25 GMT Organization: Syndesis Corporation Lines: 14 Message-ID: <3g9mb1$qq@beta.inc.net> References: <3f65q2$3kc@news.CCIT.Arizona.EDU> <131053@cup.portal.com> <17332E52CS86.U249026@netnews.uci.kun.nl> NNTP-Posting-Host: t20.inc.net X-Newsreader: WinVN 0.92.6+ In article <17332E52CS86.U249026@netnews.uci.kun.nl>, U249026@netnews.uci.kun.nl (Branko Collin) says: >Before REXX came to Amiga, it already existed on PCs, so I guess there >must be floating around cheap interpreters or compilers somewhere. No, Rexx started on IBM mainframes, not PCs. Yes, at least two companies sell Rexx on the PC, one for DOS, and Watcom sells one for Windows. For that matter, it's included in OS/2, too. However, I've always found that if I looked at a Rexx script for OS/2 or even older Rexx for mainframes, it doesn't look like the Rexx scripts I saw on the Amiga. Amiga scripts looked like someone wished it was BASIC with inter-process communications. The other ones were really scary, like they were doing something else. :-) From syndesis@beta.inc.net Fri Jan 27 13:44:14 PST 1995 Article: 2094 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2094 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: SGI LW = UNIX LW? Date: 27 Jan 1995 02:40:17 GMT Organization: Syndesis Corporation Lines: 10 Message-ID: <3g9meh$qq@beta.inc.net> References: <3g745g$pic@news.cais.com> NNTP-Posting-Host: t20.inc.net X-Newsreader: WinVN 0.92.6+ In article <3g745g$pic@news.cais.com>, jlfitz@cais.cais.com (Jeffrey Fitzgerald) says: > > I was told tonight by an SGI friend that SGI runs on unix. If >this is correct, would this LW version operate on a unix based cobra 275? > Big confusion. SGIs run IRIX, SGI's version of Unix. No other computers run IRIX. Not to mention all the other SGI-specific code, Unix ain't Unix ain't Unix. "Simple" Unix ports often aren't. From jamesb@clark.net Fri Jan 27 13:44:59 PST 1995 Article: 2095 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2095 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.clark.net!jamesb From: jamesb@clark.net (James Alex Brooks) Newsgroups: comp.graphics.packages.lightwave Subject: Save Previews w/ VM Date: 27 Jan 1995 03:34:02 GMT Organization: Clark Internet Services, Inc., Ellicott City, MD USA Lines: 21 Message-ID: <3g9pja$n0e@clarknet.clark.net> NNTP-Posting-Host: clark.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: TIN [version 1.2 PL2] I use GigaMem 3.0 (waiting for my upgrade). When I save like a 300 frame preview anim, my VM takes over so part of the preview is in RAM and other is in VM. Now I want to SAVE it but LW will not let me. Has anyone figured out a way to SAVE preview when the anim is sharing both RAM and VM? Alex -- --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Sysquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Interchange 3.0 Dynamic Motion Module 1.06 Epson ES-600C Scanner E-Mail: jamesb@clark.net --------------------------------------------------------------- From allosaur@MCS.COM Fri Jan 27 13:43:12 PST 1995 Article: 2096 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2096 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!news.kei.com!ddsw1!not-for-mail From: allosaur@MCS.COM (Samuel Crider) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 26 Jan 1995 22:21:13 -0600 Organization: somewhere beneath the world... Lines: 10 Message-ID: <3g9sbp$t79@Mars.mcs.com> References: <3ffd39$dve@newsbf02.news.aol.com> NNTP-Posting-Host: mars.mcs.com X-Newsreader: TIN [version 1.2 PL2 (KSD)] John Gross (jgross@netcom.com) wrote: : Here's the list of LightWave CGI in the Voyager Pilot: So none of the battle shots at the end where LW??? -- Samuel "Dr.Allosaurus" Crider Computer Graphics Lab Coordinator <---- But not for much longer... Columbia College Chicago allosaur@mcs.com From allosaur@MCS.COM Fri Jan 27 13:43:12 PST 1995 Article: 2097 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2097 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!pipex!uunet!newsfeed.pitt.edu!godot.cc.duq.edu!ddsw1!not-for-mail From: allosaur@MCS.COM (Samuel Crider) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 26 Jan 1995 22:26:49 -0600 Organization: somewhere beneath the world... Lines: 7 Message-ID: <3g9sm9$61@Mars.mcs.com> References: <3ffd39$dve@newsbf02.news.aol.com> <3g9sbp$t79@Mars.mcs.com> NNTP-Posting-Host: mars.mcs.com X-Newsreader: TIN [version 1.2 PL2 (KSD)] "were" -- you can see how shocked I am... -- Samuel "Dr.Allosaurus" Crider Computer Graphics Lab Coordinator <---- But not for much longer... Columbia College Chicago allosaur@mcs.com From eric@bigdog.engr.arizona.edu Fri Jan 27 13:44:45 PST 1995 Article: 2098 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2098 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!nic-nac.CSU.net!news.Cerritos.edu!news.Arizona.EDU!bigdog.engr.arizona.edu!eric From: eric@bigdog.engr.arizona.edu (Eric Case) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Virtual Memory Date: 27 Jan 1995 05:08:21 GMT Organization: University of Arizona, CCIT Lines: 17 Distribution: world Message-ID: <3g9v45$aq2@news.CCIT.Arizona.EDU> References: <131742@cup.portal.com> NNTP-Posting-Host: bigdog.engr.arizona.edu X-Newsreader: TIN [version 1.2 PL2] Mary Katherine Blohm (Kathy@cup.portal.com) wrote: [snip] : Some of the images won't load. [snip] Kathy, LightWave has a problem with Virtual Memory and images; LW just will not load images into VM, it always puts the images in fast ram and then chip ram after fast ram is used up. I have posted this many times and have yet to find a way past this. I have had other people try to load more images that they have fast ram and no one I know can do so. I do hope LW 4.0 will fix this. Sorry this does not help you more. -Eric -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu From hardin@ee.ualberta.ca Fri Jan 27 13:43:18 PST 1995 Article: 2099 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2099 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!darkstar.UCSC.EDU!news.hal.COM!decwrl!tribune.usask.ca!quartz.ucs.ualberta.ca!hardin From: hardin@ee.ualberta.ca (Hardin Brett Arvid) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 27 Jan 1995 07:21:07 GMT Organization: University of Alberta Electrical Engineering Department Lines: 84 Message-ID: <3ga6t3$1djn@quartz.ucs.ualberta.ca> References: <3fv5o3$ppl@earth.usa.net> <3g0dmv$j0j@beta.inc.net> <3g2q0h$dkr@news.cais.com> <3g5qpj$a66@news.eecs.uic.edu> NNTP-Posting-Host: nyquist.ee.ualberta.ca X-Newsreader: TIN [version 1.2 PL2] Brian Dupras (bdupras@bert.eecs.uic.edu) wrote: | William Leventry (wal@cais2.cais.com) wrote: | > : > >>> | > : > >> Off the top of my head, anything under $250.00. | > : > >> | > : > > I'd go $180 for sure. | > : > | > : >$49.95 tops. | > : > | > : >-Jim | > : Oh, wonderful. You can't make a living with a $49.95 retail price | > : on a product. The street price ends up being about $30. | > : | > Dear Mr. Frost, | > Evidently, you cant make a living gouging folks on CD Roms full of | > PD objects either. Your presence in this group begins to remind me | > of a lawyer who always arrives at the scene of an accident at the | > same time as an ambulance. | > Please spare us your lame attempts at market research. | > Please dont ask questions you dont want the answers to. | > Please bite me. | As a person that frequents this group and that uses Lightwave, I think I | speak for most when I say that this type of attitude isn't welcome here. | John Foust works for a company that makes good software that directly | relates to Lightwave. I asked a serious question a while back about an | AREXX interpreter Plug-In for LW and John is helping to answer it. If | people are willing to pay, his company just might consider a product | like this. | It's posts like yours that really degrade the quality of Usenet and that | keep professionals from frequenting the news. I'm sure John doesn't want | to hear from some whiner about how he chooses to gather info on a product | idea. Keep your complaining to yourself and if you have a serious | concern, post it like you've been tought some manners. Otherwise, keep | the discussion to LW. | Brian | bdupras@bert.eecs.uic.edu Which professionals would you be talking about.. This is the type of question that gets people really thinking, I think that john's respons to MR Please Bite me" is quite a valid one, one that we would not have heard if the response was not here... Please do NOT speak for everyone unless you have directly asked them ALL. We are the professionals, we are frequenting this group.. go read up on your Netiquette... -- --------------------------------------------------------------------------- Brett Hardin | Remember: University of Alberta | A straight line may be the SHORTEST distance Engineering | between two points, but it is by NO means Edmonton, Alberta | the most interesting! Canada | --------------------------------------------------------------------------- (Don't bother flaming me personally I am more than liable to ignore you if you do, intelligent responses will be forwarded to the responsible party) BTW as a quazi professional myself I think I should point out that while the Net is basically a place frequented by all together too many rude and ill-informed, well idiots is the only appropriate word, the Usenet as you call it kind of works this way, and is more like a group of obnoxious people sitting in a room drinking beer rather than a nice polite board room. As long as you don't get too rude (ie: profane) and do manage to make an intelligent point or two you are a least adding to the sum total of knowledge wich is the whole point of this excercise anyways) (BTW nobody flames spelling and/or grammar unless they really don't know what the hell they are doing on the net to begin with!) - Brett From williger@cs.tu-berlin.de Fri Jan 27 13:43:45 PST 1995 Article: 2100 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2100 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!zib-berlin.de!zrz.TU-Berlin.DE!cs.tu-berlin.de!williger From: williger@cs.tu-berlin.de (Sven Williger) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Defije ne Obj as Light ? Date: 27 Jan 1995 07:38:27 GMT Organization: Technical University of Berlin, Germany Lines: 36 Message-ID: <3ga7tj$i7d@news.cs.tu-berlin.de> References: <3fvhfg$4hm@news.cs.tu-berlin.de> <3fvod2$i59@ixnews3.ix.netcom.com> <131672@cup.portal.com> NNTP-Posting-Host: troll.cs.tu-berlin.de Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Jeric@cup.portal.com (J Eric Chard) writes: >>> >>>Is there a way to define an object as a lightsource ? >> >>Did you try making the object LUMINOUS, try values over >>100...anything...experiment. >> >>>maybe a neon-lamp: cylindrical obj, lumi. surface, but for the real >>>lightning effect u have to use a couple of lights... >>> >>> How about the possibility to define a whole obj as a ( point ) >>>lightsource. > Why not just PUT a point light inside the object? No...when u want to make an cylindrical neonlamp which is gleaming (lumi.surface) it has to emit light in the same cylindrical way, so one point light isn`t enough for the real lightning effect, it seems that the light comes from a lightbulb instead of the neon lamp... Ok u could put a couple of lights in there but i think this is wasting rendering time, memory and won`t look like in real world...so it would be the best to define a whole obj as a lightsource... ( i think either REFLECTIONS or IMAGINE can handle this...so what about having this in 4.x) >*********************************************************************** >* (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * >* (OOOOOOO) Welcome to Seattle! | Film and Video Productions * >* /////// "All I know is what I see on the monitors." * >*********************************************************************** Bye.... SVEN From williger@cs.tu-berlin.de Fri Jan 27 13:44:36 PST 1995 Article: 2101 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2101 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!zib-berlin.de!zrz.TU-Berlin.DE!cs.tu-berlin.de!williger From: williger@cs.tu-berlin.de (Sven Williger) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 4.0 Plug Ins... Date: 27 Jan 1995 07:41:26 GMT Organization: Technical University of Berlin, Germany Lines: 15 Message-ID: <3ga836$i7h@news.cs.tu-berlin.de> References: <3g8lio$b00@news-s01.ny.us.ibm.net> NNTP-Posting-Host: troll.cs.tu-berlin.de Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit keithr@ibm.net writes: >I have heard little or nothing about the plug in specification for Lightwave 4.0 >could someone tell me how portable these plug ins will be ? Will each >plug in have to recompiled for each version of the software (Amiga, NT, etc) ? >Just curious... The specifications are on the lw-ftp-site ( aehm i don`t remember ...something with ".tomahawk." i think...) There are the specs of the PlugIns for AMIGA, Windows NT and SGI...postet from Stuart Ferguson....so maybe anyone like to see it in here...? bye Sven... From syndesis@beta.inc.net Fri Jan 27 13:44:12 PST 1995 Article: 2102 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2102 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 3D ROM V3 Date: 27 Jan 1995 14:24:09 GMT Organization: Syndesis Corporation Lines: 25 Message-ID: <3gavm9$9nr@beta.inc.net> References: <63656-791167526@mindlink.bc.ca> NNTP-Posting-Host: t27.inc.net X-Newsreader: WinVN 0.92.6+ In article <63656-791167526@mindlink.bc.ca>, Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) says: >As for people complaining about seeing the same models on other sites, your >disc DOES consist of PD objects. Of course they're going to be available on >BBS's and FTP sites. I'm sure anyone with a month to spend downloading 3D-ROM Volume I was largely composed of freely distributable objects, yes, but Volume II was purely composed of explicit submissions, and Volume III will be, too. I hope we're getting objects that you *haven't* seen before. >What about objects that won't translate well? I've got a LightWave ocean >texture that I was thinking of sending. The geometry is just one big square >polygon. It's the fractal noise textures that make it look like water. I It sounds like you can answer your own questions. :-) Obviously, that ocean will only appeal to LW users, and they're less than 10% of the customers for the 3D-ROMs. >Also, I asked quite a while ago about a fix for the Imagine to LW >Interchange converter. If you convert an Imagine cycle object to a LW group >all the pivot points are in the wrong places. You ever get anywhere with Yes, I believe that was fixed, but it may not have been released yet. This spring, we'll do an upgrade to the 3.5 version of InterChange for Amiga. From syndesis@beta.inc.net Fri Jan 27 13:44:50 PST 1995 Article: 2103 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2103 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Abekas Driver Date: 27 Jan 1995 14:26:38 GMT Organization: Syndesis Corporation Lines: 6 Message-ID: <3gavqu$9nr@beta.inc.net> References: <3g958p$2c2@mississippi.iac.net> NNTP-Posting-Host: t27.inc.net X-Newsreader: WinVN 0.92.6+ In article <3g958p$2c2@mississippi.iac.net>, David White says: > >Is there an Abekas driver available yet for NT. I just talked to ASDG >and theres does not work in NT, and they have no plans to make one. I haven't seen one yet, either. From syndesis@beta.inc.net Fri Jan 27 13:44:37 PST 1995 Article: 2104 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2104 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 4.0 Plug Ins... Date: 27 Jan 1995 14:32:35 GMT Organization: Syndesis Corporation Lines: 21 Message-ID: <3gb063$9nr@beta.inc.net> References: <3g8lio$b00@news-s01.ny.us.ibm.net> NNTP-Posting-Host: t27.inc.net X-Newsreader: WinVN 0.92.6+ In article <3g8lio$b00@news-s01.ny.us.ibm.net>, keithr@ibm.net says: > >I have heard little or nothing about the plug in specification for Lightwave 4.0 >could someone tell me how portable these plug ins will be ? Will each >plug in have to recompiled for each version of the software (Amiga, NT, etc) ? Yes, the plug-ins are executable code. You need to re-compile for each environment. For the PC, you need a ~$300 compiler. For the SGI, it's about ~$1000. For the Alpha, I think it's "free" with Microsoft's ~$500 developer kit. For the MIPS NT, it's about a ~$1000 compiler. Cross-development isn't cheap. This doesn't even consider the cost of keeping each of these machines, either - a bare-bones SGI is about $5000, Intel at least $2500, MIPS at least $3000, Alpha about the same. So will all plug-ins appear on all platforms? I doubt it. I'm sure they'll show up for the most popular platform first, which will most likely be the Intel WinNT within three days of the LW/Win release. From syndesis@beta.inc.net Fri Jan 27 13:43:20 PST 1995 Article: 2105 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2105 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 27 Jan 1995 14:38:06 GMT Organization: Syndesis Corporation Lines: 21 Message-ID: <3gb0ge$9nr@beta.inc.net> References: <3fv5o3$ppl@earth.usa.net> <3g0dmv$j0j@beta.inc.net> <3g2q0h$dkr@news.cais.com> <3g5qpj$a66@news.eecs.uic.edu> <3ga6t3$1djn@quartz.ucs.ualberta.ca> NNTP-Posting-Host: t27.inc.net X-Newsreader: WinVN 0.92.6+ In article <3ga6t3$1djn@quartz.ucs.ualberta.ca>, hardin@ee.ualberta.ca (Hardin Brett Arvid) says: >BTW as a quazi professional myself I think I should point out that while >the Net is basically a place frequented by all together too many rude >and ill-informed, well idiots is the only appropriate word, the Usenet I diplomatically call them "wet behind the ears college kids". :-) Maybe in ten-fifteen years they'll be as wise and as cranky as me. And to think they're on the Net courtesy of our tax dollars... >polite board room. As long as you don't get too rude (ie: profane) and >do manage to make an intelligent point or two you are a least adding to >the sum total of knowledge wich is the whole point of this excercise I always enjoy a good, biting sarcastic post, though. >(BTW nobody flames spelling and/or grammar unless they really don't know >what the hell they are doing on the net to begin with!) That's "quasi". :-) From all Fri Jan 27 13:43:00 PST 1995 Article: 2106 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2106 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!library.ucla.edu!galaxy.ucr.edu!usenet From: bhoffman@valverde.edu (Brian Hoffman) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 27 Jan 1995 16:45:58 GMT Organization: University of California, Riverside Lines: 32 Distribution: world Message-ID: <3gb806$a8m@galaxy.ucr.edu> References: Reply-To: all NNTP-Posting-Host: 157.233.11.70 In article jgross@netcom.com (John Gross) writes: > Previous posters write: > > > >I believe the CG Voyager was the one taking off from DS9. > > > >All of the far shots of voyager were CG.... and not to bad mouth > >Lightwave (I just paid $600 for it) It looks so flat, obvious > >and video-like (as opposed to the film look) > > If it was so obvious, why didn't you see it? ALL of the far shots > of the Voyager were the real model. > > Nice try. > > JG > Amblin Imaging OK John. I'll hazard a guess regarding the intro shots. The Voyager in the "nebula wake" and "finale" shots was Amblin' CGI. Regarding Voyager: How about letting us know exactly which shots you guys were responsible for? Or are you under some kind of non-disclosure? Also, how much of your work can we expect to see in future episodes? In the first regular episode I noticed several special effects houses credited, but not Amblin. Thanks. -Brian Hoffman (bhoffman@valverde.edu) From wturber@primenet.com Fri Jan 27 13:44:01 PST 1995 Article: 2107 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2107 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!asuvax!names.maricopa.edu!news.primenet.com!ip033.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW FAQ or GOOD INFO SOURCE?!?!!?!!? Date: Thu, 26 Jan 1995 02:00:15 LOCAL Organization: Primenet Lines: 35 Message-ID: References: <3g15h8$7jn$1@mhadf.production.compuserve.com> NNTP-Posting-Host: ip033.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article shf@netcom.com (Stuart Ferguson) writes: >From: shf@netcom.com (Stuart Ferguson) >Subject: Re: LW FAQ or GOOD INFO SOURCE?!?!!?!!? >Date: Wed, 25 Jan 1995 19:45:55 GMT >+-- wturber@primenet.com (Walter J. Turberville (III)) writes: >| In article <> Brent <74774.3200@CompuServe.COM> writes: >| >want. But I've not been able to... say ... have one object morph >| >into another object that owns more/less points than the original. >| Can't be done in versions up to 3.5. I doubt it will be possible in 4.0 >| either. Actually, I wonder if it is even a reasonable feat to ever try to >| program. >It has been done as a reasearch project for SigGRAPH, but the >general method was to partition both objects into more subdivided >objects with the same number of points. One method which worked >for objects of arbitrary topology involved a cross-fade in voxel >space, but looked really bad. >-- > Stuart Ferguson (shf@netcom.com) > "How do you compute that? Where on the > graph do `must' and `cannot' meet?" Couldn't find voxel space in my dictionary and I'm not at the studio to check references. Nice to know you are keeping tabs on these things tho. So I guess this won't be in LW 4.0? :^) Jay ----------------------------------------------------- | Walter (Jay) Turberville |Phoenix, AZ | wturber@primenet.com |wturber@aol.com | http://www.primenet.com/~wturber | ----------------------------------------------------- From wturber@primenet.com Fri Jan 27 13:43:49 PST 1995 Article: 2108 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2108 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!asuvax!names.maricopa.edu!news.primenet.com!ip002.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Tape drives Date: Thu, 26 Jan 1995 05:03:29 LOCAL Organization: Primenet Lines: 24 Message-ID: References: <1995Jan25.081846.1@ucsvax> NNTP-Posting-Host: ip002.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <1995Jan25.081846.1@ucsvax> jalberty@aardvark.ucs.uoknor.edu writes: >From: jalberty@aardvark.ucs.uoknor.edu >Subject: Tape drives >Date: 25 Jan 95 08:18:46 CST >I just got a Sony 5200 DAT tape backup drive and Amiback won't recognize it... >has anybody had experience hooking this beast up to an Amiga? I'm using an >Oktagon SCSI controller on an A4000. If you have used one before, I'd >appreciate any suggestions you can give in email... =) >Alan Chan >Graphics/Animation Design >Vision Digital Maybe try comp.sys.amiga.hardware Jay ----------------------------------------------------- | Walter (Jay) Turberville |Phoenix, AZ | wturber@primenet.com |wturber@aol.com | http://www.primenet.com/~wturber | ----------------------------------------------------- From ebf1791@gold.acns.fsu.edu Fri Jan 27 13:45:01 PST 1995 Article: 2109 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2109 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!mailer.acns.fsu.edu!gold!ebf1791 From: ebf1791@gold.acns.fsu.edu Newsgroups: comp.graphics.packages.lightwave Subject: Information on DEC-Alpha? Date: 27 Jan 1995 17:14:59 GMT Organization: Florida State University Lines: 14 Message-ID: <3gb9mj$2ag@mailer.fsu.edu> NNTP-Posting-Host: gold.acns.fsu.edu Originator: ebf1791@gold I'm working on a Animation that is going to take about two months to render with three A4000s at Florida State University. Where can I get some information on different Rendering machines, and my posibilities to render this animation an them. Please, send me some information via e-mail or reply to the news group! Edgar Febres Multimedia Labs. Florida State University Tallahasse FL 32306 e-mail: ebf1791@gold.acns.fsu.edu From Andrei@teeny.demon.co.uk Fri Jan 27 13:45:03 PST 1995 Article: 2110 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2110 Newsgroups: comp.graphics.packages.lightwave From: Andrei@teeny.demon.co.uk (Andrei Nadin) Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!peernews.demon.co.uk!teeny.demon.co.uk!Andrei Subject: Newteks WWW site? Distribution: world Organization: None Reply-To: Andrei@teeny.demon.co.uk X-Newsreader: Newswin Alpha 0.6 Lines: 7 X-Posting-Host: teeny.demon.co.uk Date: Fri, 27 Jan 1995 18:24:55 +0000 Message-ID: <250979394wnr@teeny.demon.co.uk> Sender: usenet@demon.co.uk I know this has been on before but unfortunately I had to expire all my news when upgrading my Net package and so I don't have it anymore. Could someone please repost it? Andrei Nadin From krishna@primenet.com Fri Jan 27 13:43:38 PST 1995 Article: 2111 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2111 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!asuvax!names.maricopa.edu!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Any Advise? Date: 26 Jan 1995 16:30:28 GMT Organization: Primenet Lines: 24 Message-ID: <3g8in4$b65@news.primenet.com> References: <3g4oml$9jk@usenet.INS.CWRU.Edu> NNTP-Posting-Host: usr3.primenet.com X-Newsreader: TIN [version 1.2 PL2] Mere mortal Mark Thompson provoked me by writing: : Background images are not antialiased by LW. However, the adaptive edge ^^^^^^^^^^^^^^^^^^^^ This is a very good thing, because you can save a lot of time by antialiasing the background separately first and it won't reantialias it every frame! You know, when you first start out you do a lot of dumb things that result in render times which are far longer than they should be. When I set up my 2nd test render, I had a planet and starfield in the background. I only had a very subtle camera movement which I didn't even need. So I rendered a frame of just the planet and the stars and selected antialiasing on it. Then used that as a background so that all it had to chug on was the fighter and the destroyer. If I hadn't done that, my render times would have been prohibitive. Using background images does fix down the camera more than I like, though. I wish there were a way to do scrolling on the background image to simulate camera movement. I suppose it's possible if you create a virtual backdrop... You kinda have to start thinking of layout as a real studio environment with all the same possibilities for tricks. From krishna@primenet.com Fri Jan 27 13:44:27 PST 1995 Article: 2112 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2112 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!cs.utexas.edu!asuvax!names.maricopa.edu!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: 3D object distributions Date: 26 Jan 1995 16:32:16 GMT Organization: Primenet Lines: 10 Message-ID: <3g8iqg$b65@news.primenet.com> NNTP-Posting-Host: usr3.primenet.com X-Newsreader: TIN [version 1.2 PL2] Why is it that objects tend to float around without their textures/surfaces? Is this a function of a lack of portability of these textures when imported into Lightwave? It is kinda a pain when you pick up a really nice object and then are left with the task of texture mapping it... From keithr@ibm.net Fri Jan 27 13:44:32 PST 1995 Article: 2113 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2113 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swiss.ans.net!newsgate.advantis.net!news-m01.ny.us.ibm.net!news From: keithr@ibm.net Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 4.0 Plug Ins... Date: 27 Jan 1995 19:24:57 GMT Lines: 22 Message-ID: <3gbha9$q80@news-s01.ny.us.ibm.net> References: <3g8lio$b00@news-s01.ny.us.ibm.net> Reply-To: keithr@ibm.net NNTP-Posting-Host: slip35-25.il.us.ibm.net X-Newsreader: IBM NewsReader/2 v1.07 In , Norman@eisner.decus.org (Richard) writes: >In article <3g8lio$b00@news-s01.ny.us.ibm.net>, keithr@ibm.net wrote: >That's cause it ain't out yet. If want to become a developer contact NewTek >and pay your money and sign your nondisclosure Agreement, and they'll >tell you all about it. Sorry for sounding snotty, but they haven't >really said a whole lot yet. No offense taken. I had hoped that someone more in the "know" would be able to respond, but you are right, NDA may prevent anyone from saying anything... >But what they have said online here is that it is C based which does >mean that it will need to be compiled on each machine because they >aren't binary compatible. If your plugin mainly crunches data, then >there should be few incompatibilities between platforms one would think, >but I guess we will have to wait and see. > C based.... Well that's good to know. Although I would like to have the ability to create my own add ons, I don't think I could stomach having to purhcase a developers kit... I'll just chug along with Lightwave and leave the plug ins to others... From keithr@ibm.net Fri Jan 27 13:44:22 PST 1995 Article: 2114 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2114 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swiss.ans.net!newsgate.advantis.net!news-m01.ny.us.ibm.net!news From: keithr@ibm.net Newsgroups: comp.graphics.packages.lightwave Subject: Re: PLUG-INS: What do you want? Date: 27 Jan 1995 19:26:57 GMT Lines: 13 Message-ID: <3gbhe1$q80@news-s01.ny.us.ibm.net> References: <131720@cup.portal.com> <3g9c1m$rcg@beta.inc.net> Reply-To: keithr@ibm.net NNTP-Posting-Host: slip35-25.il.us.ibm.net X-Newsreader: IBM NewsReader/2 v1.07 In <3g9c1m$rcg@beta.inc.net>, syndesis@beta.inc.net (John Foust) writes: >In article <131720@cup.portal.com>, Jeric@cup.portal.com (J Eric Chard) says: >> > >And it's also a great idea to have everyone post their ideas to the >net, so other software developers can pick up a set of fresh ideas. :-) Hi John, I just picked up ICP 3.0 - am I any updates behind ??? Are you thinking about making ICP a plug in module for Lightwave 4.0 ??? From shf@netcom.com Fri Jan 27 13:44:43 PST 1995 Article: 2115 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2115 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Toroid Message-ID: Organization: The Blue Planet References: <3g8msu$ljg@jhunix1.hcf.jhu.edu> Date: Fri, 27 Jan 1995 20:49:33 GMT Lines: 13 +-- keithc@tomahawk.welch.jhu.edu. (Keith Christopher) writes: | I recently purchased LW 3.5SA and after installing it found out that | the toroid macro did some wierd things. ... This is a known bug in 3.5 that was not fixed by the patch. Fortunately torii are easy to make by hand using Lathe. The error is caused by an unitialized variable, so there is some variation in the behavior depending on what came before and on system type. This is, of course, fixed in 4.0. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From shf@netcom.com Fri Jan 27 13:44:16 PST 1995 Article: 2116 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2116 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: SGI LW = UNIX LW? Message-ID: Organization: The Blue Planet References: <3g745g$pic@news.cais.com> Date: Fri, 27 Jan 1995 20:56:05 GMT Lines: 14 +-- jlfitz@cais.cais.com (Jeffrey Fitzgerald) writes: | I was told tonight by an SGI friend that SGI runs on unix. If | this is correct, would this LW version operate on a unix based cobra 275? While a portable version of X-based LightWave is possible, it is probably not practical. Having to support five OS/CPU combinations is bad enough without having to pick another few dozen or so Unix platforms to support. LightWave will, in theory, run over a network on any X-server with appropriate GLX extensions. (I've never tried it because I only have the one Indy.) -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From shf@netcom.com Fri Jan 27 13:44:41 PST 1995 Article: 2117 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2117 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Lightwave 4.0 Plug Ins... Message-ID: Organization: The Blue Planet References: <3g8lio$b00@news-s01.ny.us.ibm.net> Date: Fri, 27 Jan 1995 21:02:01 GMT Lines: 19 +-- keithr@ibm.net writes: | I have heard little or nothing about the plug in specification for | Lightwave 4.0 | could someone tell me how portable these plug ins will be ? Will each | plug in have to recompiled for each version of the software ? If you want to see the specs, they are around on some ftp sites and are freely distributable. For continous updates or technical questions, send mail to "listserv@netcom.com" and include "subscribe lwplugin-l" as a single line in the body of your message. Portability involves recompiling, which is a non-trivial task in the absence of cross-compilers. If Microsoft gets its act together emulation-wise, 486 plug-in modules might be able to run on RISC based NT systems, but they do not right now. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From jgross@netcom.com Sat Jan 28 10:24:07 PST 1995 Article: 2118 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2118 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Voyager No-Prize Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3ffd39$dve@newsbf02.news.aol.com> <3g9sbp$t79@Mars.mcs.com> Date: Fri, 27 Jan 1995 21:53:14 GMT Lines: 5 : So none of the battle shots at the end where LW??? Nope JG From jgross@netcom.com Sat Jan 28 10:24:18 PST 1995 Article: 2119 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2119 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: NewTek Doesn't LIKE ME - WHAAAAAA!!!!! Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3g9eoo$1624@yuma.ACNS.ColoState.EDU> Date: Fri, 27 Jan 1995 21:59:11 GMT Lines: 12 Adrian Corral (scratch@lamar.ColoState.EDU) wrote: : Ok, a while back I posted about a problem that I was having with : ray-traced shadows producing artifacting (black speck - not polys) : on my images. I have the SA v3.5 of Lightwave for my accelerated : A1200 with plenty 'O Ram.... If you are using double sided polys, there is a bug with LW 3.5 that renders black specks in the object. the fix is to create an inner surface in Modeler that is slightly offset from the outer surface. There was an article about this in a recent LWPRO. JG From parham@phoenix.cs.uga.edu Sat Jan 28 10:24:19 PST 1995 Article: 2120 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2120 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!hookup!swrinde!gatech!news-feed-1.peachnet.edu!hobbes.cc.uga.edu!phoenix.cs.uga.edu!parham From: parham@phoenix.cs.uga.edu (Wes Parham) Newsgroups: comp.graphics.packages.lightwave Subject: Re: FreeForm 3D Modeler for LW Date: 27 Jan 1995 22:06:17 GMT Organization: University of Georgia, Athens Lines: 6 Message-ID: <3gbqop$5ae@hobbes.cc.uga.edu> References: <3ffu9o$lgn@kaiwan009.kaiwan.com> NNTP-Posting-Host: phoenix.cs.uga.edu X-Newsreader: Tin 1.1 PL4 I found FreeForm on an FTP site. Regrettably, cannot remember which ONE! Try an ARCHIE search through Rutgers or your fave ARCHIE server. Telnet to rutgers and login as archie. wes~ From parham@phoenix.cs.uga.edu Sat Jan 28 10:24:20 PST 1995 Article: 2121 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2121 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!hookup!swrinde!gatech!news-feed-1.peachnet.edu!hobbes.cc.uga.edu!phoenix.cs.uga.edu!parham From: parham@phoenix.cs.uga.edu (Wes Parham) Newsgroups: comp.graphics.packages.lightwave Subject: Rendering ONLY the alpha pics? Date: 27 Jan 1995 22:17:50 GMT Organization: University of Georgia, Athens Lines: 5 Message-ID: <3gbree$5ae@hobbes.cc.uga.edu> NNTP-Posting-Host: phoenix.cs.uga.edu X-Newsreader: Tin 1.1 PL4 Just finished rendering a few hundred frames and now decided that I'd like a series of corresponding alpha-pics. Can I get them without re-rendering the entire schmeel? Cannot find the right combination, and yet it must be out there? From jmacleod@unixg.ubc.ca Sat Jan 28 10:24:23 PST 1995 Article: 2122 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2122 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!darkstar.UCSC.EDU!news.hal.COM!decwrl!tribune.usask.ca!quartz.ucs.ualberta.ca!unixg.ubc.ca!jmacleod From: jmacleod@unixg.ubc.ca (James Douglas MacLeod) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PLUG-INS: What do you want? Date: 27 Jan 1995 22:37:31 GMT Organization: University of British Columbia, Vancouver, B.C., Canada Lines: 38 Message-ID: <3gbsjb$dc@nnrp.ucs.ubc.ca> References: <131720@cup.portal.com> NNTP-Posting-Host: unixg.ubc.ca In article <131720@cup.portal.com>, J Eric Chard wrote: > My cousin is a professional programmer, and thinks that he could >tackle some plug-ins. > > He's not an animator, and is not familiar with the current imaging >technology, but he is pretty sharp (dual major, math/physics) and is looking >for more interesting work than his current employment. > > So: What do we all want? > > From some of Stuart's & Allen's comments the Plugin system is flexible >in the extreme. So let your imaginations run wild. > I am not sure if this would make a good plug in or not. When you look at film, say just about any shot, that camera jiggles a little to keep the shot from become to mechanical looking. Something that gave a similiar effect (by reproducing the same type jiggling with respect to the type of shot) might be useful. A good example of this is an animation I say by IBM where they recreate some famous buildings and integrate aniamtion and film shots. I cant remember the name of the film or building. Anyway they would show the old building with film then run over the same shot with an animated segment showing what it once was like. The animated segments looked very mechanical and robotic in there motion. The film pans were not rigid at all. Maybe this would not apply to animation, I am not sure. Any thoughts? :) From wturber@primenet.com Sat Jan 28 10:24:06 PST 1995 Article: 2123 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2123 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!cs.utexas.edu!asuvax!names.maricopa.edu!news.primenet.com!ip082.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: Thu, 26 Jan 1995 01:03:34 LOCAL Organization: Primenet Lines: 39 Message-ID: References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com> NNTP-Posting-Host: ip082.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article jgross@netcom.com (John Gross) writes: >From: jgross@netcom.com (John Gross) >Subject: Re: Voyager No-Prize >Date: Thu, 26 Jan 1995 22:07:46 GMT >: >I believe the CG Voyager was the one taking off from DS9. >: All of the far shots of voyager were CG.... and not to bad mouth Lightwave (I >: just paid $600 for it) It looks so flat, obvious and video-like (as opposed >: to the film look) >If it was so obvious, why didn't you see it? ALL of the far shots of the >Voyager were the real model. >Nice try. >JG >Amblin Imaging I've got a 35" TV and I think a critical eye. I haven't gone back an analysed the shots, but the bottom line for me is that it all worked. I am a "Next Generation" fan and I did not notice any significant style change between STNG and Voyager. It "looked" like Star Trek to me. I have not yet been able to figure out what the previous poster meant by "flat". I doubt that the migration to new methods will be noticed by very many (if any) "regular" viewers. I certainly will not win this prize, but then I can't help but watch these shows for the story. My biggest problem is how the ship zooms past stars. If it were really going that fast, the crew would already be home. ----------------------------------------------------- | Walter (Jay) Turberville |Phoenix, AZ | wturber@primenet.com |wturber@aol.com | http://www.primenet.com/~wturber | ----------------------------------------------------- From krishna@primenet.com Sat Jan 28 10:24:08 PST 1995 Article: 2124 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2124 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!asuvax!names.maricopa.edu!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Article mentions IBM REXX in DOS 7.0 Date: 27 Jan 1995 13:45:33 GMT Organization: Primenet Lines: 5 Distribution: usa Message-ID: <3gatdt$ji9@news.primenet.com> References: <3g95pk$gj0@fohnix.metronet.com> NNTP-Posting-Host: usr2.primenet.com X-Newsreader: TIN [version 1.2 PL2] DOS _7_??? From stranahan@aol.com Sat Jan 28 10:24:28 PST 1995 Article: 2125 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2125 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swiss.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Apology for inqury. about 3D Studio Tele NO. Date: 28 Jan 1995 00:01:29 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 14 Sender: root@newsbf02.news.aol.com Message-ID: <3gcj39$7i9@newsbf02.news.aol.com> References: <3g1q3r$bi0@news.primenet.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com I don't see why LW wouldn't run in 8 megs under Win 3.1 with Win32/s running - you could make money with it, too, doing plently o' neat logos and sundry doo-dads... More RAM is good, but I only have 24 Megs in my P90 and I expect I'll be fine. The 'upgrade to 32 megs' thing is by no means mandatory... *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From stranahan@aol.com Sat Jan 28 10:24:32 PST 1995 Article: 2126 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2126 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swiss.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave or 3DStudio? PC Date: 28 Jan 1995 00:11:24 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <3gcjls$7m7@newsbf02.news.aol.com> References: <0098AFFA.5D404E80@Msu.oscs.montana.edu> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com A number of game developers - including some BIG ones - are currently dumping 3Ds in favor of LightWave. I'm predicting here and now that LW will be a MAJOR player in the games market very very quickly... *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From eric@bigdog.engr.arizona.edu Sat Jan 28 10:24:33 PST 1995 Article: 2127 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2127 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!nic-nac.CSU.net!news.Cerritos.edu!news.Arizona.EDU!bigdog.engr.arizona.edu!eric From: eric@bigdog.engr.arizona.edu (Eric Case) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Newteks WWW site? Date: 28 Jan 1995 06:13:10 GMT Organization: University of Arizona, CCIT Lines: 16 Distribution: world Message-ID: <3gcn9m$la1@news.CCIT.Arizona.EDU> References: <250979394wnr@teeny.demon.co.uk> NNTP-Posting-Host: bigdog.engr.arizona.edu X-Newsreader: TIN [version 1.2 PL2] Andrei Nadin (Andrei@teeny.demon.co.uk) wrote: : I know this has been on before but unfortunately I had to expire all my : news when upgrading my Net package and so I don't have it anymore. : Could someone please repost it? http://www.newtek.com See you in the Web. ;) -Eric : Andrei Nadin -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu From bdupras@bert.eecs.uic.edu Sat Jan 28 10:24:34 PST 1995 Article: 2128 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2128 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: SGI LW = UNIX LW? Date: 28 Jan 1995 08:02:50 GMT Organization: University of Illinois at Chicago Lines: 13 Message-ID: <3gctna$emf@news.eecs.uic.edu> References: <3g745g$pic@news.cais.com> NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] Jeffrey Fitzgerald (jlfitz@cais.cais.com) wrote: > I was told tonight by an SGI friend that SGI runs on unix. If BZZT. Sorry to be a bit-head here, but Unix runs on SGI. > this is correct, would this LW version operate on a unix based cobra 275? LW will be compiled for Alpha and MIPS. I'm not sure if those are the only hi-performance processors that will be supported, though. Brian bdupras@bert.eecs.uic.edu From dtiberio@ic.sunysb.edu Sat Jan 28 10:24:38 PST 1995 Article: 2129 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2129 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!adam.cc.sunysb.edu!dtiberio From: dtiberio@ic.sunysb.edu (David Tiberio) Newsgroups: comp.graphics.packages.lightwave Subject: Trade your A4000 in for a Pentium 90!! Date: 28 Jan 1995 08:53:04 GMT Organization: State University of New York at Stony Brook Lines: 13 Distribution: world Message-ID: <3gd0lg$1fk@adam.cc.sunysb.edu> NNTP-Posting-Host: libws4.ic.sunysb.edu We are offering brand new Pentium 90mHz systems with 8 megabytes of RAM in trade for Amiga 4000's. Pentium 90's can include a monitor or hard drive, depending on whether you wish to upgrade or keep your own from your A4000. Call David at 800-730-0082. All Pentiums include a full warranty. -- MY EMAIL IS NOT WORKING! TRY dtiberio@cup.portal.com or dtiberio@sunysb.edu I BUY USED A4000's (516) 476-1615 - AREA52 BBS (516) 476-1290 Lightwave files dtiberio@libserv1.ic.sunysb.edu - Amiga/Toaster Reference Manual v3.010 From jubei@slip.net Sat Jan 28 10:24:17 PST 1995 Article: 2130 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2130 Path: netcom.com!csus.edu!csulb.edu!library.ucla.edu!agate!nntp-ucb.barrnet.net!barrnet.net!slip.net!NewsWatcher!user From: jubei@slip.net Newsgroups: comp.graphics.packages.lightwave Subject: Re: Alpha Processors and Lightwave (again!?) :> Date: 27 Jan 1995 21:35:05 GMT Organization: Slip.Net Lines: 28 Message-ID: References: <3g4437$ieb@xmission.xmission.com> NNTP-Posting-Host: sfsp12.slip.net In article <3g4437$ieb@xmission.xmission.com>, dingebre@xmission.com (David Ingebretsen) wrote: > A personal opinion follows: > > DEC isn't doing too well, and the AXP processor hasn't sold well either. > You might want to wait and see how the processor wars end. My bets are on > PowerPC, and perhaps MIPS, if SGI can hold its market share. The RISC > series still seems to be going strong, too. > -- > David Rrrrrr Wait wait wait. First I have to wait for LW PC to come out now I gotta wait for the proccessor market to slim down!? (:>) Sigh. I would like to do some animating sometime before 2001....'sides/out a decent proccessor, all I will be doing is *waiting* for rendering. ( no malice to you, Dave. Just griping.) So. Does anyone know if getting an A4000 is still an option? Does any Company sell them (when they have them) for less than $10,000? And how does the rendering speed compare when you add one of those Warp Engines? Russ *Sigh* From nesseld@ios.com Sat Jan 28 10:24:25 PST 1995 Article: 2131 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2131 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!uunet!ankh.iia.org!news From: Dan Nessel Newsgroups: comp.graphics.packages.lightwave Subject: Creating Smoke in LW 3.5?? Date: 28 Jan 1995 01:11:59 GMT Organization: International Internet Association Lines: 12 Message-ID: <3gc5kv$fp4@ankh.iia.org> NNTP-Posting-Host: ios.com Hi All, I was looking for a little help. I am trying to create smoke coming out of a building window in LW. Does anyone have any ideas on how to create realistic looking smoke?? Any help would be appreciated. Thanks in advance, Dan Nessel nesseld@ios.com From Sat Jan 28 10:24:41 PST 1995 Article: 2132 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2132 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!udel!news.mathworks.com!uunet!newsflash.concordia.ca!nstn.ns.ca!cs.dal.ca!usenet From: (Ken Mayfield) ad914@cfn.cs.dal.ca Subject: Re: PC Question For The Techies, Shablamm Message-ID: Keywords: Shablamm review vtu Sender: usenet@cs.dal.ca (USENET News) Nntp-Posting-Host: cfn.cs.dal.ca Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada Date: Sat, 28 Jan 1995 15:03:06 GMT Lines: 9 There is a review of the Nitro-VLB card from Shablamm, in the November 1994 issue, page 58. The 133 MHz card is $3495 US, and the 100MHz version is $3045 US. ShaBLAMM! Computer Corp. (800) 742-2526 -Ken Mayfield ad914@cfn.cs.dal.ca -- From syndesis@beta.inc.net Sat Jan 28 10:24:22 PST 1995 Article: 2133 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2133 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PLUG-INS: What do you want? Date: 28 Jan 1995 15:04:41 GMT Organization: Syndesis Corporation Lines: 22 Message-ID: <3gdme9$smr@beta.inc.net> References: <131720@cup.portal.com> <3g9c1m$rcg@beta.inc.net> <3gbhe1$q80@news-s01.ny.us.ibm.net> NNTP-Posting-Host: t27.inc.net X-Newsreader: WinVN 0.92.6+ In article <3gbhe1$q80@news-s01.ny.us.ibm.net>, keithr@ibm.net says: > >In <3g9c1m$rcg@beta.inc.net>, syndesis@beta.inc.net (John Foust) writes: >>In article <131720@cup.portal.com>, Jeric@cup.portal.com (J Eric Chard) says: >>> >> >>And it's also a great idea to have everyone post their ideas to the >>net, so other software developers can pick up a set of fresh ideas. :-) > >Hi John, > >I just picked up ICP 3.0 - am I any updates behind ??? > >Are you thinking about making ICP a plug in module for Lightwave 4.0 ??? > Unless you found some very old stock, you probably have the latest InterChange for Amiga. Check the date at the top of the "late breaking news" file, and mail in your reg card. Yes, of course, we will adapt our translators as LW plug-ins. From syndesis@beta.inc.net Sat Jan 28 10:24:30 PST 1995 Article: 2134 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2134 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Apology for inqury. about 3D Studio Tele NO. Date: 28 Jan 1995 15:15:35 GMT Organization: Syndesis Corporation Lines: 26 Message-ID: <3gdn2n$smr@beta.inc.net> References: <3g1q3r$bi0@news.primenet.com> <3gcj39$7i9@newsbf02.news.aol.com> NNTP-Posting-Host: t27.inc.net X-Newsreader: WinVN 0.92.6+ In article <3gcj39$7i9@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) says: > >I don't see why LW wouldn't run in 8 megs under Win 3.1 with Win32/s >running - you could make money with it, too, doing plently o' neat logos >and sundry doo-dads... Oh, I can think of a few reasons: Win32s is about 2 megs of DLLs, and maybe half of them might get swapped into memory while running. If you're running Windows for Workgroups (if you wanted any networking) then consume more memory. If you load LW and Modeler, about 1 meg total of executables not counting any run-time memory needs, which are probably comparable to the Amiga version (whatever that number of megs is), plus memory to hold those brushed-aluminum "Chevy Vans!" logos and maps, yeah, I'd say that eight megs isn't enough for Windows and LightWave. >More RAM is good, but I only have 24 Megs in my P90 and I expect I'll be >fine. The 'upgrade to 32 megs' thing is by no means mandatory... "Expect" You know, when you "expect", you make an ex out of p and ect. Or something like that. What'll happen when you try it in eight megs? You'll start swapping to virtual memory, which makes all that nitpicking about seconds-worth differences in rendering times a foolish dream... seconds will turn to minutes. From syndesis@beta.inc.net Sat Jan 28 10:24:39 PST 1995 Article: 2135 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2135 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Trade your A4000 in for a Pentium 90!! Date: 28 Jan 1995 15:16:29 GMT Organization: Syndesis Corporation Lines: 12 Message-ID: <3gdn4d$smr@beta.inc.net> References: <3gd0lg$1fk@adam.cc.sunysb.edu> NNTP-Posting-Host: t27.inc.net X-Newsreader: WinVN 0.92.6+ In article <3gd0lg$1fk@adam.cc.sunysb.edu>, dtiberio@ic.sunysb.edu (David Tiberio) says: > > > We are offering brand new Pentium 90mHz systems with 8 megabytes >of RAM in trade for Amiga 4000's. Pentium 90's can include a monitor or >hard drive, depending on whether you wish to upgrade or keep your own from >your A4000. Call David at 800-730-0082. All Pentiums include a full warranty. > Isn't there about $800 difference in the street price of those two types of systems? From Sat Jan 28 10:24:45 PST 1995 Article: 2136 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2136 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!newsflash.concordia.ca!nstn.ns.ca!cs.dal.ca!usenet From: (Ken Mayfield) ad914@cfn.cs.dal.ca Subject: Re: Defije ne Obj as Light ? Message-ID: Keywords: neon light tpaint fake Here is an idea for mimicking neon lights: Sender: usenet@cs.dal.ca (USENET News) Nntp-Posting-Host: cfn.cs.dal.ca Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada Date: Sat, 28 Jan 1995 15:30:39 GMT Lines: 38 1) import the neon light object into its own scene in layout. Use a black background, and assign the object a surface: color 255 255 255 100% luminosity. You may need to import it to modeler, and use the Center macro to centre it. 2) Set the camera at at least 100mm (35 mm reference) to eliminate perspective. Move the camera back on the Z-axis until the model is about 25% inside safe title. This will provide room for what we will do to the image after it is rendered. 3) Render the white image against black. Take it into toasterpaint and blur it until it looks defocused. 4) In modeler, create a rectangle in a new layer about 35% bigger than the neon tube. 5) Assign it a surface like "neon glow" 6) Subtract the neon shape from the rectangle using stencil drill -tunnel-; then scale the rectangle down so it is slightly smaller then the neon. 7) Bring the rectangle into layout, and parent it to the tube. 8) Surface: give the rectangle an appropriate color, and use the tpaint image as a transparency and luminosity map. Make the Trans. Threshold transparent, 2.0 or so.Diffuse: 0% 9) Use spotlights with shadow maps to create the illusion of soft neon light on surrounding objects. Parent these lights to the neon. 10) Save all objects, save the scene, and in the original animation, import the works from scene. P.s. You could save the objects separetly in modeler, and then bring them into your animation. You could then replace the original neon object with your centred one, give it the motion of your original to place it in the same place, then import the rectangle, parent it, make the lights, and parent those. It's a bit of work, but it'll give you a glow in the same shape as your tube, and you'll be able to adjust colors and animate it easily. The glow and the invisible spotlights will give the cues and create the illusion that the neon tube is a lightsource. Ken Mayfield (ad914@cfn.cs.dal.ca) -- From dma@mcs.com Sat Jan 28 10:24:26 PST 1995 Article: 2137 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2137 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!godot.cc.duq.edu!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: Creating Smoke in LW 3.5?? Date: 28 Jan 1995 15:46:35 GMT Organization: MCSNet Services Lines: 10 Message-ID: <3gdosr$iqb@News1.mcs.com> References: <3gc5kv$fp4@ankh.iia.org> NNTP-Posting-Host: dma.pr.mcs.net >Dan Nessel wrote: > I was looking for a little help. I am trying to create smoke coming > out of a building window in LW. Does anyone have any ideas on how to > create realistic looking smoke?? Check out the July issue of LWPro.."Real World Effects". There's an article about fire... which can be used in the same way for smoke.. _DA From dshaw@michael.client.uq.oz.au Sat Jan 28 10:24:47 PST 1995 Article: 2138 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2138 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!msunews!harbinger.cc.monash.edu.au!bunyip.cc.uq.oz.au!michael.client.uq.oz.au!dshaw From: dshaw@michael.client.uq.oz.au (David Shaw) Newsgroups: comp.graphics.packages.lightwave Subject: LW Arexx problem Date: 28 Jan 1995 15:52:50 GMT Organization: Public Dial-up Access (818 3990) Lines: 16 Message-ID: <3gdp8i$49v@dingo.cc.uq.oz.au> NNTP-Posting-Host: michael.client.uq.oz.au X-Newsreader: TIN [version 1.2 PL2] Hi everyone, Could some of you LW arexx guru's let me know if there is a problem with Layout and Arexx.... Reason being is that I'm running 3.5 SA and Sparks cannot talk to the Arexx port. I have the latest Sparks (2.1??). I also tried addressing the arexx port by just writing a few line of arexx code and executing and get Host not found or not available (something to that effect anyway) Is this a known bug in the PAL version? I have tried to telephone NewTek tech support, but when you call from Australia and ge put on hold a few times it costs a lot of money to talk to noone :( please help me dshaw@michael.client.uq.oz.au From Sat Jan 28 10:24:24 PST 1995 Article: 2139 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2139 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!uunet!newsflash.concordia.ca!nstn.ns.ca!cs.dal.ca!usenet From: (Ken Mayfield) ad914@cfn.cs.dal.ca Subject: Re: PLUG-INS: What do you want? Message-ID: Sender: usenet@cs.dal.ca (USENET News) Nntp-Posting-Host: cfn.cs.dal.ca Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada Date: Sat, 28 Jan 1995 15:34:14 GMT Lines: 19 > [1]Reply to: David Ingebretsen > > RE: PLUG-INS: WHAT DO YOU WANT? >J Eric Chard (Jeric@cup.portal.com) wrote: >: My cousin is a professional programmer, and thinks that he could >: tackle some plug-ins. > >: He's not an animator, and is not familiar with the current imaging >: technology, but he is pretty sharp (dual major, math/physics) and is looking >: for more interesting work than his current employment. > >: So: What do we all want? I'd like to see animatable texture velocities. Ken Mayfield. -- From craven@rlyeh.muc.de Sat Jan 28 10:24:15 PST 1995 Article: 2140 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2140 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!uunet!zib-berlin.de!informatik.tu-muenchen.de!news.muc.de!rlyeh.muc.de!craven Newsgroups: comp.graphics.packages.lightwave X-NewsReader: IntuiNews 1.2 (15.5.94) References: <31148081@rlyeh.muc.de> <3g4kq5$917@News1.mcs.com> From: "Dirk Taggesell" Date: Fri, 27 Jan 95 18:55:53 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: binary Subject: Re: IFF_Pic->Object, How? Message-ID: <31148088@rlyeh.muc.de> Organization: R'lyeh - Home of Cthulhu Lines: 67 idynamic@mcs.com schrieb in 3g4kq5$917@News1.mcs.com unter dem Subject Re: IFF_Pic->Object, How? folgendes: I wrote: [...converting an iff into an object...] > > I cannot beleave that there is no simple way to convert a pic into an > > object because it is a very often needed function. > > > > What is the best way to do this in Lightwave 3.5? idynamics wrote: > If you don't want to invest in new software, you could try taking the > image into Modeller. Go to the Display (I think) menu item and choose > BGImage. This was my last idea, if nothing would help. But it is hugely time consuming and so i tried to avoid this. > Or you could use Pixel Pro, though I find it to be not so accurate. Yes, I tried Pixel3D Version 1.1 which seems to be a bit old. But i was not satisfied. Finally I made this conversion with Imagine 2.0. But I thought of a conversion function in lightwave that works like the creation of character objects out of a font. So that I got a front which is made of only one plane. The Imagine-Object that I've imported has a huge amount of triangles which is extremely RAM consuming and takes forever to draw in the modeler. It is also very difficult to make changes on this object, like bevelling or so. Then I thought to make a subdivide operation with a boy to give my logo object a simple front surface. But LW gave me an error message. :-) (cannot remember exactly) Unfortunately I'm not skilled enough in LW. I work with it for only two weeks, most of the time waiting for rendering results... Is it possible to reduce the amount of surface triangles with a subdivide operation? At least there is a slightly bad feeling about the fact that a Software package that costs me ca. $900 (DM 1398,- in Germany) is not able to convert a simple picture into an objekt. I think that this feature is very important. for example, if I got a printed logo from a client. I can scan or digitize it and got a iff picture. Nearly every cheep hobby-raytracer offers a possibility to convert this pic into an object. But not LW which claims to be "professional". I have to mention that I'm very impressed of the features and the simple handling of LW. It is very fine. But there are some important features missing.... > Hope this helps. Altough I got no real new infos, I want to thank all of You who have answered my questions :-) mfg Craven _ ____ Dirk Taggesell, Muenchen _ // / \ Z-Netz: | not connected \\ // ( OS/2 ) UseNet: | craven@rlyeh.muc.de \X/ \____/ USENET is a wonderful mechanism for making a fool of yourself in front of a very large audience. --Lars Poulsen From DrGandalf@cup.portal.com Sat Jan 28 10:24:49 PST 1995 Article: 2141 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2141 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!godot.cc.duq.edu!newsfeed.pitt.edu!uunet!svc.portal.com!portal.com!cup.portal.com!DrGandalf From: DrGandalf@cup.portal.com (Eric J Fleischer) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Toaster and the ICD Flicker Fixer ?? Date: 28 Jan 1995 08:40:31 -0800 Organization: The Portal System (TM) Lines: 15 Sender: pccop@unix.portal.com Message-ID: <131952@cup.portal.com> References: <1995Jan25.073556.10502@schbbs.mot.com> <3g5pta$be5@News1.mcs.com> NNTP-Posting-Host: news1.unix.portal.com >Nick, one of the best investments I've made, was an ICD Flicker Fixer. >I purchased an NEC MultiSync 3FGe, and bypass my 2500's RGB port. >The picture quality is outstanding! > >I was told I needed to terminate the RGB port, but have left the >terminator off a couple of times, and there's never been a problem. Dan, the Toaster will run without the RGB port terminated, but you will have an overly hot signal at the program output under certain conditions, most notably when you are using a CG overlay or scroll. If you want the signal to be within RS-170a specs, keep the RGB port terminated. - Eric J Fleischer,MD - Dr Gandalf DrGandalf@cup.portal.com From B.P.Smith@bradford.ac.uk Sun Jan 29 08:36:15 PST 1995 Article: 2142 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2142 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!warwick!bradford.ac.uk!bpsmith From: B.P.Smith@bradford.ac.uk (BP SMITH) Newsgroups: comp.graphics.packages.lightwave Subject: Babylon 5 Star Fury Date: 28 Jan 1995 18:46:30 GMT Organization: University of Bradford Lines: 15 Message-ID: <3ge3e6$o3a@columbia.acc.brad.ac.uk> NNTP-Posting-Host: discovery.brad.ac.uk X-Newsreader: TIN [version 1.2 PL2] I understand the Babylon 5 Star Fury mesh is freely available and often found with copies of light wave. If this is true and anyone's got it theres a guy who really needs some decent piccies of the Fury for a www page all about this spacecraft. Basically whats needed are front, top, back and side pic's clearly illustating the shape. If you can and you will please e-mail rkatz@huey.csus.edu _____________________________________________________________________________ Benjamin Smith, University of Bradford, "Strike me down and I shall become more England powerful than you can possibly imagine" --------------------------------------------------------Obi-Wan-Kenobi------- From smaugie@eskimo.com Sun Jan 29 08:36:12 PST 1995 Article: 2143 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2143 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!sgiblab!uhog.mit.edu!news.mathworks.com!mvb.saic.com!eskimo!smaugie From: smaugie@eskimo.com (James Carter) Subject: Flyer Help X-Nntp-Posting-Host: eskimo.com Message-ID: Sender: usenet@eskimo.com (News User Id) Organization: Eskimo North (206) For-Ever X-Newsreader: TIN [version 1.2 PL2] Date: Sat, 28 Jan 1995 17:50:11 GMT Lines: 9 So I got my Flyer. HIP HIP HOORAY! However it didn't come with hardware instalation instructions. My dealer told me how to instal the card and drives. But we didn't talk about the RCA jacks off the back of Flyer card if I'm looking at the back of the machine the SVHS jack is to the right which RCAs do what? does anyone know? Jim From cngraham@nyx10.cs.du.edu Sun Jan 29 08:36:19 PST 1995 Article: 2144 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2144 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!mnemosyne.cs.du.edu!nyx10.cs.du.edu!not-for-mail From: cngraham@nyx10.cs.du.edu (Oooook.) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Virtual Memory Date: 28 Jan 1995 12:03:09 -0700 Organization: University of Denver, Math/CS Dept. Lines: 30 Message-ID: <3ge4dd$eva@nyx10.cs.du.edu> References: <131742@cup.portal.com> NNTP-Posting-Host: nyx10.cs.du.edu X-Newsreader: NN version 6.5.0 #3 (NOV) Kathy@cup.portal.com (Mary Katherine Blohm) writes: > I have Gigamem 3.12 and VMM 2.1 on hand. My 4000 has 10 megs including >the chip. I used to have more memory on the 4000 and it was working. >The key setting there was using 10 in the Advanced Options Min Size field of >Gigamem. But with just 10 megs I can't load a really big scene I have. >Some of the images won't load. > On the 2000, it's instant crash on starting Gigamem. > I start Lightwave first and then Gigamem and choose Lightwave from >the list of tasks. > So, if you have successfully used either of these virtual memory programs >with similar configurations, please let me know what your settings were. >Or maybe someone can explain the meaning of public and non-public >allocation and how it relates to Lightwave. I've only used VMM- I don't have Gigamem, but my experience is that LightWave is exteremely unstable using virtual memory. It seems that most crashes are caused when a pagefault occurs while renderign, though it often crashed at random too. I managed to JUST get things to work when I turned off dynamic memory allocation in VMM, and set the memory uised for paging to 1 meg or so, setting the segment size to 1 meg. The problem is, frames which take 30 seconds to render on the 12 meg system I'm curently using were taking a staggering 2 and a half hours... -- Craig Graham, Lancaster University, England. | "Life? Don't talk to me | about Life." cngraham@nyx.cs.du.edu | pyd040@central1.lancaster.ac.uk | -Marvin, the Paranoid Android From stranahan@aol.com Sun Jan 29 08:36:21 PST 1995 Article: 2145 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2145 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swiss.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave date for PC Date: 28 Jan 1995 14:45:13 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 17 Sender: root@newsbf02.news.aol.com Message-ID: <3ge6s9$2ip@newsbf02.news.aol.com> References: <3fsq1k$g60@news.eecs.uic.edu> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com ------------------------ The last anyone has heard publicly at this point is "first quarter". Lee Stranahan (a NewTek rep) frequents this news group and has said that there is no announced "date" per se, rather just "first quarter". We're all anxious... Stu? Lee? Any new news about shipping dates? ----------------------- Yep. First Quarter. *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From shf@netcom.com Sun Jan 29 08:36:37 PST 1995 Article: 2146 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2146 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: PLUG-INS: What do you want? Message-ID: Organization: The Blue Planet References: <131720@cup.portal.com> <3gbsjb$dc@nnrp.ucs.ubc.ca> Date: Sat, 28 Jan 1995 21:43:30 GMT Lines: 26 +-- In article <>, J Eric Chard wrote: | > My cousin is a professional programmer, and thinks that he could | >tackle some plug-ins. | > He's not an animator, and is not familiar with the current imaging | >technology, but he is pretty sharp (dual major, math/physics) and is looking | >for more interesting work than his current employment. | > So: What do we all want? There's all sorts of useful things a math/physics person could do with plug-ins that would be useful. Rather than specific rendering effects, I would call these"utility" plug-ins. Things like random jitter applied to motions (white noise, brown noise, other distributions). Sine-wave motions. Cross-fade textures in different shapes (discs, squares, tubes, strange attractors). Damping envelopes, so you could create a simple repeating motion and have it fade out over time or get bigger. In the modeling realm, any function f:R^3->R^3 can be applied to point coordinates for interesting effects. A whole range of graph-theoretic operations could be applied to meshes to good effect. I would say that no operation is too simplistic that it won't be useful to someone. The better coverage there is in that area, the easier it is to get every effect, even if it could be done by hand. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From Norman@eisner.decus.org Sun Jan 29 08:36:30 PST 1995 Article: 2147 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2147 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!bcm!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: SGI LW = UNIX LW? Followup-To: comp.graphics.packages.lightwave Date: 28 Jan 1995 21:35:11 GMT Organization: Entropy Lines: 47 Distribution: world Message-ID: References: <3g745g$pic@news.cais.com> NNTP-Posting-Host: red_knight.msfc.nasa.gov In article , shf@netcom.com (Stuart Ferguson) wrote: > +-- jlfitz@cais.cais.com (Jeffrey Fitzgerald) writes: > | I was told tonight by an SGI friend that SGI runs on unix. If > | this is correct, would this LW version operate on a unix based cobra 275? > > While a portable version of X-based LightWave is possible, it is > probably not practical. Having to support five OS/CPU combinations > is bad enough without having to pick another few dozen or so Unix > platforms to support. LightWave will, in theory, run over a network > on any X-server with appropriate GLX extensions. (I've never tried > it because I only have the one Indy.) > -- > Stuart Ferguson (shf@netcom.com) It might also be a licensing nightmare. I guess you could do a concurrent licensing scheme, but then you'd have to work out a pricing scheme so that n number of concurrent LW-x clients + the cost of the x server software would be slightly cheaper than n copies of SALW. The only advantage of using the x version other than cost would be that the cross platform plug-in problem wouldn't exist. Everybody in the same workgroup would be using the same LW software just from a x "terminal". So a Mac, PC, and Amiga user could all be using the same plug-in because the plug-in would actually be running on the remote central host. Does Dale's GFXBase X11 server have the GLX extensions? FWIW, I understand Dale has an Indy. The biggest problem with X other than GLX support is SPEED. X windows has not exactly won any graphics speed records. The speed advantages would come from doing your modeling crunching on a much bigger CPU. In fact even though LW doesn't support SMP yet, the plug-ins could, and the user processes would benefit from the SMP environment and super fast disk and memory access. Interesting thought, but like Stuart, I don't how practical it is. <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh Inputs appreciated! =======================================================================>>>> From Norman@eisner.decus.org Sun Jan 29 08:36:29 PST 1995 Article: 2148 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2148 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!cs.utk.edu!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: SGI LW = UNIX LW? Followup-To: comp.graphics.packages.lightwave Date: 28 Jan 1995 21:53:04 GMT Organization: Entropy Lines: 37 Distribution: world Message-ID: References: <3g745g$pic@news.cais.com> <3g9meh$qq@beta.inc.net> NNTP-Posting-Host: red_knight.msfc.nasa.gov In article <3g9meh$qq@beta.inc.net>, syndesis@beta.inc.net (John Foust) wrote: > In article <3g745g$pic@news.cais.com>, jlfitz@cais.cais.com (Jeffrey Fitzgerald) says: > > > > I was told tonight by an SGI friend that SGI runs on unix. If > >this is correct, would this LW version operate on a unix based cobra 275? > > > > Big confusion. SGIs run IRIX, SGI's version of Unix. No other > computers run IRIX. Not to mention all the other SGI-specific > code, Unix ain't Unix ain't Unix. "Simple" Unix ports often aren't. ;-) un*x ;-) Yep, this is why NT stands a chance. un*x has never delivered on its promise of vendor/hardware independence due to the fact that there are too many chefs in the kitchen, and they are all trying to stay a leg up on the other chefs. Although NT is proprietary, it does lock the other chefs out the kitchen and therefore can provide strict guidelines to all the hardware vendors that wish to support NT. This is done through the HAL (hardware abstraction layer). How well it has been done, I can't say. I don't expect NT to wipe out un*x, but the squabbles between un*x vendors is certainly going to cost them a chunk of the market share. One of NT's biggest problems is the delays caused by trying to support all of the legacy software and hardware of the Dos/windows world, plus the Novell and Appletalk worlds. However, if they pull it off before new legacies are formed ;-) it will be a tremendous advantage for NT. <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh Inputs appreciated! =======================================================================>>>> From jgjones@earth Sun Jan 29 08:36:35 PST 1995 Article: 2149 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2149 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!swrinde!pipex!uunet!earth.usa.net!earth!jgjones From: jgjones@earth (James Jones/Nibbles and Bits) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PLUG-INS: What do you want? Date: 28 Jan 1995 22:21:50 GMT Organization: Internet Express (800-592-1240 customer service) Lines: 18 Message-ID: <3geg1u$oeu@earth.usa.net> References: <131720@cup.portal.com> <3g9c1m$rcg@beta.inc.net> <3gbhe1$q80@news-s01.ny.us.ibm.net> <3gdme9$smr@beta.inc.net> NNTP-Posting-Host: earth.usa.net X-Newsreader: TIN [version 1.2 PL2] Besides the obvious, such as physics, collision-detection and textures, I'd like to see plug-ins that: 1. Split fields of video sequences used as image-maps when field- rendering is turned on. 2. Enable advanced motion editing, whereby you could append motions and add ease to speed-up/slow-down repetetive motions over time. 3. Same thing as #2 for envelopes in general. 4. Allow envelope control of LW settings (such as colors, luminousity ...etc.) that don't (yet) have envelopes. 5. Have a _really_ nice multiple-selection file requester. 6. Make multiple-scene batch-rendering a bit easier and less prone to errors than typing out an ARexx script. 7. Add a way to keyframe the motion of textures through an object/ surface (rather than a set "texture velocity"). 8. Calculate the running total of dollars spent on plug-ins. :) -Jim From andy@rasputin.umd.edu Sun Jan 29 08:36:39 PST 1995 Article: 2150 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2150 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!hookup!news.mathworks.com!zombie.ncsc.mil!news.duke.edu!eff!news.umbc.edu!haven.umd.edu!hecate.umd.edu!rasputin!andy From: andy@rasputin.umd.edu (Andy C. Diller) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Comparasions between MIPS, DEC_Alphas in Raptors Date: 28 Jan 1995 23:11:55 GMT Organization: University of Maryland, College Park Lines: 18 Message-ID: <3geivr$ccm@hecate.umd.edu> References: <3g9609$nuc@mailer.fsu.edu> NNTP-Posting-Host: rasputin.umd.edu X-Newsreader: TIN [version 1.2 PL2] ebf1791@gold.acns.fsu.edu wrote: : I need some information on the new rendering machines out there, their : differences, speed and performance against A4000. : Where can I get some reliable information about rendering machines? Try Lightwave Pro, Volume 2, Issue Number 11 (November 1994) It covers the raptors, and alpha in a really good article. -- |________________________________________________________________| | | | Andy Diller | | suffering in A/UX hell | | andy@rasputin.umd.edu | | | |________________________________________________________________| From krishna@primenet.com Sun Jan 29 08:36:11 PST 1995 Article: 2151 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2151 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!asuvax!names.maricopa.edu!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Power Macros Date: 28 Jan 1995 12:08:00 GMT Organization: Primenet Lines: 5 Message-ID: <3gdc30$h86@news.primenet.com> NNTP-Posting-Host: usr1.primenet.com X-Newsreader: TIN [version 1.2 PL2] Could someone do a blow by blow on what's included in Power Macros for LW? From stranahan@aol.com Sun Jan 29 08:36:42 PST 1995 Article: 2152 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2152 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Looking for print graphics genius Date: 28 Jan 1995 19:20:05 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 17 Sender: root@newsbf02.news.aol.com Message-ID: <3gemvl$5b7@newsbf02.news.aol.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com If you're a desktop publishing guru in with an interest in 3D and a creative personality, you may want to E-mail me (Stranahan@aol.com) Interested parties should power users with programs like Quark or Pagemaker, Photoshop, Illustratrator and (naturally for this newsgroup) a knowledge or interest in LightWave 3D wouldn't hurt either. If you live in the Los Angeles area, thats also a good thing, as are artistic ability and an interest in things technical. *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From koren@hpfcogv.fc.hp.com Sun Jan 29 08:36:47 PST 1995 Article: 2153 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2153 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!reuter.cse.ogi.edu!hp-cv!hp-pcd!news1.boi.hp.com!hpax!hpscit.sc.hp.com!news.dtc.hp.com!col.hp.com!fc.hp.com!news.fc.hp.com!koren From: koren@hpfcogv.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 4.0 Plug Ins... Date: 29 Jan 1995 01:34:01 GMT Organization: Hewlett Packard Ft. Collins Lines: 17 Message-ID: References: <3g8lio$b00@news-s01.ny.us.ibm.net> <3ga836$i7h@news.cs.tu-berlin.de> NNTP-Posting-Host: hpfcogv.fc.hp.com In-reply-to: williger@cs.tu-berlin.de's message of 27 Jan 1995 07:41:26 GMT In article <3ga836$i7h@news.cs.tu-berlin.de> williger@cs.tu-berlin.de (Sven Williger) writes: > The specifications are on the lw-ftp-site ( aehm i don`t remember ...something > with ".tomahawk." i think...) > Do you have the path for the file(s)? I looked on tomahawk but was unable to locate the plug in specs, and grepping for "spec" or "plug" through the INDEX file didn't help either. I saw Stuart's post about the specs being on various FTP sites, but something a bit more specific would be helpful :-) thanks, - steve From fusion@netcom.com Sun Jan 29 08:36:14 PST 1995 Article: 2154 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2154 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!fusion From: fusion@netcom.com (Paul Griswold) Subject: Re: Flyer Help Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: Date: Sun, 29 Jan 1995 01:56:29 GMT Lines: 23 James Carter (smaugie@eskimo.com) wrote: : So I got my Flyer. HIP HIP HOORAY! However it didn't come with hardware : instalation instructions. My dealer told me how to instal the card and : drives. But we didn't talk about the RCA jacks off the back of Flyer card : if I'm looking at the back of the machine the SVHS jack is to the right : which RCAs do what? does anyone know? : Jim Ok... This isn't LW related, but here we go. If you look at the card, each of the jacks are labled. I believe that there are R and L audio in and out as well as the Svideo in. Just look at the card and you will see that each one of these is marked with what it is. On Topic... Yes you can render to the Flyer in 24 bit. Paul Griswold -- What a reaction! #### # # #### ### ## # # #### ### # # # #### ---------------- # # # # # # # ## # # # # ## ## # 35mm Film Prod. ## # # #### # # # # ## ### # # # # # #### D1 Compositing # # # # # # # # ## # # # # # # Computer FX # ## #### ### ## # # # ### #### # # #### From M-video@ix.netcom.com Sun Jan 29 08:36:56 PST 1995 Article: 2155 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2155 Path: netcom.com!ix.netcom.com!netnews From: M-video@ix.netcom.com (Michael Mitchell) Newsgroups: comp.graphics.packages.lightwave Subject: RGB terminators?? Date: 29 Jan 1995 01:56:15 GMT Organization: Netcom Lines: 25 Distribution: world Message-ID: <3gesjv$k5a@ixnews2.ix.netcom.com> References: <1995Jan25.073556.10502@schbbs.mot.com> <131952@cup.portal.com> NNTP-Posting-Host: ix-wc4-29.ix.netcom.com In <131952@cup.portal.com> DrGandalf@cup.portal.com (Eric J Fleischer) writes: > >>Nick, one of the best investments I've made, was an ICD Flicker Fixer. >>I purchased an NEC MultiSync 3FGe, and bypass my 2500's RGB port. >>The picture quality is outstanding! >> >>I was told I needed to terminate the RGB port, but have left the >>terminator off a couple of times, and there's never been a problem. > > Dan, the Toaster will run without the RGB port terminated, but you will >have an overly hot signal at the program output under certain conditions, >most notably when you are using a CG overlay or scroll. If you want the >signal to be within RS-170a specs, keep the RGB port terminated. > > > - Eric J Fleischer,MD - Dr Gandalf > DrGandalf@cup.portal.com > who sells these terminators?? how can I get one? thanks From aq722@cleveland.Freenet.Edu Sun Jan 29 08:36:32 PST 1995 Article: 2156 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2156 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usenet.ins.cwru.edu!cleveland.Freenet.Edu!aq722 From: aq722@cleveland.Freenet.Edu (John Gregor) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PLUG-INS: What do you want? Date: 29 Jan 1995 02:01:06 GMT Organization: Case Western Reserve University, Cleveland, OH (USA) Lines: 19 Message-ID: <3gest2$7l8@usenet.INS.CWRU.Edu> References: <131720@cup.portal.com> <3g90us$i4r@xmission.xmission.com> Reply-To: aq722@cleveland.Freenet.Edu (John Gregor) NNTP-Posting-Host: piglet.ins.cwru.edu In a previous article, dingebre@xmission.com (David Ingebretsen) says: >All I would ask is that you support all the platforms that LightWave is or >will be running on. Virtually all the plug ins (and other such LW things) will be either PC only, or PC + SGI only. With the rate that companies and users are fleeing in terror from what little remains of Amiga-land, pretty much all the support is going to go away and will be PC (and maybe SGI) only. I am aware that Newtek has publically said they will continue to support the Amiga, but I predict it won't be long before they are singing a different tune and follow all the other companies which are bailing out at a frantic pace. If you want a platform that will continue to be supported and have access to the majority of the 3rd party tools, I recommend the PC as the way to go. From dtiberio@ic.sunysb.edu Sun Jan 29 08:36:59 PST 1995 Article: 2157 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2157 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!adam.cc.sunysb.edu!dtiberio From: dtiberio@ic.sunysb.edu (David Tiberio) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Trade your A4000 in for a Pentium 90!! Date: 29 Jan 1995 04:06:01 GMT Organization: State University of New York at Stony Brook Lines: 25 Message-ID: <3gf479$n4h@adam.cc.sunysb.edu> References: <3gd0lg$1fk@adam.cc.sunysb.edu> <3gdn4d$smr@beta.inc.net> NNTP-Posting-Host: libws1.ic.sunysb.edu In article <3gdn4d$smr@beta.inc.net> syndesis@beta.inc.net (John Foust) writes: >In article <3gd0lg$1fk@adam.cc.sunysb.edu>, dtiberio@ic.sunysb.edu (David Tiberio) says: >> We are offering brand new Pentium 90mHz systems with 8 megabytes >>of RAM in trade for Amiga 4000's. Pentium 90's can include a monitor or >>hard drive, depending on whether you wish to upgrade or keep your own from >>your A4000. Call David at 800-730-0082. All Pentiums include a full warranty. >> > >Isn't there about $800 difference in the street price of those >two types of systems? Define "street price" of an Amiga 4000 But to answer your question, yes there is an $800 difference, but we are willing to trade the P90 for the A4000 + $400. :) -- MY EMAIL IS NOT WORKING! TRY dtiberio@cup.portal.com or dtiberio@sunysb.edu I BUY USED A4000's (516) 476-1615 - AREA52 BBS (516) 476-1290 Lightwave files dtiberio@libserv1.ic.sunysb.edu - Amiga/Toaster Reference Manual v3.010 From mark@fusion.mv.com Sun Jan 29 08:36:44 PST 1995 Article: 2158 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2158 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!mv!fusion!mark Newsgroups: comp.graphics.packages.lightwave From: mark@fusion.mv.com (Mark Thompson) Subject: Re: Voyager No-Prize References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com> X-NewsSoftware: GRn 2.1 Feb 19, 1994 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: Date: Sat, 28 Jan 95 20:13:18 EST Organization: Fusion Films, Inc. Lines: 25 jgross@netcom.com (John Gross) writes: > >: All the far shots of voyager were CG..and not to bad mouth Lightwave > >: (I just paid $600 for it) It looks so flat, obvious and video-like (as > >: opposed to the film look) > > >If it was so obvious, why didn't you see it? ALL of the far shots of the > >Voyager were the real model. > >Nice try. Well I didn't see it when it aired, but I programmed my D1 deck to record it and the Simpsons while I was out. And after just a little scrutiny, I am horribly appauled that all of you can't see it. Its not the ships that were CGI, it was the actors! Geez how can you be so blind? The texturing was terrible, and all the bit part characters had a kind of plastic look. I even saw a few frames that escaped the editors where some black polygons showed up on the commander (geez, hasn't that bug been fixed yet???) I really hope the producers wise up and ditch LightWave for some real actors, cause the CGI ones look so flat and phoney! Now give me that damn prize :-) *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From mark@fusion.mv.com Sun Jan 29 08:36:45 PST 1995 Article: 2159 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2159 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!mv!fusion!mark Newsgroups: comp.graphics.packages.lightwave From: mark@fusion.mv.com (Mark Thompson) Subject: Re: Rendering ONLY the alpha pics? References: <3gbree$5ae@hobbes.cc.uga.edu> X-NewsSoftware: GRn 2.1 Feb 19, 1994 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: Date: Sat, 28 Jan 95 20:28:50 EST Organization: Fusion Films, Inc. Lines: 18 parham@phoenix.cs.uga.edu (Wes Parham) writes: > Just finished rendering a few hundred frames and now decided that I'd > like a series of corresponding alpha-pics. Can I get them without > re-rendering the entire schmeel? If you want a simple binary matte, you could image process your frames to create them. But if you want a nice antialiased alpha edge, you must re-render. The question is how much pain will it be. If there are no transparent surfaces in your scene, you can render your alpha images with Quickshade enabled. This can speed up rendering tremendously, but you will not get transparency. If there are transparent elements, you will have to suffer the full consequences of re-rendering. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From mark@fusion.mv.com Sun Jan 29 08:36:53 PST 1995 Article: 2160 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2160 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!mv!fusion!mark Newsgroups: comp.graphics.packages.lightwave From: mark@fusion.mv.com (Mark Thompson) Subject: Re: Creating Smoke in LW 3.5?? References: <3gc5kv$fp4@ankh.iia.org> X-NewsSoftware: GRn 2.1 Feb 19, 1994 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: Date: Sat, 28 Jan 95 20:35:35 EST Organization: Fusion Films, Inc. Lines: 19 Dan Nessel writes: > I was looking for a little help. OK, here is just a little.... > I am trying to create smoke coming out of a building window in LW. The two most common methods are: 1) Model a blob that represents the shape of your smoke and use a fractal noise transparency map with velocity, transparent edges, and noisey animated color. Add displacement mapping to subtly undulate the blob. 2) Use Sparks to create a particle stream of textured transparent edged blobs/spheres. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From mark@fusion.mv.com Sun Jan 29 08:36:54 PST 1995 Article: 2161 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2161 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!mv!fusion!mark Newsgroups: comp.graphics.packages.lightwave From: mark@fusion.mv.com (Mark Thompson) Subject: Re: Alpha Processors and Lightwave (again!?) :> References: <3g4437$ieb@xmission.xmission.com> X-NewsSoftware: GRn 2.1 Feb 19, 1994 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: Date: Sat, 28 Jan 95 20:44:01 EST Organization: Fusion Films, Inc. Lines: 20 jubei@slip.net writes: > So. Does anyone know if getting an A4000 is still an option? They are certainly an option, but they are somewhat difficult to find and certainly the VERY least cost effective option for rendering. > And how does the rendering speed compare when you add one of those > Warp Engines? If its roughly comparable to my GVP 40MHz 040 (which it seems to be), you can expect roughly a 2x speedup over a stock 4000 040. But one of those goofy P90 systems will likely be around 2x faster than that and cost you less. For low cost systems, the P90s are definitly the bang for the buck winner, but the Alphas win overall. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From bdupras@bert.eecs.uic.edu Sun Jan 29 08:36:24 PST 1995 Article: 2162 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2162 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave date for PC Date: 29 Jan 1995 05:40:54 GMT Organization: University of Illinois at Chicago Lines: 19 Message-ID: <3gf9p6$k38@news.eecs.uic.edu> References: <3fsq1k$g60@news.eecs.uic.edu> <3ge6s9$2ip@newsbf02.news.aol.com> NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] Stranahan (stranahan@aol.com) wrote: > ------------------------ > The last anyone has heard publicly at this point is "first quarter". Lee > Stranahan (a NewTek rep) frequents this news group and has said that > there is no announced "date" per se, rather just "first quarter". We're > all anxious... Stu? Lee? Any new news about shipping dates? > ----------------------- > Yep. First Quarter. > ** Lee Stranahan ** > ** NewTek, Inc ** Oh cummon! Can't you give us a little hint? Pretty please?? Haven't we been patient enough?? Brian bdupras@bert.eecs.uic.edu From bdupras@bert.eecs.uic.edu Sun Jan 29 08:36:48 PST 1995 Article: 2163 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2163 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 4.0 Plug Ins... Date: 29 Jan 1995 05:58:25 GMT Organization: University of Illinois at Chicago Lines: 24 Message-ID: <3gfaq1$k38@news.eecs.uic.edu> References: <3g8lio$b00@news-s01.ny.us.ibm.net> <3ga836$i7h@news.cs.tu-berlin.de> NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] Steve Koren (koren@hpfcogv.fc.hp.com) wrote: > In article <3ga836$i7h@news.cs.tu-berlin.de> williger@cs.tu-berlin.de (Sven Williger) writes: > > The specifications are on the lw-ftp-site ( aehm i don`t remember ...something > > with ".tomahawk." i think...) > > > Do you have the path for the file(s)? I looked on tomahawk but was > unable to locate the plug in specs, and grepping for "spec" or "plug" > through the INDEX file didn't help either. I saw Stuart's post about > the specs being on various FTP sites, but something a bit more specific > would be helpful :-) > thanks, > - steve Try searching for LWSDK. This is the name given to the mail-out versions of the specs. Brian bdupras@bert.eecs.uic.edu From jlfitz@cais2.cais.com Sun Jan 29 08:37:01 PST 1995 Article: 2164 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2164 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!sun.cais.com!news.cais.com!cais2.cais.com!jlfitz From: jlfitz@cais2.cais.com (Jeffrey Fitzgerald) Newsgroups: comp.graphics.packages.lightwave Subject: Are Flyers Still Backordered? Date: 29 Jan 1995 05:38:30 GMT Organization: Capital Area Internet Service Lines: 13 Message-ID: <3gf9km$5t5@news.cais.com> NNTP-Posting-Host: cais2.cais.com X-Newsreader: TIN [version 1.2 PL2] I have a friend who wants to buy the flyer card badly in the next month. Is this possible? If you know of a way that I can hold of a flyer card very soon, please email asap. Please tell me where to look and who to call. Thanks... -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jeffrey L. Fitzgerald // if you have to ask, jlfitz@cais.com \X/ you don't understand. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Real Life On-Line Help 24 Hrs a Day... Jesus@Heaven.God * From mkornwei@netcom.com Sun Jan 29 08:36:25 PST 1995 Article: 2165 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2165 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!mkornwei From: mkornwei@netcom.com (Mark Kornweibel) Subject: Re: Lightwave date for PC Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3frrbe$309@tusol.cs.trinity.edu> Date: Sun, 29 Jan 1995 07:15:55 GMT Lines: 8 I'm sure it will ship when it's **done**. Very few companies get an eagerly awaited product done then sit on it until the planets converge... ;) -- ---------- Are you a vegetable or a friend? ---------- From krishna@primenet.com Sun Jan 29 08:36:16 PST 1995 Article: 2166 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2166 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!asuvax!names.maricopa.edu!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Babylon 5 Star Fury Date: 28 Jan 1995 23:50:28 GMT Organization: Primenet Lines: 7 Message-ID: <3gel84$lrd@news.primenet.com> References: <3ge3e6$o3a@columbia.acc.brad.ac.uk> NNTP-Posting-Host: usr1.primenet.com X-Newsreader: TIN [version 1.2 PL2] 3.5 is distributed with a few spaceships modeled by Ron Thornton himself, but no B5 ones. A huge destroyer with a shitload of polys and a rather compact and sexy fighter were the 2 objects I chose to play with for my first test animation. Nice objects. From dingebre@xmission.com Sun Jan 29 08:36:50 PST 1995 Article: 2167 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2167 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!olivea!charnel.ecst.csuchico.edu!xmission!xmission!not-for-mail From: dingebre@xmission.com (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 4.0 Plug Ins... Date: 29 Jan 1995 02:00:40 -0700 Organization: XMission Public Access Internet (801-539-0900) Lines: 42 Message-ID: <3gflfo$hio@xmission.xmission.com> References: <3g8lio$b00@news-s01.ny.us.ibm.net> <3gb063$9nr@beta.inc.net> NNTP-Posting-Host: xmission X-Newsreader: TIN [version 1.2 PL2] John Foust (syndesis@beta.inc.net) wrote: : In article <3g8lio$b00@news-s01.ny.us.ibm.net>, keithr@ibm.net says: : > : >I have heard little or nothing about the plug in specification for Lightwave 4.0 : >could someone tell me how portable these plug ins will be ? Will each : >plug in have to recompiled for each version of the software (Amiga, NT, etc) ? : Yes, the plug-ins are executable code. You need to re-compile : for each environment. For the PC, you need a ~$300 compiler. : For the SGI, it's about ~$1000. For the Alpha, I think it's : "free" with Microsoft's ~$500 developer kit. For the MIPS NT, : it's about a ~$1000 compiler. Cross-development isn't cheap. : This doesn't even consider the cost of keeping each of these : machines, either - a bare-bones SGI is about $5000, Intel at least : $2500, MIPS at least $3000, Alpha about the same. : So will all plug-ins appear on all platforms? I doubt it. : I'm sure they'll show up for the most popular platform first, : which will most likely be the Intel WinNT within three days : of the LW/Win release. This is not good news. I understand very well the problems involved with cross platform support but I don't relish the thought that if I need a particular plug in that only runs on SGI, that I then have to buy an SGi to get the features. Then when that new plug in for the Alpha comes out, having to buy and support an Alpha. And when all the PC plug ins hit the street, I don't want to have to set up a render farm of several p90s just to match the speed of the SGI and Alpha I had to buy earlier... I think you see the point. Because developers don't want to support ALL LW users, we the users of LW might have to support ALL hardware if we need all plug ins. The plug ins will be fabulous but are really going to open a can of worms. -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From dingebre@xmission.com Sun Jan 29 08:36:34 PST 1995 Article: 2168 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2168 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!library.ucla.edu!csulb.edu!nic-nac.CSU.net!charnel.ecst.csuchico.edu!xmission!xmission!not-for-mail From: dingebre@xmission.com (David Ingebretsen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PLUG-INS: What do you want? Date: 29 Jan 1995 02:21:02 -0700 Organization: XMission Public Access Internet (801-539-0900) Lines: 65 Message-ID: <3gfmlu$lkh@xmission.xmission.com> References: <131720@cup.portal.com> <3g90us$i4r@xmission.xmission.com> <3gest2$7l8@usenet.INS.CWRU.Edu> NNTP-Posting-Host: xmission X-Newsreader: TIN [version 1.2 PL2] John Gregor (aq722@cleveland.Freenet.Edu) wrote: : In a previous article, dingebre@xmission.com (David Ingebretsen) says: : >All I would ask is that you support all the platforms that LightWave is or : >will be running on. : Virtually all the plug ins (and other such LW things) will be either PC : only, or PC + SGI only. With the rate that companies and users are fleeing : in terror from what little remains of Amiga-land, pretty much all the : support is going to go away and will be PC (and maybe SGI) only. : I am aware that Newtek has publically said they will continue to support : the Amiga, but I predict it won't be long before they are singing a : different tune and follow all the other companies which are bailing out : at a frantic pace. : If you want a platform that will continue to be supported and have access : to the majority of the 3rd party tools, I recommend the PC as the way to : go. First. When you assume, you make an "ASS" out of "U" and "ME". Nowhere in my post did I ask anyone to port to the Amiga. Although I'm Amiga based now, don't use me as a spring board for your PC advocacy. Take it to an advocacy group. Second. When you make claims such as: ": Virtually all the plug ins (and other such LW things) will be either PC : only, or PC + SGI only. With the rate that companies and users are fleeing" you have to supply sources or your claims lack any credibility. PC's are not God's gift to the 3D artist. Systems such as Evans & Sutherland's real-time systems (for which I have developed software and hardware), SGI, DEC Alpha, and other systems come much closer. The DEC Alpha is a serious contender for price/performance for small outfits like mine and as the market becomes more stable, I personally will look at such a system (if DEC pulls its buns out of the fire). A P90 doesn't come close and isn't that much cheaper. Third. I didn't ask for a recommendation. I have no need to migrate hardware; yet. I use my Toaster for more than LightWave and the Toaster doesn't run in a PC. When I need to migrate to other hardware, I am sufficently intelligent to make a choice and will not solicit your advice. Forth. I was merely pleading for developers to support all hardware. I don't want to be forced into a PC, SGI, Alpha, Amiga, or any hardware just because some short sighted developer only makes the plug in that I "have to have" for one hardware platform. I also use other graphics apllications in addition to LW and would like to keep everything on one set of hardware to keep costs down. -- David David M. Ingebretsen *** Binary Illusions / 3D Physics *** dingebre@xmission.xmission.com *** Animation and more *** From crow@westnet.westnet.com Sun Jan 29 08:37:03 PST 1995 Article: 2169 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2169 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.westnet.com!news.westnet.com!not-for-mail From: crow@westnet.westnet.com (Colin Chin) Newsgroups: comp.graphics.packages.lightwave Subject: Re: FreeForm 3D Modeler for LW Date: 29 Jan 1995 04:03:30 -0500 Organization: WestNet Internet Services Lines: 24 Message-ID: <3gfll2$81k@westnet.westnet.com> References: <3ffu9o$lgn@kaiwan009.kaiwan.com> <3gbqop$5ae@hobbes.cc.uga.edu> NNTP-Posting-Host: westnet.westnet.com X-Newsreader: TIN [version 1.2 PL2] Wes Parham (parham@phoenix.cs.uga.edu) wrote: : I found FreeForm on an FTP site. Regrettably, cannot remember which : ONE! : Try an ARCHIE search through Rutgers or your fave ARCHIE server. : Telnet to rutgers and login as archie. : wes~ -- Have anyone tried tomahawk.welch.jhu.edu. I think it's on that server, along with a lot of other stuff. ---------------------------------------------------------------- <>============================================================<> <> I have learned through bitter experience that power is a <> <> MEANS to an end.. not an END in itself. The CONTEST is far <> <> more valuable than the prize... <<<"Thanos">>> <> <>==============================|=============================<> <>Colin Chin |All views, besides being <> <>crow@westnet.westnet.com |RIGHT, are my own. <> <>============================================================<> From krishna@primenet.com Sun Jan 29 08:36:20 PST 1995 Article: 2170 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2170 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Virtual Memory Date: 29 Jan 1995 10:20:31 GMT Organization: Primenet Lines: 28 Message-ID: <3gfq5f$au2@news.primenet.com> References: <131742@cup.portal.com> <3ge4dd$eva@nyx10.cs.du.edu> NNTP-Posting-Host: usr2.primenet.com X-Newsreader: TIN [version 1.2 PL2] Mere mortal Oooook. provoked me by writing: : I've only used VMM- I don't have Gigamem, but my experience is that : LightWave is exteremely unstable using virtual memory. It seems that most : crashes are caused when a pagefault occurs while renderign, though it : often crashed at random too. : I managed to JUST get things to work when I turned off dynamic memory : allocation in VMM, and set the memory uised for paging to 1 meg or so, : setting the segment size to 1 meg. The problem is, frames which take 30 : seconds to render on the 12 meg system I'm curently using were taking a : staggering 2 and a half hours... I left dynamic allocation on, and set segment size up to about 20 megs or so (I was using a 32 meg partition) and I can't report any cases where LW locks up the system during rendering. I do get lockups sometimes when I do heavy multitasking of other apps while it renders, like when I download images from the internet and try viewing them at the same time (can you say system overload??) but overall I have been pretty pleased. I am using the partition as a VMM device, no pseudopartition or paging to a file. Setting segment size that low (1 meg) is going to slow down things way too much. I don't know why you are having trouble but I just want you to know that it's not necessarily LW's fault. I'm using OS 3.0 with an 030/50/50 A1200. From krishna@primenet.com Sun Jan 29 08:36:57 PST 1995 Article: 2171 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2171 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Re: RGB terminators?? Date: 29 Jan 1995 10:21:54 GMT Organization: Primenet Lines: 6 Distribution: world Message-ID: <3gfq82$au2@news.primenet.com> References: <1995Jan25.073556.10502@schbbs.mot.com> <131952@cup.portal.com> <3gesjv$k5a@ixnews2.ix.netcom.com> NNTP-Posting-Host: usr2.primenet.com X-Newsreader: TIN [version 1.2 PL2] What the hell are RGB terminators? It's not like there is such a thing as an RGB chain like a SCSI chain, it just plugs into a monitor and that's it. I think I missed something here. From krishna@primenet.com Sun Jan 29 08:36:26 PST 1995 Article: 2172 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2172 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave date for PC Date: 29 Jan 1995 10:26:35 GMT Organization: Primenet Lines: 11 Message-ID: <3gfqgr$au2@news.primenet.com> References: <3frrbe$309@tusol.cs.trinity.edu> NNTP-Posting-Host: usr2.primenet.com X-Newsreader: TIN [version 1.2 PL2] Mere mortal Mark Kornweibel provoked me by writing: : I'm sure it will ship when it's **done**. Very few companies get an : eagerly awaited product done then sit on it until the planets converge... ;) It is best that they wait until it is done because Pagestream 3.0 seemed to have been released due to the avalanche of user 'demand' since it was quite late, but despite that, it had a lot of bugs and a buggy LW 4.0 would be far more damaging than waiting for it to be finished and tested beyond their stated rough deadline. From krishna@primenet.com Sun Jan 29 08:36:51 PST 1995 Article: 2173 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2173 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave 4.0 Plug Ins... Date: 29 Jan 1995 10:31:54 GMT Organization: Primenet Lines: 30 Message-ID: <3gfqqq$au2@news.primenet.com> References: <3g8lio$b00@news-s01.ny.us.ibm.net> <3gb063$9nr@beta.inc.net> <3gflfo$hio@xmission.xmission.com> NNTP-Posting-Host: usr2.primenet.com X-Newsreader: TIN [version 1.2 PL2] Mere mortal David Ingebretsen provoked me by writing: : This is not good news. I understand very well the problems involved with : cross platform support but I don't relish the thought that if I need a : particular plug in that only runs on SGI, that I then have to buy an SGi : to get the features. Then when that new plug in for the Alpha comes out, : having to buy and support an Alpha. And when all the PC plug ins hit the : street, I don't want to have to set up a render farm of several p90s just : to match the speed of the SGI and Alpha I had to buy earlier... : I think you see the point. Because developers don't want to support ALL LW : users, we the users of LW might have to support ALL hardware if we need : all plug ins. : The plug ins will be fabulous but are really going to open a can of : worms. Well, there is the reason why interpreted languages like REXX (AREXX) are cool because they are so nicely portable. I've heard that REXX is different from AREXX, though, so if NewTek decided to push Rexx for the other platforms, it might not lead to the kind of compatibility you'd imagine. But in principle, sure. But if plugins are commercial, noone is going to give out their C source for recompiling/porting so that will lock it in a certain platform. With interpreted languages, the source is all out in the open so even if Rexx is slightly different, it might not take long for an Arexx wizard to port it (I don't know how legal that is, though). From videoman@netcom.com Sun Jan 29 08:36:41 PST 1995 Article: 2174 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2174 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!videoman From: videoman@netcom.com Subject: Re: Comparasions between MIPS, DEC_Alphas in Raptors Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) References: <3g9609$nuc@mailer.fsu.edu> <3geivr$ccm@hecate.umd.edu> Date: Sun, 29 Jan 1995 12:02:42 GMT Lines: 26 andy@rasputin.umd.edu (Andy C. Diller) writes: >ebf1791@gold.acns.fsu.edu wrote: >: I need some information on the new rendering machines out there, their >: differences, speed and performance against A4000. >: Where can I get some reliable information about rendering machines? >Try Lightwave Pro, Volume 2, Issue Number 11 (November 1994) >It covers the raptors, and alpha in a really good article. I have to say this, I know it's taboo, and I know that LW Pro is a good mag.. but newsgroups and lists are suposed to be for sharing info, not for "pushing a mag" and it seems like every question is met with "LW Pro issue blah Vol blah, with no further info. If you know the info, read the mag eather help the person with his question or don't respond... maybe it's just me but why read a newsgroup if everyone just tells you to order a back issue of a magizine... and wait what? 6-8 weeks to read it? Again, LW Pro is a great resource... but not something to quote like the manual. -- -== When Dreams Become Reality ==- -= IM Design=- videoman@netcom.com Video Production videoman@cyberspace.org 3D Graphics & DTP From hardin@ee.ualberta.ca Sun Jan 29 21:36:02 PST 1995 Article: 2175 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2175 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!decwrl!tribune.usask.ca!quartz.ucs.ualberta.ca!hardin From: hardin@ee.ualberta.ca (Hardin Brett Arvid) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Alpha Processors and Lightwave (again!?) :> Date: 29 Jan 1995 18:48:52 GMT Organization: University of Alberta Electrical Engineering Department Lines: 33 Message-ID: <3ggnuk$ihg@quartz.ucs.ualberta.ca> References: <3g4437$ieb@xmission.xmission.com> NNTP-Posting-Host: nyquist.ee.ualberta.ca X-Newsreader: TIN [version 1.2 PL2] Mark Thompson (mark@fusion.mv.com) wrote: | jubei@slip.net writes: | > So. Does anyone know if getting an A4000 is still an option? | They are certainly an option, but they are somewhat difficult to find | and certainly the VERY least cost effective option for rendering. | > And how does the rendering speed compare when you add one of those | > Warp Engines? | If its roughly comparable to my GVP 40MHz 040 (which it seems to be), | you can expect roughly a 2x speedup over a stock 4000 040. But one | of those goofy P90 systems will likely be around 2x faster than that | and cost you less. For low cost systems, the P90s are definitly the | bang for the buck winner, but the Alphas win overall. | *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* | * Mark Thompson (603) 424-1829 * | * Fusion Films Inc. mark@fusion.mv.com * | * Radiant Image Productions * | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ actually the people who brought us the warp enginne will be producing the cyber storm soon, and it is said to be about twice the speed of a P5 (with a few less errors as well)... and at aprox 2-300$ more than the warp engine 040 40.. with noe scsi option tho... -- --------------------------------------------------------------------------- Brett Hardin | Remember: University of Alberta | A straight line may be the SHORTEST distance Engineering | between two points, but it is by NO means Edmonton, Alberta | the most interesting! Canada | --------------------------------------------------------------------------- From dljar1@giaeb.cc.monash.edu.au Sun Jan 29 21:35:58 PST 1995 Article: 2176 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2176 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!msunews!harbinger.cc.monash.edu.au!giaeb!dljar1 From: dljar1@giaeb.cc.monash.edu.au (Rowan Crawford) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize, explosions Date: 29 Jan 95 17:38:52 GMT Organization: Monash University Lines: 8 Message-ID: References: NNTP-Posting-Host: giaeb.cc.monash.edu.au Keywords: Voyager No-Prize explosion alias X-Newsreader: NN version 6.5.0 #4 (NOV) Originator: dljar1@giaeb.cc.monash.edu.au >p.s. I'm still thrilled by Foundation's work in Voice/Wilderness; I'll >take thrills, chills, and superb choreography anyday over absolute >photorealism; Foundation has Thornton's model-building genius behind it, >and it shows. What is "Voice/Wilderness" ? Row. From jgross@netcom.com Sun Jan 29 21:36:09 PST 1995 Article: 2177 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2177 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Voyager No-Prize Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com> Date: Sun, 29 Jan 1995 20:09:26 GMT Lines: 14 : Well I didn't see it when it aired, but I programmed my D1 deck to : record it and the Simpsons while I was out. And after just a little : scrutiny, I am horribly appauled that all of you can't see it. Its not : the ships that were CGI, it was the actors! Geez how can you be so blind? : The texturing was terrible, and all the bit part characters had a kind : of plastic look. I even saw a few frames that escaped the editors where : some black polygons showed up on the commander (geez, hasn't that bug : been fixed yet???) I really hope the producers wise up and ditch LightWave : for some real actors, cause the CGI ones look so flat and phoney! Now : give me that damn prize :-) You Win! (I told them not to use double sided polygons!) JG From syndesis@beta.inc.net Sun Jan 29 21:36:11 PST 1995 Article: 2178 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2178 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 29 Jan 1995 21:25:46 GMT Organization: Syndesis Corporation Lines: 10 Message-ID: <3gh14q$mqc@beta.inc.net> References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com> NNTP-Posting-Host: t27.inc.net X-Newsreader: WinVN 0.92.6+ In article , mark@fusion.mv.com (Mark Thompson) says: >scrutiny, I am horribly appauled that all of you can't see it. Its not >the ships that were CGI, it was the actors! Geez how can you be so blind? >The texturing was terrible, and all the bit part characters had a kind I thought Janeyway looked remarkably life-like, except by episode two, they were back to solving problems by modulating the phase capacitors to get themselves out of a jam. From krishna@primenet.com Sun Jan 29 21:36:00 PST 1995 Article: 2179 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2179 Path: netcom.com!csus.edu!news.starnet.net!wupost!uwm.edu!news.moneng.mei.com!hookup!swrinde!gatech!asuvax!names.maricopa.edu!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize, explosions Date: 29 Jan 1995 20:13:37 GMT Organization: Primenet Lines: 21 Message-ID: <3ggsth$deb@news.primenet.com> References: NNTP-Posting-Host: usr1.primenet.com X-Newsreader: TIN [version 1.2 PL2] Mere mortal Rowan Crawford provoked me by writing: : >p.s. I'm still thrilled by Foundation's work in Voice/Wilderness; I'll : >take thrills, chills, and superb choreography anyday over absolute : >photorealism; Foundation has Thornton's model-building genius behind it, : >and it shows. : What is "Voice/Wilderness" ? That's A Voice in the Wilderness, an episode of Babylon 5. Speaking of which, don't miss this week's episode (not the Walter Koenig one, the one with the Emperor). Even from the previews it looks like it will make you forget Voyager. Also, the debut of Hercules the weekly series looks promising. The show is really just lighthearted camp with a 'moral' in the middle, but the CGI is worth watching for since we all know how challenging organic CGI is. Next week's episode looks like it's going to have a dragonlike creature. From Jeric@cup.portal.com Sun Jan 29 21:36:16 PST 1995 Article: 2180 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2180 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!uunet!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave date for PC Date: 29 Jan 1995 14:40:11 -0800 Organization: The Portal System (TM) Lines: 32 Sender: pccop@unix.portal.com Message-ID: <132007@cup.portal.com> References: <3fsq1k$g60@news.eecs.uic.edu> <3ge6s9$2ip@newsbf02.news.aol.com> <3gf9p6$k38@news.eecs.uic.edu> NNTP-Posting-Host: news1.unix.portal.com >Stranahan (stranahan@aol.com) wrote: >> ------------------------ >> The last anyone has heard publicly at this point is "first quarter". Lee >> Stranahan (a NewTek rep) frequents this news group and has said that >> there is no announced "date" per se, rather just "first quarter". We're >> all anxious... Stu? Lee? Any new news about shipping dates? >> ----------------------- > >> Yep. First Quarter. > >> ** Lee Stranahan ** >> ** NewTek, Inc ** > >Oh cummon! Can't you give us a little hint? Pretty please?? Haven't we >been patient enough?? > >Brian >bdupras@bert.eecs.uic.edu > Is anyone but me tired of all these tedious fucking "When's it gonna be out" queries? It'll be out, WHEN IT IS OUT! *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From Jeric@cup.portal.com Sun Jan 29 21:36:06 PST 1995 Article: 2181 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2181 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!uunet!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 29 Jan 1995 14:40:16 -0800 Organization: The Portal System (TM) Lines: 28 Sender: pccop@unix.portal.com Message-ID: <132008@cup.portal.com> References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com> <3ffqva$s5d@news.primenet.com> NNTP-Posting-Host: news1.unix.portal.com >: The wireframe was Alias. Since John has said that the Amblin Voyager >: model was made in LightWave, I have to guess that this was a model >: used by the motion-control people to design shots. John? > >Yes, That was something that either Rick Sternbach or Michael Okuda made. >The motion control people use a foam model of the Voyager for blocking >shots, and David Stipes now has a LightWave standin of the Voyager that >we use when setting up scenes. He is starting to design shots himself in LW. > >JG > Wonderful for our favorite s/w, but man o man, ST:whatever SUX as science-fiction. Gimme B5 anytime. ps: It's not bad tv, just stinko sf. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From Jeric@cup.portal.com Sun Jan 29 21:36:13 PST 1995 Article: 2182 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2182 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!uunet!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 29 Jan 1995 14:40:20 -0800 Organization: The Portal System (TM) Lines: 15 Sender: pccop@unix.portal.com Message-ID: <132009@cup.portal.com> References: <3ffd39$dve@newsbf02.news.aol.com> <3fffmt$60b@Mars.mcs.com> <3g9e3k$efb@news.bu.edu> NNTP-Posting-Host: news1.unix.portal.com Jeff Goldman writes: > Well, now that the secrets have been revealed (see post listing >Amblin's LW work), sheeit. Missed it. Could someone please email it to me? Thanks, pooky! *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From Jeric@cup.portal.com Sun Jan 29 21:36:15 PST 1995 Article: 2183 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2183 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!uunet!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 29 Jan 1995 14:40:25 -0800 Organization: The Portal System (TM) Lines: 34 Sender: pccop@unix.portal.com Message-ID: <132010@cup.portal.com> References: <3ffd39$dve@newsbf02.news.aol.com> NNTP-Posting-Host: news1.unix.portal.com >Here's the list of LightWave CGI in the Voyager Pilot: > >The LW model was used for three shots of the opening sequence: > >- THe one flying past the sun >- The one traveling through the wake >- the final shot going past the planet and warping towards the nebula > >All the planets were LW generated >All the galactiv wave and badlands were LW >THe shot of the Voyager getting wiped out by the wave was LW (including >the VGR) >The final warp shot was all LW as well (including the VGR) >Also, there were misc LW elements used throughout such as transporter >flares, alien fractal patterns, etc. > >In the the first show (Parallax) all of the warp shots were 100% LW. > >JG >Amblin Imaging > Hmmmm, I wonder if Alias/Electric Image/et al. are shitting their pants right now..... Allen and Stuart are REALLY messin' with their heads! *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From Jeric@cup.portal.com Sun Jan 29 21:36:21 PST 1995 Article: 2184 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2184 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Any Advise? Date: 29 Jan 1995 15:00:12 -0800 Organization: The Portal System (TM) Lines: 46 Sender: pccop@unix.portal.com Message-ID: <132011@cup.portal.com> References: <3g4oml$9jk@usenet.INS.CWRU.Edu> NNTP-Posting-Host: news1.unix.portal.com "Jay" writes: >BTW, since you are using the PAR, it will introduce a certain amount of >artifacting (Gibbs phenomenon - depending on the degree of compression). >The second pass of anti-aliasing may diminish this effect. It would be an >interesting experiment to render a frame just showing a background image from >the PAR and anti-aliasing it and then do the same without to see if the >artifacting was diminished. For sure the PAR/JPEG diminishes image quality ( @least to some small extent.) A more interesting experiemt to me would be to determine how much LESS a PAR still image is degraded compared to a PAR animation frame. That way we could simply use the PAR still store capability instead. A slightly added bonus is that stills use the slower part of the drive, freeing up the valuable fast portions for animation playback. >>>>>>>>>>>>>>>>> I love my PAR, but thank god I've never had to render anything on a dark-blue gradient background, as the PAR chokes miserably on that particular gradient. Does anybody know if there could even in theory be some sort of of ROM-retrofit to the PAR to improve its performance in this area? Alternatively, is there a way around it? Like, for instance, convert frames to their negative colors, store to the PAR, playback, and invert the colors in post-production? I'll go a long way to avoid spending $15,000 on a thirty second DDR. > >Jay > *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From bdupras@bert.eecs.uic.edu Sun Jan 29 21:36:18 PST 1995 Article: 2185 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2185 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave date for PC Date: 29 Jan 1995 23:08:47 GMT Organization: University of Illinois at Chicago Lines: 22 Message-ID: <3gh75v$ogi@news.eecs.uic.edu> References: <3fsq1k$g60@news.eecs.uic.edu> <132007@cup.portal.com> NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] J Eric Chard (Jeric@cup.portal.com) wrote: > Is anyone but me tired of all these tedious fucking "When's it > gonna be out" queries? Yeah - it's tedious, I'll give you that. It's annoying, I'm sure. But so is "first quarter" when I'm scraping my pennies to buy a suitable computer the week LW hits the shelves. I'm sure lots of us are in a similar position of waiting to buy hardware until the software is ready. Had I actually bought hardware when NewTek *said* it would be shipped, I'd have a processor that's one down on the food chain from what I could get now for the $$. I'd also have 500Mb less HD space, not to mention 8Mb less RAM and a 2x CD-ROM. Most of us "semi-pro" users can't sit on thousands of dollars for *three months* without twitching a little. So *YES* I *am* tired of having to try to pry a *hint* of a date out of NewTek. Brian bdupras@bert.eecs.uic.edu From DrGandalf@cup.portal.com Sun Jan 29 21:36:23 PST 1995 Article: 2186 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2186 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!DrGandalf From: DrGandalf@cup.portal.com (Eric J Fleischer) Newsgroups: comp.graphics.packages.lightwave Subject: Re: RGB terminators?? Date: 29 Jan 1995 18:20:14 -0800 Organization: The Portal System (TM) Lines: 14 Sender: pccop@unix.portal.com Distribution: world Message-ID: <132021@cup.portal.com> References: <1995Jan25.073556.10502@schbbs.mot.com> <131952@cup.portal.com> <3gesjv$k5a@ixnews2.ix.netcom.com> <3gfq82$au2@news.primenet.com> NNTP-Posting-Host: news1.unix.portal.com > >What the hell are RGB terminators? It's not like there is such a thing >as an RGB chain like a SCSI chain, it just plugs into a monitor and >that's it. I think I missed something here. Yep, you did. The R, G, and B lines are video level signals, and need to be terminated into 75 ohms, just like any other video signal. It keeps the signals at the proper level, and keeps them from bouncing around where they shouldn't. A video teminator looks like a 23pin D-sub with no wire coming out of it. Inside are 75 ohm resistors across the necessary pins. A properly made monitor has 75 ohm terminating resistors inside it. - Eric J Fleischer,MD - Dr Gandalf DrGandalf@cup.portal.com From ernie@gaspra.pd.com Sun Jan 29 21:36:19 PST 1995 Article: 2187 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2187 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!hookup!news.kei.com!ddsw1!news.rtd.com!gaspra.pd.com!ernie From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave date for PC Date: Sun, 29 Jan 1995 21:44:51 -0700 Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc. Lines: 12 Message-ID: References: <3fsq1k$g60@news.eecs.uic.edu> <132007@cup.portal.com> <3gh75v$ogi@news.eecs.uic.edu> NNTP-Posting-Host: pd.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3gh75v$ogi@news.eecs.uic.edu> > *YES* I *am* tired of having to try to pry a *hint* of a date out of > NewTek. Okay, but it's getting to be like the little kid in the repair shop saying, "Daddy, is the car fixed yet?" every five minutes. Yes, no, I don't know. Go read a magazine. There's no secret calendar with a big red X on it. There's no hint to pry free. It'll be done when it's done. - Ernie From koren@hpfcogv.fc.hp.com Sun Jan 29 21:36:28 PST 1995 Article: 2188 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2188 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!reuter.cse.ogi.edu!hp-cv!hp-pcd!news1.boi.hp.com!hpax!hpscit.sc.hp.com!news.dtc.hp.com!col.hp.com!fc.hp.com!news.fc.hp.com!koren From: koren@hpfcogv.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Virtual Memory Date: 30 Jan 1995 04:30:29 GMT Organization: Hewlett Packard Ft. Collins Lines: 39 Message-ID: References: <131742@cup.portal.com> <3ge4dd$eva@nyx10.cs.du.edu> NNTP-Posting-Host: hpfcogv.fc.hp.com In-reply-to: cngraham@nyx10.cs.du.edu's message of 28 Jan 1995 12:03:09 -0700 In article <3ge4dd$eva@nyx10.cs.du.edu> cngraham@nyx10.cs.du.edu (Oooook.) writes: > I've only used VMM- I don't have Gigamem, but my experience is that > LightWave is exteremely unstable using virtual memory. It seems that most > crashes are caused when a pagefault occurs while renderign, though it > often crashed at random too. Hmm. Maybe check your stack size? Also, are you using the latest VMM (2.1 I believe?) I've been rendering things using LW and VMM 2.1 for a long time, and it works *great*. I've never had a crash doing that, and I've put it through some fairly heavy use. I've rendered a number of pictures which take 48 Mb to render in print resolution, and I have 16 Mb of RAM, about 9 of which I allocate for virtual memory backing. Not only does it not crash, but from tests I've done on smaller renders, the render speed is almost the same as using pure physical RAM. This is because the working set size for LW tends to be very much smaller than the total amount of allocate RAM. There is a brief burst of activity at the beginning of the render process for computing shadow maps and allocating various buffers, but after that the working set size for my 48 Mb renders seems to be less than 5 Mb. There is barely any paging activity at all during rendering, unless I do something in another program that allocates a whole bunch of memory. (This is on a 4000/040). I also do not shy away from using the system normally during rendering, and I haven't had any sort of instability. (However, when I first got Lightwave, the default stack size was too small, and I often got crashes during rendering. I fixed that problem, which had nothing to do with virtual mem, and since them LW has been rock solid). > setting the segment size to 1 meg. The problem is, frames which take 30 Now, this is probably pushing things too far - your working set size is almost certain to be bigger than 1 Mb, in which case you will thrash the heck out of the system, and your render times will suffer greatly. - steve From koren@hpfcogv.fc.hp.com Sun Jan 29 21:36:26 PST 1995 Article: 2189 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2189 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!reuter.cse.ogi.edu!hp-cv!hp-pcd!news1.boi.hp.com!hpax!hpscit.sc.hp.com!news.dtc.hp.com!col.hp.com!fc.hp.com!news.fc.hp.com!koren From: koren@hpfcogv.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Virtual Memory Date: 30 Jan 1995 04:32:00 GMT Organization: Hewlett Packard Ft. Collins Lines: 10 Message-ID: References: <131742@cup.portal.com> <3ge4dd$eva@nyx10.cs.du.edu> <3gfq5f$au2@news.primenet.com> NNTP-Posting-Host: hpfcogv.fc.hp.com In-reply-to: krishna@primenet.com's message of 29 Jan 1995 10:20:31 GMT In article <3gfq5f$au2@news.primenet.com> krishna@primenet.com (Glenn Saunders) writes: > say system overload??) but overall I have been pretty pleased. I am using > the partition as a VMM device, no pseudopartition or paging to a file. This may be an important factor also - it seems that VMM is more stable when paging to a partition than to a pseudopartition or file. - steve From koren@hpfcogv.fc.hp.com Sun Jan 29 21:36:25 PST 1995 Article: 2190 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2190 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!reuter.cse.ogi.edu!hp-cv!hp-pcd!news1.boi.hp.com!hpax!hpscit.sc.hp.com!news.dtc.hp.com!col.hp.com!fc.hp.com!news.fc.hp.com!koren From: koren@hpfcogv.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Virtual Memory Date: 30 Jan 1995 04:35:18 GMT Organization: Hewlett Packard Ft. Collins Lines: 17 Distribution: world Message-ID: References: <131742@cup.portal.com> <3g9v45$aq2@news.CCIT.Arizona.EDU> NNTP-Posting-Host: hpfcogv.fc.hp.com In-reply-to: eric@bigdog.engr.arizona.edu's message of 27 Jan 1995 05:08:21 GMT In article <3g9v45$aq2@news.CCIT.Arizona.EDU> eric@bigdog.engr.arizona.edu (Eric Case) writes: Eric, > LightWave has a problem with Virtual Memory and images; LW just will > not load images into VM, it always puts the images in fast ram and then Are you sure about this? I'm making a picture now with a number of large image maps, one of which is 2500x1600 pixels in 24 bit. I can watch the paging activity, and the only time any paging really takes place is when LW needs to access that image (which is mapped to a huge polygon and used as a sort of backdrop). I'm fairly sure these images are going into virtual memory, because I don't have enough non-VM left for images of that size. - steve From koren@hpfcogv.fc.hp.com Sun Jan 29 21:36:30 PST 1995 Article: 2191 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2191 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news2.near.net!news.mathworks.com!hookup!swrinde!sgiblab!cs.uoregon.edu!reuter.cse.ogi.edu!hp-cv!hp-pcd!news1.boi.hp.com!hpax!hpscit.sc.hp.com!news.dtc.hp.com!col.hp.com!fc.hp.com!news.fc.hp.com!koren From: koren@hpfcogv.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.packages.lightwave Subject: useful little macro to hide surfaces Date: 30 Jan 1995 04:46:41 GMT Organization: Hewlett Packard Ft. Collins Lines: 83 Distribution: world Message-ID: NNTP-Posting-Host: hpfcogv.fc.hp.com Hi, Here's a little macro I worked up. I always seem to end up with objects with a great many surfaces, and want to hide all but a few to work on them. This macro does that in a manner easier than doing it "by hand". Hope its useful to someone. I think it should be small enough to post here, or at least is a better useage of the bandwidth than some of the discussions that go on :-) - steve ~~~ cut here ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /* CMD: HideSurfaces * Hide everything that isn't in one of the specified surfaces. * By Steve Koren Copyright 1994 Steve Koren. */ /* -- See if we have any parameters up front ------------------------------ */ arg surfaces /* -- Load proper function libraries -------------------------------------- */ signal on error signal on syntax /*call addlib "rexxsupport.library", 0, -30, 0*/ libadd = addlib("LWModelerARexx.port",0) /* -- Generate our requester ---------------------------------------------- */ call req_begin "Hide everything EXCEPT these surfaces: " Surf1 = req_addcontrol("Surface 1",'R') Surf2 = req_addcontrol("Surface 2",'R') Surf3 = req_addcontrol("Surface 3",'R') Surf4 = req_addcontrol("Surface 4",'R') Surf5 = req_addcontrol("Surface 5",'R') call req_setval Surf1, "Default" call req_setval Surf2, "" call req_setval Surf3, "" call req_setval Surf4, "" call req_setval Surf5, "" /* -- Post our requester and ask for input -------------------------------- */ if (~req_post()) then do call req_end exit end s1 = req_getval(Surf1) s2 = req_getval(Surf2) s3 = req_getval(Surf3) s4 = req_getval(Surf4) s5 = req_getval(Surf5) call req_end() call SEL_UNHIDE() call SEL_MODE(USER) call SEL_POLYGON(CLEAR) if s1 ~= '' then call SEL_POLYGON(SET, SURFACE, s1) if s2 ~= '' then call SEL_POLYGON(SET, SURFACE, s2) if s3 ~= '' then call SEL_POLYGON(SET, SURFACE, s3) if s4 ~= '' then call SEL_POLYGON(SET, SURFACE, s4) if s5 ~= '' then call SEL_POLYGON(SET, SURFACE, s5) call SEL_HIDE(UNSELECTED) call SEL_POLYGON(CLEAR) exit syntax: error: call end_all t=Notify(1,'!Rexx Script Error','@'ErrorText(rc),'Line 'SIGL) exit From bruggemn@netcom.com Tue Jan 31 22:01:02 PST 1995 Article: 2192 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2192 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!bruggemn From: bruggemn@netcom.com (Paul Bruggeman) Subject: Re: RGB terminators?? Message-ID: Organization: Netcom Online Communications Services (408-241-9760 login: guest) References: <3gesjv$k5a@ixnews2.ix.netcom.com> <3gfq82$au2@news.primenet.com> <132021@cup.portal.com> Date: Mon, 30 Jan 1995 05:37:42 GMT Lines: 19 In article <132021@cup.portal.com> DrGandalf@cup.portal.com (Eric J Fleischer) writes: >> >>What the hell are RGB terminators? It's not like there is such a thing >>as an RGB chain like a SCSI chain, it just plugs into a monitor and >>that's it. I think I missed something here. > > Yep, you did. The R, G, and B lines are video level signals, and need >to be terminated into 75 ohms, just like any other video signal. It keeps >the signals at the proper level, and keeps them from bouncing around where >they shouldn't. A video teminator looks like a 23pin D-sub with no wire >coming out of it. Inside are 75 ohm resistors across the necessary pins. >A properly made monitor has 75 ohm terminating resistors inside it. You can buy terminators for < 1$ or buy the BNC ends and some $.05 resistors and wire'm across the center pin and ground. Some pro monitors auto terminate and some don't. Check the monitor specs. Paul bruggemn@netcom.com From branit@aol.com Tue Jan 31 22:01:12 PST 1995 Article: 2193 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2193 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swiss.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: branit@aol.com (Branit) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 3D object distributions Date: 30 Jan 1995 01:48:33 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 5 Sender: root@newsbf02.news.aol.com Message-ID: <3gi241$nh9@newsbf02.news.aol.com> References: <3g8iqg$b65@news.primenet.com> Reply-To: branit@aol.com (Branit) NNTP-Posting-Host: newsbf02.mail.aol.com Yes, it probably is because of the lack of portability that texture mapping is not included. But I think it is more because it is the texturing that makes people really good. From Tue Jan 31 22:00:18 PST 1995 Article: 2194 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2194 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sgiblab!pacbell.com!att-out!undergrad.math.uwaterloo.ca!alf.uwaterloo.ca!torn!news.unb.ca!coranto.ucs.mun.ca!nstn.ns.ca!cs.dal.ca!usenet From: (Ken Mayfield)ad914@cfn.cs.dal.ca Subject: Re: Voyager No-Prize, explosions Message-ID: Sender: usenet@cs.dal.ca (USENET News) Nntp-Posting-Host: cfn.cs.dal.ca Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada Date: Mon, 30 Jan 1995 05:18:09 GMT Lines: 20 > [1]Reply to: Rowan Crawford > > RE: VOYAGER NO-PRIZE, EXPLOSIONS > >>p.s. I'm still thrilled by Foundation's work in Voice/Wilderness; > >What is "Voice/Wilderness" ? > >Row. Hey, Rowan, I referred to "A Voice In The Wilderness" part 1 & 2, first season. Directed by Janet Greek, aired 7/25/94 and 8/1/94 respectively. Included some wicked landing bays and attacking ship(s), as well as the Hyperion, an earth war cruiser. Fun Stuff. KM -- From joeperez@news.dorsai.org Tue Jan 31 22:00:51 PST 1995 Article: 2195 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2195 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.dorsai.org!joeperez From: joeperez@news.dorsai.org (Joe Perez) Subject: Re: Flyer Help Message-ID: Sender: news@dorsai.org (Keeper of the News) Organization: The Dorsai Embassy - New York X-Newsreader: TIN [version 1.2 PL2] References: Date: Mon, 30 Jan 1995 06:30:25 GMT Lines: 36 : Ok... This isn't LW related, but here we go. If you look at the card, : each of the jacks are labled. I believe that there are R and L audio in : and out as well as the Svideo in. Just look at the card and you will see : that each one of these is marked with what it is. Wrong! The outputs are not labeled at all! From the S-Video output at the top (or side if in a 4000) the outputs are Video out, L-Audio in, R-Audio in, L-Audio out, R-Audio out. I had to call Newtek for this because the Flyer manual does not even have a picture or diagram of the card in the manual. Now for the fun stuff: The S-video in and video out ports are not even connected. All video must go through the toaster, whether in or out. So much for the hyped Betacam and D2 quality. The only quality settings are SP and EP (like in VCR terminology) in the software. There is supposed to be an adapter available some time NEXT YEAR that will enable those ports. Unless I am mistaken, we are still in January of THIS YEAR So far, the first time I recorded video, the sound played back like it was played under water. Since then tho' the problem has not resurfaced. The video quality, for all its lack of promised settings, does look good, although I have only played around with recording TV shows and practicing cut editing by eliminating the commercials for practice The flyer tutorials are a laugh! It starts out with a tut on how to record video but doesn't tell you how to get to that screen! The IS a better description on how to record video in the switcher section itself, which is a walk through on how to do the recording. The manual in general is pretty awful. Just a 3.5 manual with the disgraceful tutorials and flyer specific pages added, which do not cover everything, and make reference to buttons and stuff that aren't there yet. Oh well. Later on. Joe Perez From anselm@virtual.cuc.ab.ca Tue Jan 31 22:00:26 PST 1995 Article: 2196 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2196 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!utnut!utcsri!newsflash.concordia.ca!canopus.cc.umanitoba.ca!tribune.usask.ca!quartz.ucs.ualberta.ca!rover.ucs.ualberta.ca!news.ucalgary.ca!cpsc.ucalgary.ca!dcssun!virtual!anselm From: anselm@virtual.cuc.ab.ca (Anselm Hook) Subject: NewTek Doesn't LIKE ME either - WHAAAAAA!!!!! Message-ID: Organization: Virtual Games Inc. References: <3g9eoo$1624@yuma.ACNS.ColoState.EDU> Distribution: world Date: Sun, 29 Jan 1995 03:37:29 GMT Lines: 60 In article <3g9eoo$1624@yuma.ACNS.ColoState.EDU> scratch@lamar.ColoState.EDU (Adrian Corral) writes: > > I have called NewTek's Tech support quite a few times over the past > 2 weeks or so.... I always get the same answer - "give us your > phone number because so and so is away from his desk right now, and > we will call you back." > > Ok, I am tired of not hearing anything. I even uploaded stuff for > the tech people to look at (upon request) and I still have no > answers... > > GGGRRRRRRR....... > > -Adrian Well I don't know if your strategy of bitching about it here is going to make a difference. I also think it's frankly unprofessional to air your personal complaints in a public forum like this; especially since nobody knows the exact nature of your dialogue with them. But I sympathize, and for what it's worth... Join the crowd. What I find most ingratiating is the "we'll call you back". I get the sense that they're disorganized, under pressure, and don't have the conduct skills. Perhaps I'm old fashioned but I simply don't know how to react when their people promise to call me back but don't. There is a sense of amazing impotence (now I know how postal workers feel). However it may not be fair to hold the organization at fault for the irregular behaviour of some of their employees. The strategy I'm using; (in lieu of any concrete response) is to try and call them at least once every day or so. Eventually you manage to catch somebody in the office; and if you don't at least there is tepid joy of petty revenge. Now that I think about it; there are a couple of organizations that have a poor rapport with their customer and developer base. These people should think of customer calls as an opportunity, not a nuisance. Why I'm sure if they setup a 900 number they'd have a whole new cash source. Hmmm, in fact perhaps that's a money making opportunity for somebody else. Lightwave SGI will be potentially the best modeller available for what we're trying to do (virtual world building). It handles NGONS, exports nice-clean scene descriptions with proper object instancing, and allows precise control over scale. Best of all it should be blazingly fast and cheap enough to setup a huge render-farm with. All features that nobody else can superset. We're finding trying to deal with Newtek somewhat difficult and unpleasant anyway. Honestly, do I want to deal with these people once I'm committed to their product? Gosh, at least with ALIAS we were able to get replys to our calls (and with sufficient grovelling we even got the beta's we were seeking). These comments are not my organizations. Anselm From wturber@primenet.com Tue Jan 31 22:00:23 PST 1995 Article: 2197 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2197 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news1.wolfe.net!infoman.net99.net!news.rtd.com!news.primenet.com!ip048.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Any Advise? Date: Sun, 29 Jan 1995 00:34:12 LOCAL Organization: Primenet Lines: 70 Message-ID: References: <3g4oml$9jk@usenet.INS.CWRU.Edu> <132011@cup.portal.com> NNTP-Posting-Host: ip048.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <132011@cup.portal.com> Jeric@cup.portal.com (J Eric Chard) writes: >From: Jeric@cup.portal.com (J Eric Chard) >Subject: Re: Any Advise? >Date: 29 Jan 1995 15:00:12 -0800 >"Jay" writes: >>BTW, since you are using the PAR, it will introduce a certain amount of >>artifacting (Gibbs phenomenon - depending on the degree of compression). >>The second pass of anti-aliasing may diminish this effect. It would be an >>interesting experiment to render a frame just showing a background image from >>the PAR and anti-aliasing it and then do the same without to see if the >>artifacting was diminished. > For sure the PAR/JPEG diminishes image quality ( @least to some small > extent.) > A more interesting experiemt to me would be to determine how much > LESS a PAR still image is degraded compared to a PAR animation frame. Of course it all depends on the image. The best setting the PAR ever uses is an image quality factor of 23. The PAR uses the highest quality factor that will result in your image fitting within your drive's specified block limit. If that results in a QF less than 23, then there would be a theoritical (and probably visual) advantage to using still store. > That way we could simply use the PAR still store capability instead. Good point. > > A slightly added bonus is that stills use the slower part of the drive, > freeing up the valuable fast portions for animation playback. >>>>>>>>>>>>>>>>>> > I love my PAR, but thank god I've never had to render anything on a > dark-blue gradient background, as the PAR chokes miserably on that > particular gradient. > Does anybody know if there could even in theory be some sort of of > ROM-retrofit to the PAR to improve its performance in this area? > Alternatively, is there a way around it? Like, for instance, convert > frames to their negative colors, store to the PAR, playback, and invert > the colors in post-production? > I'll go a long way to avoid spending $15,000 on a thirty second DDR. >> >>Jay >> >*********************************************************************** >* (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * >* (OOOOOOO) Welcome to Seattle! | Film and Video Productions * >* /////// "All I know is what I see on the monitors." * >*********************************************************************** BTW - remember to set your PAR to use the highest block limit your drive can tolerate if you want the best results. The newer 2.? (I forget the latest number) has some nice utilities built in that help to determine that. ----------------------------------------------------- | Walter (Jay) Turberville |Phoenix, AZ | wturber@primenet.com |wturber@aol.com | http://www.primenet.com/~wturber | ----------------------------------------------------- From zapp@gate.net Tue Jan 31 22:01:15 PST 1995 Article: 2198 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2198 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!tequesta.gate.net!hopi.gate.net!zapp From: zapp@gate.net (Jack Campbell) Newsgroups: comp.graphics.packages.lightwave Subject: 3D objects FREE TREES etc. Date: 30 Jan 1995 08:56:30 GMT Lines: 1 Message-ID: <3gi9ju$13u6@tequesta.gate.net> NNTP-Posting-Host: hopi.gate.net X-Newsreader: TIN [version 1.2 PL2] From Jeric@cup.portal.com Tue Jan 31 22:01:03 PST 1995 Article: 2199 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2199 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: RGB terminators?? Date: 30 Jan 1995 01:00:08 -0800 Organization: The Portal System (TM) Lines: 27 Sender: pccop@unix.portal.com Distribution: world Message-ID: <132030@cup.portal.com> References: <1995Jan25.073556.10502@schbbs.mot.com> <131952@cup.portal.com> <3gesjv$k5a@ixnews2.ix.netcom.com> <3gfq82$au2@news.primenet.com> NNTP-Posting-Host: news1.unix.portal.com Glenn Saunders writes; > >What the hell are RGB terminators? It's not like there is such a thing >as an RGB chain like a SCSI chain, it just plugs into a monitor and >that's it. I think I missed something here. > All lines are implicitly terminated--the monitor supplies the usual impedance. Without that impedence there, the components will not perform optimally, and sometimes not at all. In this case, the Toaster "expects" the RGB port to be terminated (more accurately, NewTek engineering makes that assumption). You need only determine the proper impedance, and purchase or construct the appropriate terminators. Standard video impedance is 75 ohms-- I have no idea what RGB impedance might be. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From Jeric@cup.portal.com Tue Jan 31 22:01:19 PST 1995 Article: 2200 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2200 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LightROM Date: 30 Jan 1995 01:00:13 -0800 Organization: The Portal System (TM) Lines: 24 Sender: pccop@unix.portal.com Message-ID: <132031@cup.portal.com> References: <3g60jp$r6t@newsbf02.news.aol.com> NNTP-Posting-Host: news1.unix.portal.com >Howdy! > >I was wondering if the LightROM CD-ROM disc has any good Star Trek models >on it? I know it probably has nice Star Wars and Babylon 5 models, but >I'm a Trekker so I'm always looking for good models related to all the >series and movies. Thanks in advance. ^_^ > >Ken Lau >klau@smtplink.altos.com >"Out There...Thataway." - James T. Kirk, ST:TMP > Look in the section devoted to elves, unicorns and magic rings. That's where all the Trek stuff belongs. *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * * /////// Freelance Trek-basher/B5 Promoter * *********************************************************************** From Jeric@cup.portal.com Tue Jan 31 22:01:13 PST 1995 Article: 2201 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2201 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 3D object distributions Date: 30 Jan 1995 01:00:18 -0800 Organization: The Portal System (TM) Lines: 27 Sender: pccop@unix.portal.com Message-ID: <132032@cup.portal.com> References: <3g8iqg$b65@news.primenet.com> NNTP-Posting-Host: news1.unix.portal.com Glenn Saunders writes:> >Why is it that objects tend to float around without their textures/surfaces? > >Is this a function of a lack of portability of these textures when >imported into Lightwave? > >It is kinda a pain when you pick up a really nice object and then are >left with the task of texture mapping it... ???? My guesses: 1) If the textures are dependand upon bitmaps, the bitmaps get separated in the transfering. 2) If the textures are created in 3.5 and you are using 3.1, they may get whacked. I learned this the hardway, when rendering a 300frame raytraced anim on a network using 3.1. Hey, they're free aren't they? *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From Jeric@cup.portal.com Tue Jan 31 22:01:20 PST 1995 Article: 2202 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2202 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave date for PC Date: 30 Jan 1995 01:40:08 -0800 Organization: The Portal System (TM) Lines: 36 Sender: pccop@unix.portal.com Message-ID: <132034@cup.portal.com> References: <3fsq1k$g60@news.eecs.uic.edu> <132007@cup.portal.com> <3gh75v$ogi@news.eecs.uic.edu> NNTP-Posting-Host: news1.unix.portal.com Brian Dupras writes >Had I actually bought hardware when NewTek *said* it would be shipped, >I'd have a processor that's one down on the food chain from what I could >get now for the $$. I'd also have 500Mb less HD space, not to mention >8Mb less RAM and a 2x CD-ROM. Most of us "semi-pro" users can't sit on >thousands of dollars for *three months* without twitching a little. So >*YES* I *am* tired of having to try to pry a *hint* of a date out of >NewTek. Two things: 1) The longer they take, the better computer you'll have; 2) It takes, what, a maximum of two weeks for Zeos, for example, to put together and deliver a system. Nobody ever died because they had to put off rendering on the latest and greatest software for two friggin' weeks. And if you buy locally, it's a lot faster. > >Brian >bdupras@bert.eecs.uic.edu > *********************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// "All I know is what I see on the monitors." * *********************************************************************** From dshaw@michael.client.uq.oz.au Tue Jan 31 22:01:28 PST 1995 Article: 2203 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2203 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!msunews!harbinger.cc.monash.edu.au!bunyip.cc.uq.oz.au!michael.client.uq.oz.au!dshaw From: dshaw@michael.client.uq.oz.au (David Shaw) Newsgroups: comp.graphics.packages.lightwave Subject: LW Arexx problem pt2 Date: 30 Jan 1995 12:42:48 GMT Organization: Public Dial-up Access (818 3990) Lines: 13 Message-ID: <3gims8$43e@dingo.cc.uq.oz.au> NNTP-Posting-Host: michael.client.uq.oz.au X-Newsreader: TIN [version 1.2 PL2] Hello Again everyone, I forgot to mention that I do have RexxMaster running as Modeller works perfectly with all of the scripts. Also so could someone give me an email address for NewTek Tech Support... Thanks again dshaw@ dshaw@iccu6.ipswichcity.qld.gov.au From taka@phantom.oit.gatech.edu Tue Jan 31 22:01:31 PST 1995 Article: 2204 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2204 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!gt-news!phantom.oit.gatech.edu!phantom.oit.gatech.edu!not-for-mail From: taka@phantom.oit.gatech.edu (Taka Torimoto) Newsgroups: comp.graphics.packages.lightwave Subject: QUESTION about FLyer Date: 30 Jan 1995 08:13:42 -0500 Organization: Georgia Institute of Technology Lines: 15 Distribution: world Message-ID: <3giom6$jdk@phantom.oit.gatech.edu> NNTP-Posting-Host: oit.gatech.edu How many minutes of SVHS quality can the Flyer hold with 2 4-gig hard drives?? Also, does it or will it have the capability for slow-motion playback? And can it convert video clips to ANIM clips? -Taka -- Takahito "Dr.Love" Torimoto SMILE!! Georgia Tech Electrical Engineer Senior HOME PAGE: http://www.gatech.edu/oit/staff/ns/taka.html | Amiga 4000 40mhz 040 "I'm lost... I've gone to look for myself... If I should | Quadra 950 emulation return before I get back, please ask me to wait." | via EMPLANT From syndesis@beta.inc.net Tue Jan 31 22:01:26 PST 1995 Article: 2205 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2205 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave date for PC Date: 30 Jan 1995 14:29:13 GMT Organization: Syndesis Corporation Lines: 16 Message-ID: <3git3p$64n@beta.inc.net> References: <3fsq1k$g60@news.eecs.uic.edu> <132007@cup.portal.com> NNTP-Posting-Host: t21.inc.net X-Newsreader: WinVN 0.92.6+ In article <132007@cup.portal.com>, Jeric@cup.portal.com (J Eric Chard) says: > Is anyone but me tired of all these tedious fucking "When's it > gonna be out" queries? > > It'll be out, WHEN IT IS OUT! And heaven forbid anyone show a little *restraint* with their credit cards, and decide to *wait* for the reviews, to *wait* for other people to discover the bleeding edge, to *wait* to let the less restrained to take this program out on its shakedown cruise, to *wait* for version 1.0x before betting your next project on the rendering abilities of the promised LW/Win and the special zippy hardware you bought to run it. Even when it's out, it's not really out. :-) From keithc@tomahawk.welch.jhu.edu. Tue Jan 31 22:01:33 PST 1995 Article: 2206 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2206 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!hookup!news.mathworks.com!udel!darwin.sura.net!blaze.cs.jhu.edu!jhunix1.hcf.jhu.edu!tomahawk.welch.jhu.edu!keithc From: keithc@tomahawk.welch.jhu.edu. (Keith Christopher) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Toroid Date: 30 Jan 1995 15:53:42 GMT Organization: Sun Microsystems, Inc. Lines: 13 Distribution: world Message-ID: <3gj226$inr@jhunix1.hcf.jhu.edu> References: Reply-To: keithc@tomahawk.welch.jhu.edu. NNTP-Posting-Host: 128.220.59.75 >This is a known bug in 3.5 that was not fixed by the patch. Fortunately >torii are easy to make by hand using Lathe. The error is caused by an >unitialized variable, so there is some variation in the behavior >depending on what came before and on system type. This is, of course, >fixed in 4.0. Good ! At least I know it's nothing funky with my machine ! I have been using the lathe to create toroids. Looking forward to 4.0 anyway! Keith From keithc@tomahawk.welch.jhu.edu. Tue Jan 31 22:01:36 PST 1995 Article: 2207 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2207 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!hookup!news.mathworks.com!udel!darwin.sura.net!blaze.cs.jhu.edu!jhunix1.hcf.jhu.edu!tomahawk.welch.jhu.edu!keithc From: keithc@tomahawk.welch.jhu.edu. (Keith Christopher) Newsgroups: comp.graphics.packages.lightwave Subject: Re: FreeForm 3D Modeler for LW Date: 30 Jan 1995 15:55:16 GMT Organization: Sun Microsystems, Inc. Lines: 13 Distribution: world Message-ID: <3gj254$inr@jhunix1.hcf.jhu.edu> References: <3gbqop$5ae@hobbes.cc.uga.edu> Reply-To: keithc@tomahawk.welch.jhu.edu. NNTP-Posting-Host: 128.220.59.75 In article 5ae@hobbes.cc.uga.edu, parham@phoenix.cs.uga.edu (Wes Parham) writes: >I found FreeForm on an FTP site. Regrettably, cannot remember which >ONE! >Try an ARCHIE search through Rutgers or your fave ARCHIE server. >Telnet to rutgers and login as archie. >wes~ > ftp tomahawk.welch.jhu.edu:/pub/LW/utils Keith From eric@bigdog.engr.arizona.edu Tue Jan 31 22:01:37 PST 1995 Article: 2208 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2208 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!nic-nac.CSU.net!news.Cerritos.edu!news.Arizona.EDU!bigdog.engr.arizona.edu!eric From: eric@bigdog.engr.arizona.edu (Eric Case) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Virtual Memory Date: 30 Jan 1995 16:35:53 GMT Organization: University of Arizona, CCIT Lines: 23 Distribution: world Message-ID: <3gj4h9$pt1@news.CCIT.Arizona.EDU> References: <131742@cup.portal.com> <3g9v45$aq2@news.CCIT.Arizona.EDU> NNTP-Posting-Host: bigdog.engr.arizona.edu X-Newsreader: TIN [version 1.2 PL2] Steve Koren (koren@hpfcogv.fc.hp.com) wrote: : [snip] ... I'm making a picture now with a number of : large image maps, one of which is 2500x1600 pixels in 24 bit. I can : watch the paging activity, and the only time any paging really takes : place is when LW needs to access that image (which is mapped to a huge : polygon and used as a sort of backdrop). I'm fairly sure these images : are going into virtual memory, because I don't have enough non-VM left : for images of that size. Steve, please send me your perfs from VMM 2.1, I tryed VMM 2.1 some time back but had no better luck with it that Gigamem. :( It does not make sence that LW would act like this but both 3.1 and 3.5 do it on my system (Amiga 4000/warp28Mhz040, 16 fast 2 chip, 4091, Toaster, hydra). TIA -Eric : - steve -- Eric Case INTERNET: eric@bigdog.engr.arizona.edu From 74774.3200@CompuServe.COM Tue Jan 31 22:01:40 PST 1995 Article: 2209 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2209 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sgiblab!uhog.mit.edu!news.mathworks.com!uunet!news.inhouse.compuserve.com!news.production.compuserve.com!news From: Brent <74774.3200@CompuServe.COM> Newsgroups: comp.graphics.packages.lightwave Subject: Re: Comparasions between MIPS, DEC_Al.. Date: 30 Jan 1995 18:38:25 GMT Organization: no organization Lines: 11 Message-ID: <3gjbn1$gkj$1@mhadf.production.compuserve.com> References: I agree. I ordered LWPRO today, but saying that there is something in a back issue of LWPRO doesn't help me with my problems today. LWPRO does (from what I understand) supply alot of info of which I would benefit from. The wait for LWPRO is along time. LWPRO does seem worth the $50 a year. If I could have ordered LWPRO a few months ago. I'd be posting about articles in a back issue of LWPRO. Waiting for my first issue of LWPRO... Brent CSI From henrik@utb.shv.hb.se Tue Jan 31 22:01:38 PST 1995 Article: 2210 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2210 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!sunic!news.chalmers.se!news.gu.se!gd-news!d6233.shv.hb.se!henrik From: henrik@utb.shv.hb.se (Henrik Bengtsson) Subject: Re: Lightwave or 3DStudio? PC Message-ID: Sender: usenet@gdunix.gd.chalmers.se (USENET News System) Nntp-Posting-Host: d6233.shv.hb.se Organization: Department of Computer Science and Business Administration References: <0098AFFA.5D404E80@Msu.oscs.montana.edu> <3gcjls$7m7@newsbf02.news.aol.com> Date: Mon, 30 Jan 1995 17:46:32 GMT Lines: 9 >A number of game developers - including some BIG ones - are currently >dumping 3Ds in favor of LightWave. I'm predicting here and now that LW >will be a MAJOR player in the games market very very quickly... Well, I'm one of those (not the big ones, I'm a very little fish =). Any update on the release date? Be well all, Henrik Bengtsson UCoB From hkarmour@mcvax4.d48.lilly.com Tue Jan 31 22:01:41 PST 1995 Article: 2211 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2211 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!purdue!mozo.cc.purdue.edu!inet.d48.lilly.com!mcvax4.d48.lilly.com!hkarmour Newsgroups: comp.graphics.packages.lightwave Subject: **LW -> Flyer Anim render??** Message-ID: <1995Jan30.154631.1@mcvax4.d48.lilly.com> From: hkarmour@mcvax4.d48.lilly.com Date: 30 Jan 95 15:46:31 EST Distribution: world Nntp-Posting-Host: mcvax4.d48.lilly.com Lines: 18 Quick Question... >From a couple of messages I've seen here I belive it is possible (with .9 Flyer) to reder an ANIMATION from LightWave and have it played back from the Flyer! If this is the case please give me a few hints (OK, tell me exactly) how to go about accomplishing this! We had one of those Beta Flyers where we were lucky to get bad video out of it at first. The most recent software upgrades have us up to speed with regard to video quality. We are checking out the audio and other features. I'm most interested in LightWave rendering... but I haven't had much time with the system yet (2 other salesmen). Again, if you can tell me how to render and anim to it... one that can be played back directly from the Flyer, I'd appreciate it. Ken hkarmour@lilly.com From Norman@eisner.decus.org Tue Jan 31 22:01:53 PST 1995 Article: 2212 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2212 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!bcm!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PLUG-INS: What do you want? Followup-To: comp.graphics.packages.lightwave Date: 30 Jan 1995 21:20:38 GMT Organization: Entropy Lines: 30 Distribution: world Message-ID: References: <131720@cup.portal.com> <3gbsjb$dc@nnrp.ucs.ubc.ca> NNTP-Posting-Host: red_knight.msfc.nasa.gov > +-- In article <>, J Eric Chard wrote: > | > My cousin is a professional programmer, and thinks that he could > | >tackle some plug-ins. > | > He's not an animator, and is not familiar with the current imaging > | >technology, but he is pretty sharp (dual major, math/physics) and is looking > | >for more interesting work than his current employment. > | > So: What do we all want? > In article , shf@netcom.com (Stuart Ferguson) wrote: > There's all sorts of useful things a math/physics person could do > with plug-ins that would be useful. Rather than specific rendering Speaking of which, I just ran across an interesting possibility in the latest "Sky & Telescope" (Feb issue I think). Towards the back there is a half page article about an algorithm for creating Halo reflections caused by particles suspended in an atmosphere. It had two pictures one airbrushed and one illustration with names for each of the reflections. It was quite intricate, and interesting. The article didn't go into details, but merely provided a reference to the technical paper. <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh Inputs appreciated! =======================================================================>>>> From shf@netcom.com Tue Jan 31 22:01:58 PST 1995 Article: 2213 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2213 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Lightwave 4.0 Plug Ins... Message-ID: Organization: The Blue Planet References: <3g8lio$b00@news-s01.ny.us.ibm.net> <3ga836$i7h@news.cs.tu-berlin.de> Date: Mon, 30 Jan 1995 22:34:47 GMT Lines: 12 +-- koren@hpfcogv.fc.hp.com (Steve Koren) writes: | through the INDEX file didn't help either. I saw Stuart's post about | the specs being on various FTP sites, but something a bit more specific | would be helpful :-) Try the NewTek FTP site, newtek.com, login as "develop" password "euler!". Files are LWDOC.TXT, LWDOC.LHA, LWSDK.LHA, LWSDK.ZIP and LWSDK.TAR.Z. The most recent update was 1/24. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From dma@mcs.com Tue Jan 31 22:01:24 PST 1995 Article: 2214 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2214 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsfeed.pitt.edu!hudson.lm.com!godot.cc.duq.edu!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave date for PC Date: 30 Jan 1995 23:15:34 GMT Organization: MCSNet Services Lines: 24 Message-ID: <3gjrum$g4q@News1.mcs.com> References: <3fsq1k$g60@news.eecs.uic.edu> <132007@cup.portal.com> <3gh75v$ogi@news.eecs.uic.edu> NNTP-Posting-Host: dma.pr.mcs.net bdupras@bert.eecs.uic.edu (Brian Dupras) wrote: > > J Eric Chard (Jeric@cup.portal.com) wrote: > > > > Is anyone but me tired of all these tedious fucking "When's it > > gonna be out" queries? > > Yeah - it's tedious, I'll give you that. It's annoying, I'm sure. But > so is "first quarter" when I'm scraping my pennies to buy a suitable > computer the week LW hits the shelves. I'm sure lots of us are in a > similar position of waiting to buy hardware until the software is ready. > > Had I actually bought hardware when NewTek *said* it would be shipped, > I'd have a processor that's one down on the food chain from what I could > get now for the $$. I'd also have 500Mb less HD space, not to mention > 8Mb less RAM and a 2x CD-ROM. Most of us "semi-pro" users can't sit on > thousands of dollars for *three months* without twitching a little. So > *YES* I *am* tired of having to try to pry a *hint* of a date out of > NewTek. Bri -- easy on the caffine. -Dan From dma@mcs.com Tue Jan 31 22:02:04 PST 1995 Article: 2215 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2215 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsfeed.pitt.edu!godot.cc.duq.edu!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: Power Macros Date: 30 Jan 1995 23:23:39 GMT Organization: MCSNet Services Lines: 20 Message-ID: <3gjsdr$g4q@News1.mcs.com> References: <3gdc30$h86@news.primenet.com> NNTP-Posting-Host: dma.pr.mcs.net krishna@primenet.com (Glenn Saunders) wrote: >> Could someone do a blow by blow on what's included in Power Macros for LW? Glenn, This is a great buy. There is a power macro 3.0 and 3.5, so make sure you get the right one. On it, you'll find a blow up feature, which let's you enter how much to blow up any object, and, let's you control the gravity as well. There's snake, which automatically adds a specified number of bones to an object. There's some pie charts, and a few others I don't use. Some of the most beneficial are the batch render macro, and the move scene macro. Move scene copies a scene, it's objects and images to any specified directory(s). Great program. Can't wait for the next one. -Dan From fusion@netcom.com Tue Jan 31 22:00:52 PST 1995 Article: 2216 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2216 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!fusion From: fusion@netcom.com (Fusion Films) Subject: Re: Flyer Help Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: Date: Mon, 30 Jan 1995 23:49:54 GMT Lines: 27 Joe, I'm sorry you are having problems with your flyer, however it is totally off subject! Furthermore, as far as I've heard, NewTek is only shipping the 3.9 version of the software with an incomplete manual - and I'm not even sure if the general public can buy these yet (as far as I've heard they are only shipping to beta testers). If you are a beta tester, you really shouldn't be whining about the Flyer on the net since you signed up to help NewTek develop it. Again, of the 4 Flyer systems I have built I beleive all of them were marked correctly on the card itself, or had a diagram included with it. Also the interface is so incredibly simple to use that I would be shocked if anyone couldn't figure out how to record video on it. Now... Can we please stay on topic and get back to Lightwave? Paul -- What a reaction! #### # # #### ### ## # # #### ### # # # #### ---------------- # # # # # # # ## # # # # ## ## # 35mm Film Prod. ## # # #### # # # # ## ### # # # # # #### D1 Compositing # # # # # # # # ## # # # # # # Computer FX # ## #### ### ## # # # ### #### # # #### From Pete_Rittwage@neonate.org Tue Jan 31 22:01:43 PST 1995 Article: 2217 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2217 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news1.is.net!usenet From: Pete_Rittwage@neonate.org (Pete Rittwage) Newsgroups: comp.graphics.packages.lightwave Subject: Re: **LW -> Flyer Anim render??** Date: 31 Jan 1995 00:30:58 GMT Organization: Private UUCP Node! Lines: 30 Distribution: world Message-ID: <3gk0c2$10u@news1.is.net> References: <1995Jan30.154631.1@mcvax4.d48.lilly.com> NNTP-Posting-Host: supermax.is.net Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-NewsSoftware: GRn 2.1 Feb 19, 1994 In article <1995Jan30.154631.1@mcvax4.d48.lilly.com> hkarmour@mcvax4.d48.lilly.com writes: > Quick Question... > > From a couple of messages I've seen here I belive it is possible (with .9 > Flyer) to reder an ANIMATION from LightWave and have it played back from > the Flyer! If this is the case please give me a few hints (OK, tell me > exactly) how to go about accomplishing this! > We had one of those Beta Flyers where we were lucky to get bad video out of > it at first. The most recent software upgrades have us up to speed with > regard to video quality. We are checking out the audio and other > features. I'm most interested in LightWave rendering... but I haven't had > much time with the system yet (2 other salesmen). > > Again, if you can tell me how to render and anim to it... one that can be > played back directly from the Flyer, I'd appreciate it. > > Ken > hkarmour@lilly.com > Just select "Medium Resolution Preview" from the record menu, then select one of the Flyer drives as the destination. It then saves it as a video clip on that drive. It is a quick and dirty hack, but it works. BTW, it IS a 24bit anim, it doesn't just put a HAM8 anim on the drive. I checked. Pete Rittwage From Jeff_Holinski@mindlink.bc.ca Tue Jan 31 22:01:07 PST 1995 Article: 2218 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2218 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!sol.ctr.columbia.edu!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: Mon, 30 Jan 95 17:16:24 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 29 Distribution: world Message-ID: <63973-791514985@mindlink.bc.ca> NNTP-Posting-Host: rsoft.mindlink.net In article <3gh14q$mqc@beta.inc.net>, syndesis@beta.inc.net (John Foust) writes: > > Msg-ID: <3gh14q$mqc@beta.inc.net> > References: > Posted: 29 Jan 1995 21:25:46 GMT > > Org. : Syndesis Corporation > > In article , mark@fusion.mv.com (Mark Thompson) > says: > > >scrutiny, I am horribly appauled that all of you can't see it. Its not > >the ships that were CGI, it was the actors! Geez how can you be so > blind? > >The texturing was terrible, and all the bit part characters had a kind > > I thought Janeyway looked remarkably life-like, except by episode two, > they were back to solving problems by modulating the phase capacitors > to get themselves out of a jam. > Perhaps you don't realize how versatile phase capacitors are. Whenever I have software that won't run on my PC I just do a bit of an adjustment to the phase capacitors and everything usually works fine. ;^) Jeff H... From Jeff_Holinski@mindlink.bc.ca Tue Jan 31 22:00:28 PST 1995 Article: 2219 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2219 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!sol.ctr.columbia.edu!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek Doesn't LIKE ME either - WHAAAAAA!!!!! Date: Mon, 30 Jan 95 17:37:12 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 43 Distribution: world Message-ID: <63975-791516232@mindlink.bc.ca> NNTP-Posting-Host: rsoft.mindlink.net In article , anselm@virtual.cuc.ab.ca (Anselm Hook) writes: > > Now that I think about it; there are a couple of organizations that have > a > poor rapport with their customer and developer base. These people should > think > of customer calls as an opportunity, not a nuisance. Why I'm sure if > they > setup a 900 number they'd have a whole new cash source. Hmmm, in fact > perhaps > that's a money making opportunity for somebody else. > > > VERY VERY BAD IDEA!!! The concept of a 900 number for tech support MIGHT be bearable if they used the cash it generated to hire more support staff or better writers for the manuals. You're not likely to see that happen in your lifetime though. A much more probable senario is that you call the 900 number and get dumped into a voice mail system where you waste half an hour before you finally give up and try to get the info you needed online. Remember when voice mail and automated phone systems first came out? Every company that got one talked about how it could quickly connect you with the proper person to talk to or let you leave a message so they could call you back. Didn't quite work out that way, did it? Offering to pay more for tech support is like offering to pay more taxes. (There ARE benefits, just not for you.) By the way, if you thing Newtek has bad tech support, try calling Diamond Multimedia sometime. :^( Jeff H... From momar@cyberspace.com Tue Jan 31 22:00:55 PST 1995 Article: 2220 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2220 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!cyberspace.com!cyberspace.com!not-for-mail From: momar@cyberspace.com (Jim E Carter) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Flyer Help Date: 30 Jan 1995 19:31:10 -0800 Organization: C y b e r S p a c e - (206) 505-5577 Lines: 25 Message-ID: <3gkatu$ci3@case.cyberspace.com> References: NNTP-Posting-Host: case.cyberspace.com X-Newsreader: TIN [version 1.2 PL2] Joe Perez (joeperez@news.dorsai.org) wrote: : : Ok... This isn't LW related, but here we go. If you look at the card, : : each of the jacks are labled. I believe that there are R and L audio in : : and out as well as the Svideo in. Just look at the card and you will see : : that each one of these is marked with what it is. : Wrong! The outputs are not labeled at all! From the S-Video output at the : top (or side if in a 4000) the outputs are Video out, L-Audio in, R-Audio : in, L-Audio out, R-Audio out. I had to call Newtek for this because the : Flyer manual does not even have a picture or diagram of the card in the : manual. Yea, I figured he was a little off since there are 5 RCA jacks and his list only added up to 4 But "Ok... This isn't LW related" how could I... : Later on. : : Joe Perez I was jupping ahead of myself with that question cause I can't even get the program to load (consider yourself lucky) won't find the CD. But thanks for the info it will be useful if I get it running. Jim From tom@bus.olemiss.edu Tue Jan 31 22:01:22 PST 1995 Article: 2221 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2221 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!emory!nntp.msstate.edu!johnsonp.bus.olemiss.edu!tom From: tom@bus.olemiss.edu (Tom Coleman) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave date for PC Date: Mon, 30 Jan 1995 21:43:42 Organization: Univ of Mississippi Lines: 49 Message-ID: References: <3fsq1k$g60@news.eecs.uic.edu> <132007@cup.portal.com> <132034@cup.portal.com> NNTP-Posting-Host: johnsonp.bus.olemiss.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] In article <132034@cup.portal.com> Jeric@cup.portal.com (J Eric Chard) writes: >From: Jeric@cup.portal.com (J Eric Chard) >Subject: Re: Lightwave date for PC >Date: 30 Jan 1995 01:40:08 -0800 >Brian Dupras writes >>Had I actually bought hardware when NewTek *said* it would be shipped, >>I'd have a processor that's one down on the food chain from what I could >>get now for the $$. I'd also have 500Mb less HD space, not to mention >>8Mb less RAM and a 2x CD-ROM. Most of us "semi-pro" users can't sit on >>thousands of dollars for *three months* without twitching a little. So >>*YES* I *am* tired of having to try to pry a *hint* of a date out of >>NewTek. > Two things: > 1) The longer they take, the better computer you'll have; > 2) It takes, what, a maximum of two weeks for Zeos, for example, > to put together and deliver a system. Nobody ever died > because they had to put off rendering on the latest and > greatest software for two friggin' weeks. TWO WEEKS? AlRight!!! > And if you buy locally, it's a lot faster. > >> >>Brian >>bdupras@bert.eecs.uic.edu >> >*********************************************************************** >* (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * >* (OOOOOOO) Welcome to Seattle! | Film and Video Productions * >* /////// "All I know is what I see on the monitors." * >*********************************************************************** From aq722@cleveland.Freenet.Edu Tue Jan 31 22:01:49 PST 1995 Article: 2222 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2222 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usenet.ins.cwru.edu!cleveland.Freenet.Edu!aq722 From: aq722@cleveland.Freenet.Edu (John Gregor) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PLUG-INS: What do you want? Date: 31 Jan 1995 05:22:55 GMT Organization: Case Western Reserve University, Cleveland, OH (USA) Lines: 25 Message-ID: <3gkhff$3se@usenet.INS.CWRU.Edu> References: <131720@cup.portal.com> <3g90us$i4r@xmission.xmission.com> <3gest2$7l8@usenet.INS.CWRU.Edu> <3gfmlu$lkh@xmission.xmission.com> Reply-To: aq722@cleveland.Freenet.Edu (John Gregor) NNTP-Posting-Host: eeyore.ins.cwru.edu In a previous article, dingebre@xmission.com (David Ingebretsen) says: >First. When you assume, you make an "ASS" out of "U" and "ME". Nowhere in David, We seem to have gotten off on, so to speak, the wrong foot. Let us try again. I didn't assume that you had an Amiga or anything else. I was merely responding to the point about porting the plug ins to all platforms by mentioning that, wishful thinking aside, it simply isn't going to happen. They will be primarily made for the platform with the largest user base, which will be the PC in very short order. Someone posted an estimate of 3 days from the release of the PC version, which I believe is a bit quick, but it certainly won't be very long. >The DEC Alpha is a serious contender for price/performance for small I hope that you enjoy your Alpha should you get one. It is a nice machine and one could certainly do far worse than to have one as a render box. So, for that matter are the higher end Amigas, but alas they are a dying machine, and I wouldn't expect to find the level of support there for 3rd party tools that will come with the PC market. John From bdupras@bert.eecs.uic.edu Tue Jan 31 22:00:30 PST 1995 Article: 2223 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2223 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.eecs.uic.edu!bert.eecs.uic.edu!bdupras From: bdupras@bert.eecs.uic.edu (Brian Dupras) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek Doesn't LIKE ME either - WHAAAAAA!!!!! Date: 31 Jan 1995 06:03:45 GMT Organization: University of Illinois at Chicago Lines: 26 Distribution: world Message-ID: <3gkjs1$3jb@news.eecs.uic.edu> References: <63975-791516232@mindlink.bc.ca> NNTP-Posting-Host: bert.eecs.uic.edu X-Newsreader: TIN [version 1.2 PL2] Jeff Holinski (Jeff_Holinski@mindlink.bc.ca) wrote: > By the way, if you thing Newtek has bad tech support, try calling Diamond > Multimedia sometime. :^( ::HACK:: ::HACK:: ::GASP:: Yeah, I've dealt with them once. My shrink says I'll be back to normal within the year. > Jeff H... My 2 cents : 900 tech support sucks and any company that sells a reputable product that's decently written shouldn't need to hide behind a 900 number. It forces many of their users to find work-arounds to bugs and screwed up settings instead of calling in to be hand guided through a problem that is most likely interface related. No, wait, let me revise that. Any company with 900 number tech support should be shot. Line up all the product managers and vp's and so forth and mow 'em down. Brian bdupras@bert.eecs.uic.edu From johnc@bbs.xnet.com Tue Jan 31 22:00:47 PST 1995 Article: 2224 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2224 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!hookup!news.mathworks.com!uunet!xnet!quake.xnet.com!bbs!johnc From: johnc@bbs.xnet.com (John Crookshank) Message-ID: Newsgroups: comp.graphics.packages.lightwave Subject: Re: Flyer Help References: Date: 29 Jan 95 10:38:21 CST Organization: XNet Public Access Internet, Naperville, IL (708-983-6435) Lines: 18 fusion@netcom.com (Paul Griswold) writes: >On Topic... Yes you can render to the Flyer in 24 bit. No, not with 3.94 you can't. The beta 3.94 Flyers record an AGA anim to the Flyer, (Ham8), not 24-bit. For this reason, only the A4000 can render to the Flyer with the 3.94 software. A2000's and A3000's cannot. You won't get full 24-bit recording to the Flyer until the 4.0 release version (including LW 4.0) comes out. Looks superb, anyway, though. Looks better in most respects than our P.A.R. card output. --------------------------------------------------------------------- [ John Crookshank | MicroTech Solutions, Inc. ] [ | Chicagoland`s Premier Toaster/Flyer Dealer ] [ johnc@bbs.xnet.com | BBS:708-851-3929 Voice:708-851-3033 ] --------------------------------------------------------------------- From johnc@bbs.xnet.com Tue Jan 31 22:01:00 PST 1995 Article: 2225 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2225 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!uunet!xnet!quake.xnet.com!bbs!johnc From: johnc@bbs.xnet.com (John Crookshank) Message-ID: Newsgroups: comp.graphics.packages.lightwave Subject: Re: RGB terminators?? References: <1995Jan25.073556.10502@schbbs.mot.com> <131952@cup.portal.com> <3gesjv$k5a@ixnews2.ix.netcom.com> <3gfq82$au2@news.primenet.com> Date: 29 Jan 95 17:01:39 CST Organization: XNet Public Access Internet, Naperville, IL (708-983-6435) Lines: 23 krishna@primenet.com (Glenn Saunders) writes: > >What the hell are RGB terminators? It's not like there is such a thing >as an RGB chain like a SCSI chain, it just plugs into a monitor and >that's it. I think I missed something here. The Amiga RGB port expects to have a monitor connected there. If it does not, the analog RGB values are a little off. Doesn't really matter unless you're using a Video Toaster, which requires very stable Amiga video levels and timing in order to function properly when keying, for example. The RGB terminator they're talking about is just that: a 23-pin monitor connector with (4) 75 ohm resistors connected across R, G, B, and CSync to ground, to properly terminate the Amiga's analog output circuitry when you do not have a monitor connected there, but to a flicker-fixer or FFV card, for example. You can make one yourself, or purchase one from your local dealer. --------------------------------------------------------------------- [ John Crookshank | MicroTech Solutions, Inc. ] [ | Chicagoland`s Premier Toaster/Flyer Dealer ] [ johnc@bbs.xnet.com | BBS:708-851-3929 Voice:708-851-3033 ] --------------------------------------------------------------------- From spnigel@ix.netcom.com Tue Jan 31 22:00:32 PST 1995 Article: 2226 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2226 Path: netcom.com!ix.netcom.com!netnews From: spnigel@ix.netcom.com (Scott Nigel) Newsgroups: comp.graphics.packages.lightwave Subject: Amblin, No Amblin Date: 31 Jan 1995 07:09:47 GMT Organization: Netcom Lines: 14 Distribution: world Message-ID: <3gknnr$83v@ixnews2.ix.netcom.com> References: <63975-791516232@mindlink.bc.ca> <3gkjs1$3jb@news.eecs.uic.edu> NNTP-Posting-Host: ix-wh1-22.ix.netcom.com To anyone at Amblin, The pilot had a credited Amblin Imaging for some CGI work. Yet on the following two episodes the credit is no longer there. I was lead to believe, through the seminars at Video Toaster '94 in LA, that Amblin would be doing quite a lot of work with LW on Voyager. Did they quit using LW on Voyager after that double-sided polygon thing? I couldn't even notice it on my vcr. About when did the black "artifact looking" polygon occur in the pilot? Thanks in advance, Scott P. Nigel "Lightwave, for some, is a luxury Lightwave, for me, is survival" From 993677024@amuc.mtroyal.ab.ca Tue Jan 31 22:00:57 PST 1995 Article: 2227 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2227 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!hookup!newshost.marcam.com!zip.eecs.umich.edu!newsxfer.itd.umich.edu!nntp.cs.ubc.ca!alberta!quartz.ucs.ualberta.ca!rover.ucs.ualberta.ca!news.ucalgary.ca!cgate.sait.ab.ca!mtroyal.ab.ca!chaotic.mtroyal.ab.ca!amuc!993677024 Newsgroups: comp.graphics.packages.lightwave Subject: Re: Flyer Help Message-ID: <201fd2b1.1d8ef902@amuc.mtroyal.ab.ca> From: 993677024@amuc.mtroyal.ab.ca (Dale Schofield) Date: 29 Jan 95 19:22:54 MST References: Distribution: na Organization: The AMiga Users of Calgary Lines: 65 On Sat 95-Jan-28, James Carter said: JC> So I got my Flyer. HIP HIP HOORAY! However it didn't come with hardware JC> instalation instructions. My dealer told me how to instal the card and JC> drives. But we didn't talk about the RCA jacks off the back of Flyer JC> card if I'm looking at the back of the machine the SVHS jack is to the JC> right which RCAs do what? does anyone know? Well, with the S-Video jack on the right, from left to right: Left Right Left Right Composite S Audio Audio Audio Audio NTSC Video Video Out Out In In In In Currently the beta software does not support the video inputs. Also, I may be wrong about the order of LEFT/RIGHT; they may be reversed. As another aside, I've been going thru hell installing a Flyer system for a customer here. First the board arrived without ANY SOFTWARE. No boot floppies, no CDROM.... that was rectified by last Thursday when the CD and floppy as well as a new, more professional cable arrived. They also sent a chip, U85, which supposedly updated the flyer hardware to release 1.0. The software is still beta though. Anyhow, after installing the new cabling and the chip, we proceeded to do the software install. Beware.... the 320 MB of HD required is really closer to 400 considering the temporary files used in the installation. Anyhow, after software install, we reboot, open the NewTek drawer, open the Programs drawer, do an icon cleanup (MESSY!!), and then use Start_Toaster. There is a stable video camera attached to Input 1, a monitor on Program out, and a 1950 with the -03 `sync dongle' on the RGB port. The Toaster goes thru an Autohue.... then brings up the new Flyer/Toaster Switcher control panel, the mouse pointer goes busy and locks up and within 5 secs, the system crashes. Sometimes a perpetual reset loop that requires a power down, other times it reboots with a Software Failure 8000 000B or rarely a 8000 0004. Many calls to NewTek later, and I am doing a center frequency recalibration on the Toaster card..... re-install the software, retry and same result. Note that customer's 4000 has a BUSTER-09 and a rev. 3.0 CPU card. Got a hold of another customer's 4000, with BUSTER-11, and stickered 3.1 CPU card, but the telltale U209 is still a -02 part... not a -03. :-( Try the Toaster/Flyer card in the other 4000; same result except that the perpetual reboots are now more commonly converted to 8000 0004 Software Failures. Try the other customer's Toaster 4000 card out of desperation - same result. Many other attempts made including different monitors terminating the RGB port, different video sources for Autohue, trying the Flyer Calibration program..... NO WORKY!!! So if anyone has a suggestion, I and the customer would appreciate it. I will be calling NewTek back again tomorrow am but expect the answer to be `ship the whole 4000 to us'. Hate to do that as the cross-border customs hassles are ridiculous. TTYL. ----> Dale _________________________________________________________________________ | | | schofie@cadvision.com Lightwave 3.5 User/Neophyte | | Dale_Schofield@amuc.mtroyal.ab.ca Real 3D V2.49 User/Neophyte | | Dale_Schofield@child-hosp.ab.ca Amiga 3000T w/35MHz '040 | | Dale Schofield 1:134/27 38MB RAM, Toaster, DPS TBC, etc | |_________________________________________________________________________| -== IceIQle v2.0 ==- From markk@rhythm.com Tue Jan 31 22:00:16 PST 1995 Article: 2228 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2228 Path: netcom.com!netcomsv!netcomsv!rhythm.com!usenet From: Mark Kochinski Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize, explosions Date: 25 Jan 1995 21:40:09 GMT Organization: Rhythm & Hues Studios Lines: 30 Message-ID: <3g6gfp$qe6@rhythm.com> References: NNTP-Posting-Host: hoplow.rhythm.com > The 'B-5' explosion was Alias Opti-FX. It is a rendered effect using noise, > amplitude, color, etc. I still like real explosions more than CG; part of the > charm of Star Wars...but then again, the interactive light looks way better in > CG... > p.s. I'm still thrilled by Foundation's work in Voice/Wilderness; I'll > take thrills, chills, and superb choreography anyday over absolute > photorealism; Foundation has Thornton's model-building genius behind it, > and it shows. > > - Ken Mayfield > > -- Thank you, Ken. I'm not Ron, but what the hell, I've modeled a few B-5 thingies. (The Hyperion, the Raider Mothership, the Hazardous Materials Platform, etc.) I've been lurking for a while, and thought I'd announce. We haven't quite perfected explosions, yet, but my favorite was the Prez ship exploding in "Chrysalis". (Kudo's to John Teska) For the record, us Foundation folk love Amblin's work. Mark Kochinski Former Foundation Animator From leimberger@marbls.enet.dec.com Tue Jan 31 22:02:08 PST 1995 Article: 2229 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2229 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!hookup!news.mathworks.com!uhog.mit.edu!bloom-beacon.mit.edu!crl.dec.com!crl.dec.com!news.athena.tay.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.packages.lightwave Subject: Re: PC Question For The Techies Date: 31 Jan 1995 11:27:12 GMT Organization: Digital Equipment Corporation Lines: 33 Distribution: world Message-ID: <3gl6qg$aid@nntpd.lkg.dec.com> References: <131612@cup.portal.com> <3g37b6$e68@newsbf02.news.aol.com> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com In article <3g37b6$e68@newsbf02.news.aol.com>, camcollect@aol.com (CamCollect) writes: |>Path: | nntpd.lkg.dec.com!crl.dec.com!crl.dec.com!bloom-beacon.mit.edu!satisfied d.elf.com!news.mathworks.com!uunet!newstf01.news.aol.com!not-for-mail |>From: camcollect@aol.com (CamCollect) |>Newsgroups: comp.graphics.packages.lightwave |>Subject: Re: PC Question For The Techies |>Date: 24 Jan 1995 10:45:42 -0500 |>Organization: America Online, Inc. (1-800-827-6364) |>Lines: 26 |>Sender: root@newsbf02.news.aol.com |>Message-ID: <3g37b6$e68@newsbf02.news.aol.com> |>References: <131612@cup.portal.com> |>Reply-To: camcollect@aol.com (CamCollect) |> |>Greg Milneck writes: |>>DX4-100). Currently most apps that run under Windows dont run |>PROPERLY |>>under |>>NT, like Photoshop and Doom. |> |>and Jeric@cup.portal.com (J Eric Chard) replied: |>>>>Unfortunately I can confirm that one CAN run DOOM under NT, in a |>>>>DOS window. It's slower, but it runs. |> Gee, I thought this was the LW group. Take Doom somewhere else. Maybe when the PC people get lightwave they will have something interesting pertaining to LW to say. bill From stranahan@aol.com Tue Jan 31 22:00:39 PST 1995 Article: 2230 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2230 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek Doesn't LIKE ME either - WHAAAAAA!!!!! Date: 31 Jan 1995 08:39:46 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 18 Sender: root@newsbf02.news.aol.com Message-ID: <3glej2$1mv@newsbf02.news.aol.com> References: Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Just a few facts for you - no excuses, however. Tech support has recently (last week) added personal, been put under new management, and are extending work hours. The got VERY buried with the Flyer beta units, and are in the process of gearing up for LightWave. One problem, frankly, is that many people call up to ask questions like 'How much should I charge for animation?' or 'How do I model an eagle in a barrel?' - and these non-tech support calls take up quite a bit of time. *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From syndesis@beta.inc.net Tue Jan 31 22:00:37 PST 1995 Article: 2231 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2231 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek Doesn't LIKE ME either - WHAAAAAA!!!!! Date: 31 Jan 1995 14:30:57 GMT Organization: Syndesis Corporation Lines: 12 Message-ID: <3glhj1$kpe@beta.inc.net> References: <63975-791516232@mindlink.bc.ca> NNTP-Posting-Host: t13.inc.net X-Newsreader: WinVN 0.92.6+ In article <63975-791516232@mindlink.bc.ca>, Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) says: >The concept of a 900 number for tech support MIGHT be bearable if they used >the cash it generated to hire more support staff or better writers for the >manuals. You're not likely to see that happen in your lifetime though. >A much more probable senario is that you call the 900 number and get dumped >into a voice mail system where you waste half an hour before you finally >give up and try to get the info you needed online. Yes, the real reason companies use 900 numbers is to *keep people from calling.* It certainly reduces the volume of calls! From stranahan@aol.com Tue Jan 31 22:02:11 PST 1995 Article: 2232 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2232 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!hookup!news.mathworks.com!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Apology for inqury. about 3D Studio Tele NO. Date: 31 Jan 1995 08:42:55 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 29 Sender: root@newsbf02.news.aol.com Message-ID: <3gleov$1th@newsbf02.news.aol.com> References: <3gdn2n$smr@beta.inc.net> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com --------------\ Oh, I can think of a few reasons: Win32s is about 2 megs of DLLs, and maybe half of them might get swapped into memory while running. If you're running Windows for Workgroups (if you wanted any networking) then consume more memory. If you load LW and Modeler, about 1 meg total of executables not counting any run-time memory needs, which are probably comparable to the Amiga version (whatever that number of megs is), plus memory to hold those brushed-aluminum "Chevy Vans!" logos and maps, yeah, I'd say that eight megs isn't enough for Windows and LightWave. --------------------- Then... 1) Don't run windows for workgroups 2) Don't load LW and modeler at the same time 3) There are still plenty of things to do with a low mem system. 8 Megs is not ideal. I still think it will work, though. If not, 12 megs. My main point is that you do NOT need 32 megs to use LW and make money and have fun. *************************** ** Lee Stranahan ** ** NewTek, Inc ** ** ** ** Life is short, ** ** but wide. ** ***************************** From Stuart@bourse.demon.co.uk Tue Jan 31 22:02:15 PST 1995 Article: 2233 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2233 Newsgroups: comp.graphics.packages.lightwave From: Stuart@bourse.demon.co.uk (Stuart Squires) Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!pipex!peernews.demon.co.uk!bourse.demon.co.uk!Stuart Subject: PAR System Organization: TAG Reply-To: Stuart@bourse.demon.co.uk X-Newsreader: Demon Internet Simple News v1.29 Lines: 17 X-Posting-Host: bourse.demon.co.uk Date: Tue, 31 Jan 1995 14:51:15 +0000 Message-ID: <791563875snz@bourse.demon.co.uk> Sender: usenet@demon.co.uk I am writing on behalf of Virtual Image Ltd in the U.K. They are using PAR with a Pentium P90 and Micropolis Hard Drive. The PAR system crashed while rendering and has trashed about 3,500 targa's on the PAR drive system, they contacted DPS in UK but no-one could give them any information, hence this posting. The HD/PAR/Software/P90 have all been checked and they are all ok. I do hope someone can throw some light on this problem as they are not prepared to risk using the PAR system, knowing that this could happen again. Regards -- Stuart Squires (stuart@bourse.demon.co.uk) Quasar Grafix From perolini@cmu.unige.ch Tue Jan 31 22:02:06 PST 1995 Article: 2234 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2234 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!pipex!news.oleane.net!oleane!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!news.unige.ch!cmu.unige.ch!perolini From: perolini@cmu.unige.ch (Stephane Perolini) Subject: wanted 3D theet Message-ID: Lines: 9 Sender: usenet@news.unige.ch Organization: CMU GENEVA X-Newsreader: Trumpet for Windows [Version 1.0 Rev B] Date: Tue, 31 Jan 1995 06:13:24 GMT I am looking for some 3D teeth for Lightwave or imagine. Please E-mail me where I can find it and how to connect to Avalon.chinalake.navy.mil for 3D object Thank Stephane E-Mail: perolini@cmu.unige.ch Stephane PEROLINI A3000T/040 Vidéo-Cinéma Université de Genève From schiller@emsplum.eecs.uic.edu Tue Jan 31 22:02:18 PST 1995 Article: 2235 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2235 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!news.eecs.uic.edu!emsplum.eecs.uic.edu!schiller From: schiller@emsplum.eecs.uic.edu (Christopher Schiller) Newsgroups: comp.graphics.packages.lightwave Subject: Will LW be recompiled for R10000? Date: 31 Jan 1995 15:21:52 GMT Organization: University of Illinois at Chicago Lines: 17 Distribution: world Message-ID: <3glkig$60k@news.eecs.uic.edu> NNTP-Posting-Host: emsplum.eecs.uic.edu Here's a couple of questions about the future: I know the R10000s are supposed to run code compiled on the R4X00s, but, has anyone at Newtek confirmed this with Lightwave? When the R10000s become more readily available will there be a new compile to take advantage of the increased speed and architecture? And relatedly, how far down the road will there be a recombile for Symetric MultiProcessing (SMP) or Parallel Processing? (In other words, when will multiple processors be running the SAME process of Lightwave?) Christopher Schiller Computer/Video Integrator University of Illinois at Chicago, Engineering Media Services schiller@emsplum.eecs.uic.edu I can't afford it, but, I want it...:-) From jubei@slip.net Tue Jan 31 22:01:10 PST 1995 Article: 2236 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2236 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!lamarck.sura.net!news.mci.net!barrnet.net!slip.net!sfsp25.slip.net!user From: jubei@slip.net Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: 31 Jan 1995 16:18:03 GMT Organization: Slip.Net Lines: 17 Message-ID: References: <3ffd39$dve@newsbf02.news.aol.com> <132010@cup.portal.com> NNTP-Posting-Host: sfsp25.slip.net In article <132010@cup.portal.com>, Jeric@cup.portal.com (J Eric Chard) wrote: > > Hmmmm, I wonder if Alias/Electric Image/et al. are shitting their > pants right now..... > Not really, until Lightwave has the ability (thru Newtek or 3rd party) to do high end dynamic simulations ala Wavefront (ie the solar flares, and gas cloud wave shot) Those big companies are quite safe. I'm not diss'n LW, I love the product. But it has a long way to go before it approaches the functionality and ease of use of the high end. Russ From camcollect@aol.com Tue Jan 31 22:02:17 PST 1995 Article: 2237 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2237 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: camcollect@aol.com (CamCollect) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PAR System Date: 31 Jan 1995 11:48:14 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 21 Sender: root@newsbf02.news.aol.com Message-ID: <3glpke$5oo@newsbf02.news.aol.com> References: <791563875snz@bourse.demon.co.uk> Reply-To: camcollect@aol.com (CamCollect) NNTP-Posting-Host: newsbf02.mail.aol.com We have had the same problems with our PAR on the Amiga. In all cases Tech Support was worthless, they offered no help. This has happened several times while appending animations. We have discovered that if you power down the computer and reseat the PAR card, it will usually fix the problem. On one occasion nothing worked and we were forced to reformat the PAR drive, fortunatly we backed up the animations first onto DAT, and after reformating the PAR drive we restored the animations and they were fine (NOTE: DPS tech support told us that there was no hope, just reformat the drive and lose everthing. Good thing we didnt listen) Greg Milneck, Jr. The Video Company Baton Rouge, LA, USA camcollect@aol.com From oxleyd@logica.co.uk Tue Jan 31 22:02:01 PST 1995 Article: 2238 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2238 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!logica.co.uk!diablo.logica.co.uk!user From: oxleyd@logica.co.uk (David Oxley) Subject: Re: Lightwave 4.0 Plug Ins... Message-ID: Sender: news@carmen.logica.co.uk (News Manager Account) Nntp-Posting-Host: diablo.logica.co.uk Organization: Logica UK Ltd X-Newsreader: Value-Added NewsWatcher 2.0b24.0+ References: <3g8lio$b00@news-s01.ny.us.ibm.net> <3gb063$9nr@beta.inc.net> <3gflfo$hio@xmission.xmission.com> Date: Tue, 31 Jan 1995 17:05:38 GMT Lines: 31 In article <3gflfo$hio@xmission.xmission.com>, David Ingebretsen wrote: > This is not good news. I understand very well the problems involved with > cross platform support but I don't relish the thought that if I need a > particular plug in that only runs on SGI, that I then have to buy an SGi > to get the features. [deleted] > > The plug ins will be fabulous but are really going to open a can of > worms. (Half-baked idea mode on ;-) Would it not be possible for plug-in developers to send the source to NewTek, in whose interest it would be to compile and maybe test it on all supported platforms, and the send the objects back to the developers? If NewTek saw a particularly amazing plug-in, they might be able to negotiate with the developers for rights. An alternative might be to allow, say, registered developers remote access to the supported platforms for them to compile and test their plug-ins themselves. With NewTek in the loop, plug-ins may stand a chance of remaining platform-independent. (Half-baked idea mode off.) |David Oxley, Logica UK|SH5/HR 75 Hampstead Rd|+44 171 6379111x1800| | |London NW1 2PL England|+44 171 3443633(fax)| `----------------------^----------------------^--------------------' All opinions expressed are mine, not Logica's. (this space for rent) From elric@gate.net Tue Jan 31 22:01:44 PST 1995 Article: 2239 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2239 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!tequesta.gate.net!tpafl-2.gate.net!user From: elric@gate.net (Robert F. Coates) Newsgroups: comp.graphics.packages.lightwave Subject: Re: **LW -> Flyer Anim render??** Date: Tue, 31 Jan 1995 14:10:47 -0500 Lines: 34 Distribution: world Message-ID: References: <1995Jan30.154631.1@mcvax4.d48.lilly.com> NNTP-Posting-Host: tpafl-2.gate.net In article <1995Jan30.154631.1@mcvax4.d48.lilly.com>, hkarmour@mcvax4.d48.lilly.com wrote: > Quick Question... > > From a couple of messages I've seen here I belive it is possible (with .9 > Flyer) to reder an ANIMATION from LightWave and have it played back from > the Flyer! If this is the case please give me a few hints (OK, tell me > exactly) how to go about accomplishing this! > We had one of those Beta Flyers where we were lucky to get bad video out of > it at first. The most recent software upgrades have us up to speed with > regard to video quality. We are checking out the audio and other > features. I'm most interested in LightWave rendering... but I haven't had > much time with the system yet (2 other salesmen). > > Again, if you can tell me how to render and anim to it... one that can be > played back directly from the Flyer, I'd appreciate it. > > Ken > hkarmour@lilly.com I am rendering to my Flyer by chosing Save Anim in the Record Screen according to NewTek the hooks in the swither program will now write this out as VTASC (Flyer files). Couple of tipe, First you must use Medium Res Preview, next the Output must be set to Toaster, and finally (and the one that threw me for awhile) is the drive name in the save requestor must be the WorkBench name for the Drive (Ex. FlyerA0) not FA0: Can't remember which of those is the logical name and which is the device name but just make sure to type in the name of the Drive the way it appears on the WorkBench. OK OK so that's 3 tips. E-mail me if you have more specific questions Robert (just trying to Fly) Coates From instrument@reactor.murr.missouri.edu Tue Jan 31 22:02:30 PST 1995 Article: 2240 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2240 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!news.alpha.net!news.mathworks.com!zombie.ncsc.mil!golf!news From: John Ferrel Newsgroups: comp.graphics.packages.lightwave Subject: WTB: LIGHTWAVE Training Tapes Date: 31 Jan 1995 19:06:10 GMT Organization: University of Missouri - Columbia Lines: 7 Message-ID: <3gm1n2$3m9@golf.ustores.missouri.edu> NNTP-Posting-Host: 128.206.120.84 I,m a poor student looking to buy some used Lightwave Training Tapes (Lee Stranahan's). Please respond to: c404266@mizzou1.missouri.edu Thanks, John From elric@gate.net Tue Jan 31 22:00:49 PST 1995 Article: 2241 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2241 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!tequesta.gate.net!tpafl-2.gate.net!user From: elric@gate.net (Robert F. Coates) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Flyer Help Date: Tue, 31 Jan 1995 14:16:15 -0500 Lines: 29 Message-ID: References: NNTP-Posting-Host: tpafl-2.gate.net In article , johnc@bbs.xnet.com (John Crookshank) wrote: > fusion@netcom.com (Paul Griswold) writes: > > >On Topic... Yes you can render to the Flyer in 24 bit. > > No, not with 3.94 you can't. The beta 3.94 Flyers record an AGA anim to the > Flyer, (Ham8), not 24-bit. For this reason, only the A4000 can render to the > Flyer with the 3.94 software. A2000's and A3000's cannot. > > You won't get full 24-bit recording to the Flyer until the 4.0 release version > (including LW 4.0) comes out. Looks superb, anyway, though. Looks better in > most respects than our P.A.R. card output. > > --------------------------------------------------------------------- > [ John Crookshank | MicroTech Solutions, Inc. ] > [ | Chicagoland`s Premier Toaster/Flyer Dealer ] > [ johnc@bbs.xnet.com | BBS:708-851-3929 Voice:708-851-3033 ] > --------------------------------------------------------------------- > Actually you can with 3.94. The hooks in the switcher have been rewritten. So when you choose the Med. Res Preview it really writes out 24 Bit that is the saved as VTASC on the Flyer. You have to have the output set to Toaster. I've been rendering for a couple of days now on my Flyer equiped Amiga 2000 with no problems. Robert (Just trying to Fly) Coates From keithc@tomahawk.welch.jhu.edu. Tue Jan 31 22:02:28 PST 1995 Article: 2242 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2242 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!spool.mu.edu!darwin.sura.net!blaze.cs.jhu.edu!mozart.amil.jhu.edu!jhunix1.hcf.jhu.edu!tomahawk.welch.jhu.edu!keithc From: keithc@tomahawk.welch.jhu.edu. (Keith Christopher) Newsgroups: comp.graphics.packages.lightwave Subject: tomahawk ftp site Date: 31 Jan 1995 19:05:22 GMT Organization: Sun Microsystems, Inc. Lines: 7 Distribution: world Message-ID: <3gm1li$cj6@jhunix1.hcf.jhu.edu> Reply-To: keithc@tomahawk.welch.jhu.edu. NNTP-Posting-Host: 128.220.59.75 Will be experiencing ins and outs due to the fact I am moving it from a Sparc ELC to a SS5 85. It may be down most of the day either wednesday thurs or friday depending on my schedule. If you cannot make contact this is why. It is not going down, I am just moving it. Keith From Brad.Bowman@daytonoh.ncr.com Tue Jan 31 22:02:21 PST 1995 Article: 2243 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2243 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!hookup!news.mathworks.com!uunet!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: Brad Bowman Subject: NT LW 4.0 X-Nntp-Posting-Host: 149.25.26.106 Message-ID: Sender: news@ranger.daytonoh.ncr.com (News Administrative Login) Reply-To: Brad.Bowman@daytonoh.ncr.com Organization: AT&T GIS X-Newsreader: DiscussIT for Windows (1.8.6) [Software Products Division of AT&T/NCR] Date: Tue, 31 Jan 1995 16:32:50 GMT Lines: 13 I know that LW is being released for SGI, NT and Windows. My question to Lee, if you are out there, is this. What versions of NT is LW being released for? Or more specifically, what processors? Since NT runs on MIPS, Alpha and Intel, will LW be available for all of these? Brad Bowman Technical Consultant and 3D Animator - AT&T Global Information Solutions - Dayton, Ohio If you think your job is boring, you probably need to upgrade your software The Views Expressed by Me are Not Neccessarily the Views of AT&T (Mine are Cool) From syndesis@beta.inc.net Tue Jan 31 22:02:26 PST 1995 Article: 2244 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2244 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NT LW 4.0 Date: 31 Jan 1995 20:26:08 GMT Organization: Syndesis Corporation Lines: 14 Message-ID: <3gm6d0$nj0@beta.inc.net> References: NNTP-Posting-Host: t15.inc.net X-Newsreader: WinVN 0.92.6+ In article , Brad Bowman says: > >I know that LW is being released for SGI, NT and Windows. My question to Lee, if >you are out there, is this. What versions of NT is LW being released for? Or >more specifically, what processors? Since NT runs on MIPS, Alpha and Intel, will >LW be available for all of these? LightWave for Windows uses Win32s, which can be installed as a set of DLLs to allow 32-bit apps to run under regular Windows, and of course Win32 abilities are present in Windows 96 and Windows NT. Note that at this time, the Intel emulators for the MIPS and Alpha WinNT do not include the ability to run Win32 apps or Win32s. They only handle Win16 Intel executables. From syndesis@beta.inc.net Tue Jan 31 22:00:41 PST 1995 Article: 2245 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2245 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NewTek Doesn't LIKE ME either - WHAAAAAA!!!!! Date: 31 Jan 1995 20:43:16 GMT Organization: Syndesis Corporation Lines: 39 Message-ID: <3gm7d4$nj0@beta.inc.net> References: <3glej2$1mv@newsbf02.news.aol.com> NNTP-Posting-Host: t15.inc.net X-Newsreader: WinVN 0.92.6+ In article <3glej2$1mv@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) says: >One problem, frankly, is that many people call up to ask questions like >'How much should I charge for animation?' or 'How do I model an eagle in a >barrel?' - and these non-tech support calls take up quite a bit of time. Hmm, in the past few days, someone called the office in the late evening to ask the full site name of the avalon.chinalake.navy.mil archive, and someone else would *not* stop asking questions about LightWave for Windows, although I'd only answer that I couldn't talk about it because it was in beta. You are absolutely right, people feel free to chat about anything once they've got you on the line. Since Syndesis deals with so many 3D programs, we often get the question "Which 3D program is the best?". Or for example, to complain about NewTek's tech support in my own way, :-), it's Syndesis' responsibility to provide second-line tech support for the TIO and PICT tools in the Toaster. But it seems like as soon as the customer mentions those words, the customer gets shunted off to Syndesis - even if the person is having trouble with CrossDOS, and it has nothing to do with TIO or PICT. I understand why NewTek's support people think it has to do with TIO, because the customer told them it did, but why start believing what the customer said. :-) So we end up helping 90% of the callers by telling them how to configure CrossDOS or Apple File Exchange. The other 10% are "solved" by telling them to re-install their Toaster software, usually because they've deleted the "tio.library" from LIBS: and they didn't realize it, and the only way to get it back is to re-install everything, which always pleases the customer. :-) It's sad, but many company tech support guides say things like, when they ask "how are you today," do not say anything at all, it only wastes time. Or, "do not volunteer any information." I see parallels between tech support questions and questions on the Internet. Some people expect these forums to be magic oracles: you shout a question down into the smoky hole, and out comes an answer wailed by a friendly spirit. From syndesis@beta.inc.net Tue Jan 31 22:02:14 PST 1995 Article: 2246 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2246 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.inc.net!usenet From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Apology for inqury. about 3D Studio Tele NO. Date: 31 Jan 1995 20:48:00 GMT Organization: Syndesis Corporation Lines: 19 Message-ID: <3gm7m0$nj0@beta.inc.net> References: <3gdn2n$smr@beta.inc.net> <3gleov$1th@newsbf02.news.aol.com> NNTP-Posting-Host: t15.inc.net X-Newsreader: WinVN 0.92.6+ In article <3gleov$1th@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) says: >Then... > >1) Don't run windows for workgroups OK, so we can't make a molasses rendering farm from 386SXes from Best Buy, huh? >2) Don't load LW and modeler at the same time >3) There are still plenty of things to do with a low mem system. I use my 286s and 386s as paperweights to keep boxes from blowing away. >8 Megs is not ideal. I still think it will work, though. If not, 12 megs. >My main point is that you do NOT need 32 megs to use LW and make money and >have fun. Have you actually tried modeling or rendering anything on an 8 meg system running Windows, or are you just guessing? From wturber@primenet.com Tue Jan 31 22:01:08 PST 1995 Article: 2247 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2247 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news1.wolfe.net!infoman.net99.net!news.rtd.com!news.primenet.com!ip080.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Voyager No-Prize Date: Mon, 30 Jan 1995 00:32:37 LOCAL Organization: Primenet Lines: 45 Distribution: world Message-ID: References: <63973-791514985@mindlink.bc.ca> NNTP-Posting-Host: ip080.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <63973-791514985@mindlink.bc.ca> Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) writes: >From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) >Subject: Re: Voyager No-Prize >Date: Mon, 30 Jan 95 17:16:24 -0800 >In article <3gh14q$mqc@beta.inc.net>, syndesis@beta.inc.net (John Foust) >writes: >> >> Msg-ID: <3gh14q$mqc@beta.inc.net> >> References: >> Posted: 29 Jan 1995 21:25:46 GMT >> >> Org. : Syndesis Corporation >> >> In article , mark@fusion.mv.com (Mark Thompson) >> says: >> >> >scrutiny, I am horribly appauled that all of you can't see it. Its not >> >the ships that were CGI, it was the actors! Geez how can you be so >> blind? >> >The texturing was terrible, and all the bit part characters had a kind >> >> I thought Janeyway looked remarkably life-like, except by episode two, >> they were back to solving problems by modulating the phase capacitors >> to get themselves out of a jam. >> >Perhaps you don't realize how versatile phase capacitors are. Whenever I >have software that won't run on my PC I just do a bit of an adjustment to >the phase capacitors and everything usually works fine. ;^) >Jeff H... I have found that inverting various field types to have been very helpful with hard drive problems. I tried similiar techniques on my DAT tape drive, but am still getting write errors. ----------------------------------------------------- | Walter (Jay) Turberville |Phoenix, AZ | wturber@primenet.com |wturber@aol.com | http://www.primenet.com/~wturber | ----------------------------------------------------- From harlock@Ranma.stanford.edu Tue Jan 31 22:02:31 PST 1995 Article: 2248 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2248 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!news.alpha.net!news.mathworks.com!uunet!kithrup.com!news.Stanford.EDU!not-for-mail From: harlock@Ranma.stanford.edu (Mike Harlock) Newsgroups: comp.graphics.packages.lightwave Subject: Needed - Computer Keyboard object. Date: 31 Jan 1995 13:24:16 -0800 Organization: The Space Vessel Arcadia Lines: 14 Message-ID: <3gm9q0$cks@Ranma.stanford.edu> NNTP-Posting-Host: ranma.stanford.edu I need a lightwave object of a computer keyboard RIGHT AWAY for an animation I'm working on that has a hideous deadline. I can't find any PD keyboard objects on FTP and GEnie, so my second resort is to post for one. I'd even be willing to pay for it if it's good. If anyone's seen one or has one that they'd like to sell me, please email me at harlock@ranma.com. thank you. --Mike __ < \ harlock@ranma.stanford.edu - Mike Harlock [\\\\\\(\ (:::<======================================- \< > \ Practice Random Kindness \\ / | And Senseless Acts of Beauty `==='____/ From jamesb@clark.net Tue Jan 31 22:01:34 PST 1995 Article: 2249 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2249 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.clark.net!jamesb From: jamesb@clark.net (James Alex Brooks) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Toroid Date: 1 Feb 1995 00:05:41 GMT Organization: Clark Internet Services, Inc., Ellicott City, MD USA Lines: 26 Distribution: world Message-ID: <3gmj8l$5h9@clarknet.clark.net> References: <3gj226$inr@jhunix1.hcf.jhu.edu> NNTP-Posting-Host: clark.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: TIN [version 1.2 PL2] Keith Christopher (keithc@tomahawk.welch.jhu.edu.) wrote: : >This is a known bug in 3.5 that was not fixed by the patch. Fortunately : >torii are easy to make by hand using Lathe. The error is caused by an : >unitialized variable, so there is some variation in the behavior : >depending on what came before and on system type. This is, of course, : >fixed in 4.0. : Good ! At least I know it's nothing funky with my machine ! I have been using the lathe : to create toroids. Looking forward to 4.0 anyway! So I take it this is ONLY for 3.5 STANDALONE? I have not encountered the problem with 3.5 upgrade for the Toaster. Just curious -- --------------------------------------------------------------- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1 Sysquest 3.5" 270MB Bernoulli 90Pro NEC 3xp Triple Speed CDROM Warp Engine 4028 Epson ES-600C Scanner E-Mail: jamesb@clark.net -------------------------------------------------------------- From jgross@netcom.com Tue Jan 31 22:00:33 PST 1995 Article: 2250 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:2250 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Amblin, No Amblin Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <63975-791516232@mindlink.bc.ca> <3gkjs1$3jb@news.eecs.uic.edu> <3gknnr$83v@ixnews2.ix.netcom.com> Date: Wed, 1 Feb 1995 00:17:44 GMT Lines: 20 : To anyone at Amblin, : The pilot had a credited Amblin Imaging for some CGI work. Yet on the : following two episodes the credit is no longer there. I was lead to : believe, through the seminars at Video Toaster '94 in LA, that Amblin : would be doing quite a lot of work with LW on Voyager. Did they quit : using LW on Voyager after that double-sided polygon thing? I couldn't : even notice it on my vcr. About when did the black "artifact looking" : polygon occur in the pilot? There was a little mix up in the credits for that episode. As a matter of fact, some of the people at Trek forgot there was a CGI ship in there... (All the warp stuff was us). There will be a credit whenever new stuff is in the show, but if there are stock CGI shots only (as in Time and Again) there won't be a credit... JG Amblin Imaging